Animation Throwdown: Card Game
Cartoon PvP Battles & Decks
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Animation Throwdown is the collectible card game that lets you collect cards and battle with characters from your favorite shows!
Collect cards featuring characters and moments from your favorite cartoons. FAMILY GUY, FUTURAMA, AMERICAN DAD, KING OF THE HILL, BOB’S BURGERS and FX’s ARCHER duke it out in Animation Throwdown’s epic CCG!
PVP battles let you duel other players in strategic head-to-head card battles. Enter epic card wars with Bob, Linda, Tina, Louise or Gene and fight Peter or Stewie Griffin! Battle, build and upgrade your deck for a cartoon card clash.
Build a deck and join a guild with your friends, share tips and tricks through chat. Can you rise to the top?
Card battles may be digital, but the stakes are real!* The fate of the world rests in your hands!**
(*Stakes are not real)
(**The fate of the world does not rest in your hands.)
STEWIE, BENDER, LANA, PAM, TINA BELCHER, HANK HILL & ROGER THE ALIEN are waiting for you in this epic CCG! Come battle your way to the top in PVP duels!
Collectible Card Game
Collect cards of your favorite characters from each and every show
Collect and fuse to design an epic deck
Build card combos and find powerful new cards in Mom’s Mystery Box for special surprises and skins.
Card Battles
Battle to conquer 30+ islands of story levels to win cards – can you unlock Onyx Mode?
Duel other players to level up in the Arena and unlock Secret Fight Club.
Card battle challenges and Guild wars are available every week for big rewards.
Play for infinite hours, provided that you never stop playing!
Cartoon characters from your favorite shows:
Family Guy’s Peter Griffin arrives alongside, Stewie, Lois, Meg, & Chris!
Futurama’s Bender approaches with Fry, Leela, & Zoidberg!
American Dad’s Stan Smith goes in for the attack with Francine, Klaus & Hayley!
King of the Hill’s Hank Hill puts the “pain” in “propane” with Peggy, Dale, Jeff, & Bobby!
Bob's Burgers’ Tina Belcher cooks the competition, joined by Bob Belcher, and Teddy!
Your favorite Cartoon characters will make you laugh ‘til you drop your phone (or tablet) in the toilet!
FX's Archer needs you on his very own spy missions!
Download Animation Throwdown and join the card battling adventure today!
Please Note:
A network connection is required to play. Login or sign up for a Kongregate account to save progress across devices!
Rated 18+ by the Indonesia Game Rating System (IGRS).
Animation Throwdown CCG is free to play, but some extra game items can be purchased for real money. You can disable in-app purchases in your device's settings.
https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Animation Throwdown: The Quest for Cards ™ and © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved.
more App Store Editors’ Notes Good news, everyone! This freakin’ sweet game mashes up Fox TV animation with Hearthstone-style card battles, and we love it even more than propane and propane products. With characters, items and gags from Futurama, Family Guy, King of the Hill, and more, Animation Throwdown is stuffed with so much fan service, creative content and inventive gameplay that even crotchety Professor Farnsworth would be impressed.
App Store Editors’ Notes Good news, everyone! This freakin’ sweet game mashes up Fox TV animation with Hearthstone-style card battles, and we love it even more than propane and propane products. With characters, items and gags from Futurama, Family Guy, King of the Hill, and more, Animation Throwdown is stuffed with so much fan service, creative content and inventive gameplay that even crotchety Professor Farnsworth would be impressed.
