Grid Defense

Strategy

Free · In‑App Purchases · Designed for iPad

GRID DEFENSE is a fast, hand-tuned tower defense game about one simple job: hold the line. Six towers. Seven breeds of creep. One winding path. Place your defenses, upgrade under pressure, and stop everything the grid throws at you across 25 escalating waves — then push into endless mode. FREE TO START Download and play the first 10 waves free. Clear wave 10 to unlock the complete game with a single one-time purchase. No ads. No timers. No subscriptions. THE FULL GAME UNLOCKS • All 25 waves + endless mode • A second battlefield — The Quarry, where terrain fights back. Golems terraform the ground as they march, ore pockets pay out gold when cracked, and a keystone wall splits the map — hold it or watch the shortcut open • Tower-smashing GOLEMS — armored bruisers that stop to wreck your towers • WARDENS that raise energy shields — burst them before they recharge • A deployable DWARF hero — a roaming gunner only the wasps can touch, who levels up to repair wrecked towers and mine ore for gold • Bosses and the final victory stand • The global online leaderboard — submit your score and claim your rank SIX TOWERS, EVERY ONE USEFUL Gunner, Cannon, Frost, Venom, Tesla, Sniper — each with upgrades and a role. Freeze a swarm, chain-zap a cluster, poison the tanks, or snipe through armor. There's no single right build. AN ORIGINAL SCORE A title theme by IVEM BEATS plays you in, and every tower fires its own sound — know what's shooting without looking. BUILT FOR TOUCH Designed for the phone from the ground up — tap to build, tap to upgrade, pinch and pan the battlefield. The board fills your screen edge to edge. Landscape, smooth, and playable offline. No ads. No subscriptions. No login. Just you, the grid, and the line you have to hold.

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Three releases in one update. The HUD now reads clearly at every size, and a handful of long-standing annoyances are gone. READS PROPERLY NOW • The next-wave preview describes the map you are actually playing. It used to compute the Foundry's wave on every map, so on the Quarry the early golem never showed up in the one line you read before deciding what to build. • Text stays inside the thing it belongs to. A maxed tower's two specialisation choices no longer overlap each other or spill across SELL, the next-wave line stays in its panel, and a message about a tower on the outer column no longer paints off the edge of the board. • The tower info panel no longer runs out of its own box. • "rng" is now "range". It always meant the tower's reach. FIXED • A run that ends at double speed ends once. Losing your last life on 2x could squeeze in one more simulated moment - enough to bank a wave you did not survive, and occasionally to flash VICTORY over the game-over screen. • Idle tower effects no longer run faster on a 120Hz screen. They are paced by time now instead of by frames, so a ProMotion iPhone shows them at the speed they were designed for. • Purchases that are pending, cancelled or failed are reported honestly instead of silently doing nothing. NEW • A frame-rate readout you can switch on in Settings. It costs nothing to leave running and turns "it feels slow" into a number worth reporting. • The dwarf crew moved into the bottom bar. The deploy and upgrade chips used to float over the corner of the battlefield; they now sit with the rest of your controls, between the tower buttons and SEND WAVE.

The developer, Dimitar Porkov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    • Dimitar Porkov
    Size
    • 10.9 MB
    Category
    • Strategy
    Compatibility
    Requires iOS 15.0 or later.
    • iPhone
      Requires iOS 15.0 or later.
    • iPad
      Requires iPadOS 15.0 or later.
    • iPod touch
      Requires iOS 15.0 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    Languages
    • English
    Age Rating
    9+
    • 9+
    • Infrequent
      Cartoon or Fantasy Violence
      Contests
      Guns or Other Weapons

      Contains
      User-Generated Content
    In-App Purchases
    Yes
    Copyright
    • © 2026 Dimitar Porkov