Frame Data V (FDV)
Most accurate SFV frame data
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Please note that FDV has not been updated to include the latest season of SFV.
Frame Data V is the cleanest, fastest and most accurate frame data companion app for Street Fighter V.
FDV is now available in Japanese! Tap the flag icon to change between English and Japanese. You only need to do this once, because your settings are saved for next time!
My mission with FDV is to provide a lightning fast experience by giving you all the data you need in one view. No click-throughs, just one tap to see a character’s frame data, including the damage and stun every move does, move cancel properties of all moves, and extra information like invincibility/airborne/armor frames and V-Trigger cancel frame (dis)advantages. Scrolling is possible both horizontally and vertically!
All new original art by Bgflegz made specifically for FDV! A minimalistic yet detailed approach with beautiful uniform front-facing art. For more beautiful art by Bgflegz, visit https://bgflegz.deviantart.com.
Follow @FrameDataV on Twitter and Facebook for updates, tech and Fun Frame Facts!
In my efforts to provide the most seamless and error-free experience, I make use of the latest technologies and security features in iOS app development. That’s why FDV supports iOS 9.0 and above. Please note that all devices with iOS 8 support also support iOS 9.
One last thing: FDV will ALWAYS be free, and will NEVER have ads.
more I would rate this 5 stars if the app updated with the new characters in season 3 quicker. Good app for learning frame Data nonetheless
I would rate this 5 stars if the app updated with the new characters in season 3 quicker. Good app for learning frame Data nonetheless
The UI is spectacular, gorgeous, and easy to use. It has frame data information, as well as all the character's moves and everything you need to help you learn the fighters in SFV. It is very helpful, and I love it! If you play SFV this app is a must have.
The UI is spectacular, gorgeous, and easy to use. It has frame data information, as well as all the character's moves and everything you need to help you learn the fighters in SFV. It is very helpful, and I love it! If you play SFV this app is a must have.
Probably the cleanest looking SFV frame app. Simple and easy to use. I also like the white over the black used in most other apps, it's more pleasing to the eye for chart format. A light blue might be nice though.The one thing this app misses is a comparison feature, sure it's quick to snap between characters but the convenience would be appreciated.Last note: has not been updated for season 2 changed as if writing
Probably the cleanest looking SFV frame app. Simple and easy to use. I also like the white over the black used in most other apps, it's more pleasing to the eye for chart format. A light blue might be nice though.The one thing this app misses is a comparison feature, sure it's quick to snap between characters but the convenience would be appreciated.Last note: has not been updated for season 2 changed as if writing
Was excited to try this app, as I’m eager to improve my SFV game, but this app doesn’t even have frame data for my main character, or nearly half the cast for that matter. Apparently only the original 16 and season 1. SEVERELY LACKING AN UPDATE.
Developer Response Thanks for leaving a review! Which character is your main? I can point you to some other sources with updated frame data (there’s a feedback button in the app to get in touch if you’re interested). Status updates are posted on Twitter. Let me know if there’s anything else I can help with. :)
Was excited to try this app, as I’m eager to improve my SFV game, but this app doesn’t even have frame data for my main character, or nearly half the cast for that matter. Apparently only the original 16 and season 1. SEVERELY LACKING AN UPDATE.
Thanks for leaving a review! Which character is your main? I can point you to some other sources with updated frame data (there’s a feedback button in the app to get in touch if you’re interested). Status updates are posted on Twitter. Let me know if there’s anything else I can help with. :)
• Season 3.5 balance changes
• Full iPhone X support, no more issues in landscape
• Fixed a bug that crashed the iPad version
Blanka, Falke and Cody will be added in their own weekly updates, starting next week with Blanka.
3.0.2 07/17/2018
Frame data fixes and Ryu's new special move.
3.0.1 02/07/2018
Frame Data V is now ready for Arcade Edition!
New features
• Sakura's frame data.
• All season 3 balance changes, including undocumented and indirect ones.
• V-Trigger 2 cancel frame (dis)advantage.