This game gives you hours of fun and excitement. I love this game but there are a few glitches. Like when trying to see a recipe for a combo card, the game always crashes. I don't understand that, but I see here on the reviews that this is an issue for everyone. And I wish you could recycle old upgraded cards. I have sooo many common cards that I don't use anymore that I can't get rid of. I wish it would allow you to recycle them. But other then that, this game is solid. And I love the new calendar feature that gives you free goodies for playing everyday. (4star rating)Update: bug issue of game crashing when trying to view combos has since been fixed! Thank you! And I figured out how to delete common cards. That was my error not the game lol. But the issue was that they were in other decks so I couldn’t delete them. The game is great. The only, I don’t wanna call it an issue, but suggestion I have is to be able to delete extra decks. I added decks for swole events and different BGEs but would love to be able to delete them when done. At the moment, I have 5-6 decks that I can’t get rid of. That would be an awesome feature. But I will change my rating to 5 star because that’s not a super big deal, just a preference and the game really is awesome! Everyone should play ☺️
This game gives you hours of fun and excitement. I love this game but there are a few glitches. Like when trying to see a recipe for a combo card, the game always crashes. I don't understand that, but I see here on the reviews that this is an issue for everyone. And I wish you could recycle old upgraded cards. I have sooo many common cards that I don't use anymore that I can't get rid of. I wish it would allow you to recycle them. But other then that, this game is solid. And I love the new calendar feature that gives you free goodies for playing everyday. (4star rating)Update: bug issue of game crashing when trying to view combos has since been fixed! Thank you! And I figured out how to delete common cards. That was my error not the game lol. But the issue was that they were in other decks so I couldn’t delete them. The game is great. The only, I don’t wanna call it an issue, but suggestion I have is to be able to delete extra decks. I added decks for swole events and different BGEs but would love to be able to delete them when done. At the moment, I have 5-6 decks that I can’t get rid of. That would be an awesome feature. But I will change my rating to 5 star because that’s not a super big deal, just a preference and the game really is awesome! Everyone should play ☺️
I’ve been playing it for a while... but I’m having a hard time understanding how people get so for in things like the challenges or for example how the Swole Club just started again. You go to rankings and see people already have 44 points. How is that even possible when we only get 9 turns and then we have to wait??? It literally just started one hour ago and people already had 44 it would’ve been normal if they had 17 like I did because you know that’s how many points you got after beating all of the 9 turns. But some people had 44??? How am I supposed to get high up in the rankings if other people clearly can play a day before I? That’s not fair and it pisses me off how my rankings are lower then everybody else yet it’s not my fault. ALSO! The fact that you guys completely aren’t “randomizing” the cards or even the punch and cripple things. I simply can not believe and I refuse to believe that 5 out of 10 games gives me 10+ character or object cards in a row. Or even believe that the computer can punch my one card even though I have 3 others by every card it has but my card will literally go for the card that isn’t even hitting or effecting anything. Like it could of just been sat out there. Like literally the card that’s about to be taken out will get crippled by my first card, but it didn’t even need to be crippled because it was about to die either way and it could’ve just cripple the one behind it. It just shows that it wants me to buy cards...
Developer Response Hey there, thanks for your review! For these eventhttp://kon.gg/throwdownhelps, players can refill their energy using Gems, so if players have them saved up for this event they can get extra round of fights or to upgrade their Heroes to get further in the event.As for the card skills, you can write to support @http://kon.gg/throwdownhelp with screenshots or video of these skills in action (including your opponent's turn) and the team can take a look to take care of any errors that are popping up.
I’ve been playing it for a while... but I’m having a hard time understanding how people get so for in things like the challenges or for example how the Swole Club just started again. You go to rankings and see people already have 44 points. How is that even possible when we only get 9 turns and then we have to wait??? It literally just started one hour ago and people already had 44 it would’ve been normal if they had 17 like I did because you know that’s how many points you got after beating all of the 9 turns. But some people had 44??? How am I supposed to get high up in the rankings if other people clearly can play a day before I? That’s not fair and it pisses me off how my rankings are lower then everybody else yet it’s not my fault. ALSO! The fact that you guys completely aren’t “randomizing” the cards or even the punch and cripple things. I simply can not believe and I refuse to believe that 5 out of 10 games gives me 10+ character or object cards in a row. Or even believe that the computer can punch my one card even though I have 3 others by every card it has but my card will literally go for the card that isn’t even hitting or effecting anything. Like it could of just been sat out there. Like literally the card that’s about to be taken out will get crippled by my first card, but it didn’t even need to be crippled because it was about to die either way and it could’ve just cripple the one behind it. It just shows that it wants me to buy cards...
Hey there, thanks for your review! For these eventhttp://kon.gg/throwdownhelps, players can refill their energy using Gems, so if players have them saved up for this event they can get extra round of fights or to upgrade their Heroes to get further in the event.As for the card skills, you can write to support @http://kon.gg/throwdownhelp with screenshots or video of these skills in action (including your opponent's turn) and the team can take a look to take care of any errors that are popping up.
I just wanted to say that I don’t like your latest update. You updated the most random stuff that did NOT need to be updated. I only updated cuz the game wouldn’t let me play unless I did. Don’t update stuff that doesn’t need to be updated. You need to focus on why your app seems to always think there’s no internet connection no matter where I am or how good the internet connection is. You need to focus on adding an “auto-play” button to the challenges, rumbles and sieges. Not the NEW auto-play button you just updated either. You need to change that back. The button was not only moved to the opposite side of the screen but you also changed the little design inside of the button and then added some random “change your deck” button that NOBODY needed or asked for. I play this app every single day. Several times a day. If you keep making random unnecessary changes, I’m just not going to bother anymore. Every update takes up a lot of memory on my phone. When the updates have honestly just been random stuff that doesn’t need to be fixed on top of everything.
