Nomad Sculpt
3D에서 조각, 그리기 및 창조하기
₩29,000 · 앱 내 구입
• 조각 도구들
클레이, 평평하게 하기, 부드럽게 하기, 마스크하기와 다른 많은 브러쉬들이 당신의 창작물을 형성하는데 도움을 줄 것입니다.
라쏘, 직사각형 및 다른 형태들로 트림 부울리언 커팅 도구를 사용하여 하드서페이스 목적으로도 사용할 수 있습니다.
• 스트로크 커스터마이제이션
Falloff, 알파, 타일링, 펜슬 압력 및 기타 스트로크 매개변수를 사용자 지정할 수 있습니다.
도구 프리셋을 저장하고 불러올 수도 있습니다.
• 페인팅 도구들
색깔, 거칠기 및 금속성과 함께하는 버텍스 페인팅.
모든 소재 프리셋을 쉽게 관리할 수도 있습니다.
• 레이어
조각 및 페인팅 작업을 별도의 레이어에 기록하여 창작 과정 동안 쉽게 반복할 수 있습니다.
조각 및 페인팅 변경 사항 모두가 기록됩니다.
• 멀티레졸루션 조각
유연한 작업 흐름을 위해 메쉬의 여러 해상도 사이를 왕복하세요.
• 복셀 리메싱
메시를 빠르게 리메시하여 균일한 세부 사항 수준을 얻습니다.
창작 과정의 시작 부분에 거친 형태를 빠르게 스케치하는 데 사용할 수 있습니다.
• 다이내믹 토폴로지
브러시 아래에서 메시를 지역적으로 세밀하게 하여 자동 수준의 디테일을 가져옵니다.
레이어를 유지할 수도 있으며, 자동으로 업데이트됩니다!
• 디시메이트
가능한 많은 세부 사항을 유지하면서 다각형 수를 줄입니다.
• 페이스 그룹
페이스 그룹 도구로 메시를 하위 그룹으로 분할합니다.
• 자동 UV 언랩
자동 UV 언랩퍼는 페이스 그룹을 사용하여 언랩 프로세스를 제어할 수 있습니다.
• 베이킹
색상, 거칠기, 금속성 및 작은 규모의 디테일과 같은 정점 데이터를 텍스처로 전송할 수 있습니다.
반대의 경우도 마찬가지로, 텍스처 데이터를 정점 데이터나 레이어로 전송할 수 있습니다.
• 기본 형태
실린더, 도넛, 튜브, 선반 등의 기본 형태는 처음부터 새로운 형태를 빠르게 시작하는 데 사용될 수 있습니다.
• PBR 렌더링
기본적으로 아름다운 PBR 렌더링이 제공되며, 조명과 그림자가 포함됩니다.
조각 목적으로 더 표준적인 셰이딩을 위해 MatCap으로 전환할 수 있습니다.
• 포스트 프로세싱
스크린 스페이스 리플렉션, 깊이 필드, 앰비언트 오클루전, 톤 매핑 등
• 내보내기 및 가져오기
지원되는 형식에는 glTF, OBJ, STL 또는 PLY 파일이 포함됩니다.
• 인터페이스
모바일 경험을 위해 설계된 사용하기 쉬운 인터페이스.
커스터마이제이션도 가능합니다!
• 쿼드 리메셔 (별도 앱 내 구매만)
메쉬 곡률을 따르는 쿼드 지배 메쉬로 객체를 자동으로 리메시합니다.
가이드, 페이스 그룹 및 밀도 페인트를 지원합니다.
더 보기 빠른 구동에 놀라고 생각보다 섬세하게 다듬을 수 있어서 더욱 놀랍니다. 정말 만져볼수록 돈이 안 아깝네요. 멋진 프로그램이에요. 리뷰 귀찮아서 매번 별만 누르는데 이건 정말 너무 마음에 들어서 글을 안 남길수가 없어서 앱스토어를 켰습니다. 어디서든 가볍게 스컬핑 할 수 있어서 너무나 좋습니다. 강추에요!