• Knockdown advantage for all knockdown, launch and crumple moves.
• Dashes, walk speeds and jumps.
• Choose between move names, move inputs or both.
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
3.0 02/01/2018
New data:
• Cammy’s Cannon Strike variations (including Hooligan variations, with frame advantage ranges).
• Laura’s three V-Skills when you hold MP+MK.
• Menat’s Soul Sphere projectile frame data.
• Rashid’s V-Trigger enhanced special moves.
In addition to new data, some early preparation has been made for Street Fighter V: Arcade Edition.
2.7.2 12/13/2017
All moves have been revisited and corrected where needed. For a list of frame data fixes, please review the errata for version 2.7. In addition, lots of invincibility frames have been fixed or added. The next update will add Laura's V-Skill hold variations, Menat's Soul Sphere projectile (crystal ball) and Rashid's special move variations with his V-Trigger. Thank you for your continued support!
2.7.1 12/02/2017
Zeku's frame data and full support for iOS 11.
This update contains some optimization for iPhone X, and will be further optimized in the next update.
2.7 11/12/2017
Frame data fixes:
Chun-Li
• VT Kakurakukyaku (df+HK) is +4/+8, not +3/+7
Menat
• Soul Sphere EX (Low) is +7 on hit, not +6
• Instant Khamun Kick HK can be +7/+10 (current max values are +6/+9)
• V-Trigger invincibility displays a different character’s data (it should be “Full: 1”)
2.6.1 09/25/2017
Menat's frame data!
Frame data fixes:
Chun-Li
• Spinning Bird Kick EX is -20 on block, not -12
2.6 08/30/2017
M. Bison
• Devil Reverse is +2 on block.
• VT Devil Reverse is +8 on block, not +5.
Vega
• Matador Flash does 182 damage, not 206.
• Matador Flash does 286 stun, not 303.
• Matador Blitz (2) does 154 damage, not 178.
2.5.2 08/22/2017
Abigail’s frame data!
Donators can now configure their Hall of Fame privacy settings and submit a name (optional) before donating. The default setting is completely anonymous.
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.5.1 08/17/2017
Abigail’s frame data!
Donators can now configure their Hall of Fame privacy settings and submit a name (optional) before donating. The default setting is completely anonymous.
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.5 08/14/2017
Parts of the app have been rewritten for an enhanced user experience. This update also introduces the FDV Hall of Fame for donators!
Frame data fixes:
Cammy
• Spiral Arrow HK is -12 on block, not -11
F.A.N.G
• V-Reversal is projectile and strike invincible on frames 1-30, not 1-26
Nash
• Neutral jump HK has been added
Zangief
• Siberian Express EX armor frames are 3-14 & 15-59, not 3-58
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.4 07/18/2017
Frame data fixes and updated character portraits for Balrog (Boxer) and Ed!
On iPads, you can now view 3 columns instead of 2 on the character select screen!
Frame data fixes:
Ed
• Psycho Knuckle frame advantage is -2/7, not -2/4
• Psycho Shot EX frame advantage is 8/L, not -4/4
Guile
• Sonic Boom EX is +4 on block, not +2
• Sonic Boom EX canceled into V-Trigger is +25 on block, not +23
Ryu
• Axe Kick (b+HK) first hit canceled into V-Trigger is 17/13, not 14/16
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.3.1 06/06/2017
This update adds Ed's frame data and contains all new balance changes. In addition to this, every move has once again been revisited, but this time to find all the invincibility frames, airborne frames, armor frames, et cetera. There is a whole lot of new data! Enjoy!
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.3 05/31/2017
You can now go back to the character select menu when you're in landscape mode, by swiping either down or left!
This update contains minor fixes and/or new data for Juri, Karin, Ken, Kolin, M. Bison (Dictator) and Ryu. For a complete breakdown of all changes, please visit the errata page for version 2.2.2.
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2.3 04/21/2017
Every move in the game has been revisited, thoroughly tested and verified. This update contains fixes and/or new data for all characters. For a complete breakdown of all changes, please visit the errata page for version 2.2.1. Unless there is a critical bug in the app, this will be the last update before the balance patch later this month.