I just wanted to say that I don’t like your latest update. You updated the most random stuff that did NOT need to be updated. I only updated cuz the game wouldn’t let me play unless I did. Don’t update stuff that doesn’t need to be updated. You need to focus on why your app seems to always think there’s no internet connection no matter where I am or how good the internet connection is. You need to focus on adding an “auto-play” button to the challenges, rumbles and sieges. Not the NEW auto-play button you just updated either. You need to change that back. The button was not only moved to the opposite side of the screen but you also changed the little design inside of the button and then added some random “change your deck” button that NOBODY needed or asked for. I play this app every single day. Several times a day. If you keep making random unnecessary changes, I’m just not going to bother anymore. Every update takes up a lot of memory on my phone. When the updates have honestly just been random stuff that doesn’t need to be fixed on top of everything.
- Fixed issue with Power Cards where mastery levels higher than 0 didn’t show the right stats when being dragged into the deck
- Fixed the autobattle slider for adventure sometimes displaying the wrong values
- Fixed the quantity text wrapping on last-chance popup rewards
1.183 Oct 22
Added support to selectively download asset bundles.
Asset bundles of previous takeovers will no longer be downloaded
The Collections Library now uses a vertical scroll and shows more cards on screen
The Collections Library now uses low-res card artwork
The Level Up popup now shows the Level Up boosters you've unlocked (instead of the contents of those boosters)
Added the Total Collection Milestone Popup
The player HUD now only slides in on screen for the XP flyover animation if the HUD isn't already on screen.
Improved the player HUD progress bar fill timing when getting XP
Combo Token icons now show the art of the card they correspond to
Bugs Squashed!
Fixed Shop Slider Popup issue. Now slider for the Basic Pack will take into account Cards Inventory space.
Fixed foil fusions disappearing from the inventory until refreshing the deck screen
Fixed that certain pack rewards didn't use the new pack opening UX
This relies on some server changes to be released as well
Fixed that quests' pack rewards didn't appear on the quests menu
No longer showing the "next bonus" in the featured collection when at the last reward
Fixed the current swole level not updating correctly after auto-battling
Fixed incorrect stat highlighting that could sometimes occur in the Archive
Fixed some other minor Archive visual issues like certain UI elements not greyscaling correctly, or skill icons loading the wrong borders for their rarity.
Fixed points losses not appearing in the defeat screen in arena matches
Fixed that fusing a card would reset a cleared deck
Fixed the missing info button on the Collections screen
Fixed duplicate rewards being shown in the Collection milestone rewards preview popup if going in and out of the popup multiple times
1.182.1 Oct 15
Added support to selectively download asset bundles.
Asset bundles of previous takeovers will no longer be downloaded
The Collections Library now uses a vertical scroll and shows more cards on screen
The Collections Library now uses low-res card artwork
The Level Up popup now shows the Level Up boosters you've unlocked (instead of the contents of those boosters)
Added the Total Collection Milestone Popup
The player HUD now only slides in on screen for the XP flyover animation if the HUD isn't already on screen.
Improved the player HUD progress bar fill timing when getting XP
Combo Token icons now show the art of the card they correspond to
Bugs Squashed!
Fixed Shop Slider Popup issue. Now slider for the Basic Pack will take into account Cards Inventory space.
Fixed foil fusions disappearing from the inventory until refreshing the deck screen
Fixed that certain pack rewards didn't use the new pack opening UX
This relies on some server changes to be released as well
Fixed that quests' pack rewards didn't appear on the quests menu
No longer showing the "next bonus" in the featured collection when at the last reward
Fixed the current swole level not updating correctly after auto-battling
Fixed incorrect stat highlighting that could sometimes occur in the Archive
Fixed some other minor Archive visual issues like certain UI elements not greyscaling correctly, or skill icons loading the wrong borders for their rarity.