빠른 구동에 놀라고 생각보다 섬세하게 다듬을 수 있어서 더욱 놀랍니다. 정말 만져볼수록 돈이 안 아깝네요. 멋진 프로그램이에요. 리뷰 귀찮아서 매번 별만 누르는데 이건 정말 너무 마음에 들어서 글을 안 남길수가 없어서 앱스토어를 켰습니다. 어디서든 가볍게 스컬핑 할 수 있어서 너무나 좋습니다. 강추에요!
작업도중 앱 튕김 현상이 요즘 너무 심해졌습니다. 해결 방안 좀!!!!!!!!좋다고 비싼돈 주고 샀는데 후회 된다 정말!!!!!!!
작업도중 앱 튕김 현상이 요즘 너무 심해졌습니다. 해결 방안 좀!!!!!!!!좋다고 비싼돈 주고 샀는데 후회 된다 정말!!!!!!!
다른건 진짜 너무 좋아요 근데 딱 두개만,,,, 1. 요즘들어서 진짜 밥먹듯이 튕겨요….그래서 하나 고치고 저장 하나 고치고 저장하는데 어떨때는 걍 고쳐지지도 않고 튕기기만하네요,,,, 2. 이건 그냥 바램인데 동영상이나 gif 로 추출하는 방식을 발전시키면 진짜 너무 좋을것같아요 진짜 짱일듯 이상 끝입니다. 쨌든 진짜 잘쓰고있어요 짱이라는거 취소할게요 너무 튕겨서 사람 또라이될것같아요 빨리 어떻게좀해주세요
다른건 진짜 너무 좋아요 근데 딱 두개만,,,, 1. 요즘들어서 진짜 밥먹듯이 튕겨요….그래서 하나 고치고 저장 하나 고치고 저장하는데 어떨때는 걍 고쳐지지도 않고 튕기기만하네요,,,, 2. 이건 그냥 바램인데 동영상이나 gif 로 추출하는 방식을 발전시키면 진짜 너무 좋을것같아요 진짜 짱일듯 이상 끝입니다. 쨌든 진짜 잘쓰고있어요 짱이라는거 취소할게요 너무 튕겨서 사람 또라이될것같아요 빨리 어떻게좀해주세요
초기화해봤는데도 예전에 자유롭게 쓰던 느낌이 아니에요 이동 툴 사이즈를 크게 잡고 개체를 전체적으로 만져주고 싶은데 부분 적용만되고 이동 툴은 더 크게 할 수도 없고 너무 블편합니다… 이게 뭐에요 찰흙 꼬집어뜯는 것 같아요 아….. ui도 무슨 아이콘들이 중구난방이고 예전 처럼 깔끔한게 좋은데.. 점점 쓰레기되는 듯
초기화해봤는데도 예전에 자유롭게 쓰던 느낌이 아니에요 이동 툴 사이즈를 크게 잡고 개체를 전체적으로 만져주고 싶은데 부분 적용만되고 이동 툴은 더 크게 할 수도 없고 너무 블편합니다… 이게 뭐에요 찰흙 꼬집어뜯는 것 같아요 아….. ui도 무슨 아이콘들이 중구난방이고 예전 처럼 깔끔한게 좋은데.. 점점 쓰레기되는 듯
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
2.8 2025. 12. 23.
scene: fix random crashes and freezes
reference: keep roll when unlocking
voxel: add 100% relax pass
grid: fix snapping with large scene
move: fix normal deformation with object with non uniform scale or skew
interface: fix crash when using binding search bar
interface: fix gamepad button bindings
interface: add collapse all button in scene menu
interface: multi material editing was sometimes broken when selecting instances
interface: fix slider issue with tooltip
tube: add normal snap option
ply: fix faces being sometimes flipped on export
stl: fix faces being sometimes flipped on export
fbx: improve export with non uniform scale, skew and layers
gltf: improve loading speed for files with many facegroups
usd: improve support
2.7 2025. 12. 16.
ios: add back language selector in Settings app
ios: fix nomad file thumbnail on iOS File app
ios: pencil double tap hotkey now forces toggle
ios: reuse previous render preview
crash: fix crash when decompressing legacy data
interface: fix fonts and text not appearing correctly
interface: fix warning icon positioning at the bottom
interface: floating window keeps their position more consistently
pencil: increase interaction threshold for tap
reference: fix jittery translation syncing
gesture: added transform tool to interaction filters
export: make sure that export count is the same as actual export
tube: fix point not being able to be dragged with very small radius
layer: join as layer now only pushes one undo instead of two
2.5 2025. 12. 05.
ios: fix crash on older ipad
layer: fix crash on clone
2.4 2025. 12. 01.
locale: add czech, dutch, hebrew, swedish
locale: fix arabic ligature
ply: fix ascii import
usd: fix procreate export when smooth shading is enabled with inverse culling or flip matrix
usd: fix crash when exporting an usd with hidden group nodes with children
usd: fix zbrush usd color space
voxel: fix crash for high resolution (~1200)
voxel: improve performance for high value
brush: tweak brush behavior, add more normal filtering option
brush: improve performance a bit
brush: fix falloff editing in symmetry mode
brush: layer tool improvement for lock radius mode
postprocess: add stupid color tint to ssao and bloom
postprocess: add options and improve curvature effect
postprocess: fix pixel art render export keeping correct pixel size
postprocess: remove full resolution option (always on)
postprocess: denoiser is not saved anymore in project or general settings
shading: improve screenspace soft shadow, especially for point light
scene: add separate layers option in scene menu to split layers into multiple objects
scene: add join layer option to joint multiple objects into different layers
pressure: change default pressure curve for brushes to take into account light pressure
pressure: support pressure greater than 100 percent, can be turned off
camera: add alternative trackball option
camera: when the camera is locked through the corner cube, the reference will be sync with camera movement. This is meant to be used with an orthographic camera.
curve: add an option to not merge automatic points
project: make sure to keep the current active project when deleting another project
facegroup: add option to generate face group from uv islands
gizmo: fix pivot wrongly being reseted on multiselection
mirror: add more mirroring options
2.3 2025. 11. 30.
postprocess: add denoiser (oidn)
postprocess: fix ssr for refraction material
boolean: fix crash when running boolean on a single mesh
culling: fix front-vertex shape operation in case of transform with non uniform scale or skew
material: add shadow catcher
fbx: fix crash at loading
light: improve angle and size parameter support
baking: imrpove normal baking on very low poly mesh
shortcut: improve bottom shortcuts ux
2.2 2025. 04. 25.
pivot: fix pivot editing on multiple mesh
pivot: repeat randomness now uses mesh pivots
pivot: add option to mesh vertices from pivot
paint: fix texture popup
tube: fix preset popup
binding: fix hide clear all
repeater: fix repeater not working directly when adding it to the scene
shortcut: fix some bottom shortcuts not being saved
2.1 2025. 03. 13.
mask: fix mask not working correctly with connected topology (for example move tool)
operation: improve blurring on mask area
hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off
connected: fix connected topology not respecting disabled mask, face group and hidden faces options
repeat: add random option in repeaters
show: allow contact shadows even if screenspace shadows are used
material: add copy and paste button
toolbox: add resize handler
interface: add most bindings as customisation for the bottom bar
facegroup: fix render artefact on grazing angle normals
2.0 2025. 03. 11.
hide: fix facegroup view ignoring hidden faces
background: improve a bit background and layer base dropper preview
interface: small improvements for small screen and fixes glitches in the scene menu
layer: fix bleeding issue on layer when using screen smooth or blur operation
operation: fix color operation on layer mode
1.99 2025. 02. 26.
render: fix normal map rendering where there is skew and non uniform scale
render: better smooth normal and tangent, especially when strong skew and non uniform scale is present
bake: normal baking improved when skew and non uniform scale is present
subsurface: fix scattering effect
obj: fix normal map import and export
operation: add global mesh operation menu
curve: add spiral option to curve repeater
material: toggling embed texture doesn’t force or delete alpha on existing materials
profile: fix preset selection sometimes not working
profile: fix bugs when using mirroring
1.98 2025. 02. 25.