Fixed points losses not appearing in the defeat screen in arena matches
Fixed that fusing a card would reset a cleared deck
Fixed the missing info button on the Collections screen
Fixed duplicate rewards being shown in the Collection milestone rewards preview popup if going in and out of the popup multiple times
1.182.0 Oct 8
- Cards in archive no longer duplicated when filtering
- Card rewards on tier boxes and collection milestones are inspectable again
- Card rewards in rumble and mail should now be shown at the correct level
- Titles no longer overlap with player names in guild screen
1.181.1 Sep 14
- Cards in archive no longer duplicated when filtering
- Card rewards on tier boxes and collection milestones are inspectable again
- Card rewards in rumble and mail should now be shown at the correct level
- Titles no longer overlap with player names in guild screen
1.181.0 Sep 9
- Fixed tutorial battle restart bug
- Fixed Collections screen filter bug
- Fixed collection milestone claiming bug
- Fixed player profile Guild Flag icon hitbox
1.180.2 Sep 3
- Fixed tutorial battle restart bug
- Fixed Collections screen filter bug
- Fixed collection milestone claiming bug
- Fixed player profile Guild Flag icon hitbox
1.180.1 Aug 31
**New Features & Improvements**
+ Improved legibility of featured collection’s rewards
+ Improved post-battle flow when playing Adventure. Now players can replay the same character without needing to return to the Map screen.
+ New Pack Opening UX
**Bug Fixes**
+ Fixed the screen resetting to the front when upgrading cards in the recycle tab of the Deck screen
+ Fixed that the card list position in the archive would get reset after buying back a card
+ Fixed card fragment rewards blocking the rewards popup buttons
+ Fixed that the name change UI was accessible for other players’ names
+ Fixed that stone autoclaim would not trigger for stones from store purchase rewards
+ Fixed an issue where players who went through the new player tutorial on Web could not access the Guild Chat
+ Fixed that foils were not removed from inventory correctly when attempting to fuse them
+ Fixed that the Collections background was not covering the whole screen in certain ultrawide aspect ratios
1.179.2 Aug 17
**New Features & Improvements**
+ Improved legibility of featured collection’s rewards
+ Improved post-battle flow when playing Adventure. Now players can replay the same character without needing to return to the Map screen.
+ New Pack Opening UX
**Bug Fixes**
+ Fixed the screen resetting to the front when upgrading cards in the recycle tab of the Deck screen
+ Fixed that the card list position in the archive would get reset after buying back a card
+ Fixed card fragment rewards blocking the rewards popup buttons
+ Fixed that the name change UI was accessible for other players’ names
+ Fixed that stone autoclaim would not trigger for stones from store purchase rewards
+ Fixed an issue where players who went through the new player tutorial on Web could not access the Guild Chat
+ Fixed that foils were not removed from inventory correctly when attempting to fuse them
+ Fixed that the Collections background was not covering the whole screen in certain ultrawide aspect ratios
1.179.1 Jul 28
New Features & Improvements
+ Added support for purchasing name changes
- Players can now change their own name in their Player Profile! Please note that you are limited to one change every 30 days. The first name change is free, but additional name changes will cost 500 gems.
+ Removed Mythics from the pool of cards available for recycling
- You cannot recycle a Mythic card, so they were just taking up visual space!
+ Added the ability to click on hero skills in the combat HUD to see their description
+ Updated hero skill priority in the combat HUD to show skills over the global health bonus
+ Improved the descriptions of most status effects when clicked via the card info/hero info popups
+ Added color coding to status effects
+ Optimized some of the deck code; some operations in that screen should be a bit faster now
+ Updated the card info popup to open on the combo tab instead of info when inspecting cards on the mastery pod
+ Reduced some of the lag noticeable after making an API call by removing some excessively aggressive garbage collection
Bug Fixes
+ Fixed clipping issue with locked title borders and padlock icons
+ Fixed a bug in which cards could get visually duplicated when upgraded in Recycle menu
+ Fixed resolution scaling issues on web
+ Fixed that the game would launch in fullscreen on web
+ Fixed a soft-lock during the upgrade tutorial when players closed the popup mid-upgrade animation
+ Fixed the card info popup filters getting reset when scrolling through different cards with the arrow buttons
+ Fixed the card inventory getting reset to the beginning after buying back a card
+ Fixed the card inventory getting reset to the beginning after applying a foil
+ Fixed the “New!” tag being shown on cards just because they were on a collection regardless if they were new or not
+ Fixed some instances in which the collections UI could be interacted with while a reward animation was playing
+ Fixed title rewards not displaying properly if they were the only reward received
+ Fixed the tutorial dialogue being affected by the device safe region offsets
1.178.2 Jul 20
New Features & Improvements
+ Added support for purchasing name changes
- Players can now change their own name in their Player Profile! Please note that you are limited to one change every 30 days. The first name change is free, but additional name changes will cost 500 gems.