paint: stop painting everything in yellow
subsurface: fix effect when multiple object have different scattering in the scene
primitive: expose division control in the contextual menu
voxel: hole filling will reuse voxel edge length
lathe: improve axis editing
1.97 2025. 02. 02.
tube: tube profile xy mirroring
tube: tube profile transform
falloff: fix jitter scale
stroke: fix roll mode
layer: add channel blend settings
render: reduce banding caused by low depth precision
binding: fix custom tool bindings
pencil: fix small interaction threshold issue with Drag and Move tools
shading: fix crash on uv unwrap or inspector when shading texture is disabled
facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off
extract: fix crash when extracting the mask and opening the post process settings
icon: fix custom icon on some tools when the ui is on light mode
1.96 2025. 01. 30.
outline: fix issue with facegroup and inspect mode
tool: fix tools folder being deleted if only subfolders were present
measure: improve line thickness consistency
bake: support triplanar normal baking
bake: support flip y option
uv: improve degenerate face when merging duplicate UVs coordinates
snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic
1.95 2025. 01. 07.
boolean: fix edge issue
split: fix line bug
tube: fix twist control speed
tools: remove empty folder to not clutter the filesystem
background: fix overlay not working with inspect or face group view
1.93 2024. 12. 21.
ios: fix crash on iOS 15.0, 15.1 and 15.2
toolbox: dot not display tools in subfolders
toolbox: add an option to rename folder
tool: fix stroke painting checkbox not being read correctly at loading
tool: fix layer tool
dyntopo: fix issue for some tools
boolean: remove unwated plane simplification cleanup
voxel: bake texture to vertex from multiple inputs
inspector: fix crash in some case
image: add support for webp format
delLayer: fix crash when painting is off
gizmo: adding a pin option so that releasing it will copy the pivot
tube: fix rotate handler being too fast when radius is very small
interface: add a small indicator in the the scene list when shading Instance ID or object ID is used
1.92 2024. 12. 18.
ios: improve quad remesher guide handling when symmetry is enabled
gizmo: add new target mode with sync instance
insert: fix previewed insertion when inserting on a repeated instance
insert: fix crash when inserting a node while instance option is on
insert: insert the nodes as a child instead of next to the picked object
insert: tries to keep hierarchy when inserting subpart of a tree selection
silhouette: fix option when mesh isn’t aligned (transform not reset)
silhouette: fix option when mesh has a non identity transform
ply: fix export when objects have transform
ply: fix export when exporting multiple objects
fbx: improve import
fbx: add basic export support (no textures, no materials)
tube: prevent profile editing if the profile is aligned with the camera view
tube: only snaps the first point of the tube when creating a tube and if the snap option is off
tube: fix cap triangulation sometimes failing in some cases
tube: snap can snaps on other object vertex
bake: fix self vertex baking in some case
bake: fix crash when a mesh has a normal map but without UV
bake: show offset preview
interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered
interface: add checkbox to disable long press undo/redo
interface: add alternative color wheel picker
interface: improve material and tool alpha preview
wireframe: only show wireframe on visible faces (can be changed in wireframe option)
wireframe: add an option to only show wireframe for the current selection
symmetry: fix flip option
symmetry: more robust handling by sculpting brushes
mask: mask shape selector can now clear and mask multiple objects at the same time
mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though)
mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh)
move: fix background radius when mesh has non uniform or skew matrix
move: add swirl effect when using a secondary finger or input
facegroup: add auto group from normal option
facegroup: add auto group from separate parts option
multires: add a wireframe option to only show the first level wireframe
multires: add an option to lock the vertices of the first level
triplanar: add brush material triplanar mode
triplanar: add mesh material triplanar mode
tool: add extra contextual options to facegroup, mask and hide
tool: preset can be moved in subfolder
layers: add an option to extract a layer from the base painting, by comparing with a default material
dyntopo: fix bug that could make sculpting fails the surface picking
curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere
xray: add target option to choose whether the selected or non selected objects are ghosted
file: update obj vertex color import if the file is coming from blender
tool: presets can be loaded through drag n dropping or import button (Project menu)
alpha: add screen projection option, instead of surface
repeater: tweak default mirror and radial initial world position
texture: matcap supports color texture
image: improve EXR support
1.91 2024. 12. 05.
ios: quad remesher alt shortcut resets the density painting
ios: quad remesher allow smooth density intensity greater than 100 percent
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
1.90 2024. 04. 18.
triplanar: two sided bug
triplanar: fix crash when tapping the generated mesh
bake: bake vertex doesn’t delete texture if the channel isn’t checked
bake: add an option “opacity to mask” option
bake: normal map texture baking improved
tools: fix preset crashing on clone
binding: fix search helper
1.89 2024. 04. 16.
tool: fix front facing bug impacting most brushes when two sided was off
light: fix type radio button single click not working
bake: fix texture opacity to layer opacity alpha
file: fix nom loading sometimes failing when an infinite value was present
mask: fix crash when clearing when multiple objects are selected
bake: improve opacity baking
gltf: fix color export
stroke: fix incorrect alpha handling with mirroring
binding: tool preset added
1.88 2024. 04. 14.
tool: front vertex bug
facegroup: ignore mask if mask is hidden
facegroup: fix group recoloring wrongly creating new unnecessary group
1.87 2024. 04. 09.
ios: fix shortcut preview display
gesture: fix one-tap gesture when toolbox is not hidden
gizmo: fix crash when vertex transforming a mesh alongside a primitive
gif: fix opaque gif generation
1.86 2024. 04. 08.
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
ios: quad remesher supports face group, guides and density painting
dyntopo: add an option to take the brush falloff and alpha into account
facegroup: add facegroup tool
hide: add hide tool
paint: add vertex transparency support
light: replace shadow softness option with size (point, spot) and angle (directional) option
light: point lights will automatically cast screenspace shadow even if shadowmap option is on
light: add environment light (directional with automatic color, intensity and orientation)
light: fix crash when deleting a light
primitive: all primitives now have UVs
primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)
misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
misc: add sonar pen support
obj: export folder only if textures are present
ply: add ply import and export
lathe: display orange vertical line when curve is selected
tube: profile viewport UX improved
file: improve tiff support
ios: import button now supports folder selection
smudge: improve tool quality
render: fix fov and camera position being tweaked during render export
interface: reset tool orders will reset custom tools according to their name
mask: interacting with extraction slider will show a preview of the output
matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
move: add background radius option
layer: fix longstanding bug where layers could be corrupted when using the keep top details option
split: fix line shape
gizmo: fix reset pivot mask button being always disabled
heightmap: fix black screen when tone mapping is disabled
background: gradient option
stroke: fix snap radius option
symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
bake: improvements for both vertex and texture reprojection
gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
So by default:
Matcap+lock on mode, radius/intensity gestures active
PBR mode, radius/light gestures active
1.85 2024. 04. 05.
render: fix DOF focus update on tap
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working
1.84 2023. 10. 27.
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
file: detect obj and stl even if the file extension is missing
tube: add per point profile
tube: fix snapping option when creating a new tube
tube: improve snap alignment (profile view aligned with gizmo)
tube: add profile presets
curve: fix bspline broken sampling around the end points
repeat: prevent negative radius (negative scale)
gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
hole: edit world space value instead of radius ratio
mask: world space thickness slider
1.83 2023. 10. 24.
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.82 2023. 08. 13.
usd: fix crash on export and import
scene: group lock will now lock its children
boolean: fix random crash
input: fix second single tap sometimes not being recorded
reference: simplify reset view on unlock option
reference: fix transform mode going crazy when reference is locked and rolled
더 보기 버전 2.8 2025. 12. 23.
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