+ Removed Mythics from the pool of cards available for recycling
- You cannot recycle a Mythic card, so they were just taking up visual space!
+ Added the ability to click on hero skills in the combat HUD to see their description
+ Updated hero skill priority in the combat HUD to show skills over the global health bonus
+ Improved the descriptions of most status effects when clicked via the card info/hero info popups
+ Added color coding to status effects
+ Optimized some of the deck code; some operations in that screen should be a bit faster now
+ Updated the card info popup to open on the combo tab instead of info when inspecting cards on the mastery pod
+ Reduced some of the lag noticeable after making an API call by removing some excessively aggressive garbage collection
Bug Fixes
+ Fixed clipping issue with locked title borders and padlock icons
+ Fixed a bug in which cards could get visually duplicated when upgraded in Recycle menu
+ Fixed resolution scaling issues on web
+ Fixed that the game would launch in fullscreen on web
+ Fixed a soft-lock during the upgrade tutorial when players closed the popup mid-upgrade animation
+ Fixed the card info popup filters getting reset when scrolling through different cards with the arrow buttons
+ Fixed the card inventory getting reset to the beginning after buying back a card
+ Fixed the card inventory getting reset to the beginning after applying a foil
+ Fixed the “New!” tag being shown on cards just because they were on a collection regardless if they were new or not
+ Fixed some instances in which the collections UI could be interacted with while a reward animation was playing
+ Fixed title rewards not displaying properly if they were the only reward received
+ Fixed the tutorial dialogue being affected by the device safe region offsets
1.178.1 Jul 10
New Features & Improvements
+ Added support for purchasing name changes
- Players can now change their own name in their Player Profile! Please note that you are limited to one change every 30 days. The first name change is free, but additional name changes will cost 500 gems.
+ Removed Mythics from the pool of cards available for recycling
- You cannot recycle a Mythic card, so they were just taking up visual space!
+ Added the ability to click on hero skills in the combat HUD to see their description
+ Updated hero skill priority in the combat HUD to show skills over the global health bonus
+ Improved the descriptions of most status effects when clicked via the card info/hero info popups
+ Added color coding to status effects
+ Optimized some of the deck code; some operations in that screen should be a bit faster now
+ Updated the card info popup to open on the combo tab instead of info when inspecting cards on the mastery pod
+ Reduced some of the lag noticeable after making an API call by removing some excessively aggressive garbage collection
Bug Fixes
+ Fixed clipping issue with locked title borders and padlock icons
+ Fixed a bug in which cards could get visually duplicated when upgraded in Recycle menu
+ Fixed resolution scaling issues on web
+ Fixed that the game would launch in fullscreen on web
+ Fixed a soft-lock during the upgrade tutorial when players closed the popup mid-upgrade animation
+ Fixed the card info popup filters getting reset when scrolling through different cards with the arrow buttons
+ Fixed the card inventory getting reset to the beginning after buying back a card
+ Fixed the card inventory getting reset to the beginning after applying a foil
+ Fixed the “New!” tag being shown on cards just because they were on a collection regardless if they were new or not
+ Fixed some instances in which the collections UI could be interacted with while a reward animation was playing
+ Fixed title rewards not displaying properly if they were the only reward received
+ Fixed the tutorial dialogue being affected by the device safe region offsets
1.178.0 Jun 30
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.177.3 Jun 22
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.177.2 Jun 15
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.177.1 Jun 11
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.177 Jun 4
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.176.4 May 25
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.176.3 May 11
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.176.0 May 5
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.175.2 Apr 27
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.175.1 Apr 10
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.175.0 Apr 7
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.174.1 Mar 30
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.174.0 Mar 19
Hello multiverse travelers! We've updated the greatest game in the cosmos with some awesome new stuff.
- Bug fixes!
1.173.0 Mar 6
- Fixed issue with Power Cards where mastery levels higher than 0 didn’t show the right stats when being dragged into the deck
- Fixed the autobattle slider for adventure sometimes displaying the wrong values
- Fixed the quantity text wrapping on last-chance popup rewards
more Version 1.183 Oct 22
Data Used to Track You The following data may be used to track you across apps and websites owned by other companies:
Data Linked to You The following data may be collected and linked to your identity:
Data Not Linked to You The following data may be collected but it is not linked to your identity:
Purchases Identifiers Usage Data Diagnostics