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2.2 04/11/2017
Many fixes!
Here is a list of errors in version 2.2:
Akuma
• Throws have 18 recovery frames, not 17
Alex
• Many of his moves have an additional frame of recovery
• Crouch HK canceled into V-Trigger is +4 on block, not +3
• Throws have 18 recovery frames, not 17
• Sledge Hammer (normal canceled) is +5 on hit, not -2
Balrog (Boxer)
• VTX values for Screw Smash and Turn Punch haven’t been updated properly
• Unlike what Capcom’s change notes said, Turn Punch is throw invincible from the very first frame for all versions
Birdie
• Bull Horn is projectile invincible on frames 3-20
• VT Bull Horn has armor on frames 1-11 and is projectile invincible on frames 3-21
• VT Bull Head LP/MP/HP have one less frame of armor at the end
• VT Bull Head EX has five extra frames of armor at the end
Cammy
• Crouch LP is +2 on block, not +1 (this also means that VTX is 2/4, not 1/4)
• Spiral Arrow MK is -15 on block, not -11
• Crouch HK has 22 recovery frames, not 20
Chun-Li
• Some moves have an additional frame of recovery
• Crouch MK canceled into V-Trigger is +6/+8, not +5/+7
• Jump HK S/A/R is 9/6/-, not 5/5/-
• Kakurakukyaku (df+HK) has 10 recovery frames, not 5
• V-Reversal is -2 on block, not 0
Guile
• Critical Arts have 7 startup frames, not 6
Karin
• Senha Kusabi is -9 on block, not -12
• Ressenha active frames are wrong
- LP: 2(8)3
- MP: 2(7)4
- HP: 2(8)3
Kolin
• Avalanche Lock (air throw) has 5 startup frames, not 10
Zangief
• Stand HP has 12 startup frames, not 16
If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2.1 04/01/2017
FDV is now available in Japanese! Tap the flag icon to change between English and Japanese. You only need to do this once, because your settings are saved for next time!
Fixes:
Birdie
• Bull Horn EX still has armor from frame 1 during V-Trigger
Chun-Li
• Damage values for many moves weren't updated to Season 2, but now they are!
Kolin
• Vanity Step MK followups Brinicle (d+LK>d+HP) and Snow Grain (d+MP>HP) are cancelable on hit only
Nash
• Side Knee Attack (b+MK) has 4 active frames, not 5
• Moonsault Slash EX is +2 on block, not +1
Vega
• Clawless crouch HP on hit value is +1, not 0.
- This also means that when canceled into Switch Claw, the on hit value is -1, not -2
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2 03/27/2017
A lot more Kolin data!
Fixes:
Birdie
• Damage values and some stun values didn’t update when switching to V-Trigger
• Throws do 200 stun, not 150
• Hanging Chain EX does 220 stun, not 200
F.A.N.G
• Jump HK does 80 damage / 150 stun, not 96/180 (those are counter hit values)
Ken
• Hadoken LP/MP/HP VTX values are 14/20, not 13/19
• Hadoken EX has 1 more recovery frame, so it’s 1/3 instead of 2/4
Nash
• Sonic Scythe EX is no longer throw invincible
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.1.2 03/07/2017
Kolin frame data!
Fixes:
Ken
• Hadoken LP/MP/HP VTX values are 14/20, not 13/19
• Hadoken EX has 1 more recovery frame, so it’s 1/3 instead of 2/4
Laura
• Thunder Clap LV2 and LV3 during V-Trigger have shorter startup
- LV2: 26 startup frames
- LV3: 40 startup frames
Necalli
• Stand MP active/recovery frames were mixed up
- Normal: 6/2/14
- V-Trigger: 6/3/13
Urien
• Stand HK and charged stand HK frame data depends on opponent's height
• Charged stand HK does 150 stun, not 180
And the most important fix of all is that Laura’s color is now less lime and more bonita.
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.1 03/02/2017
Big change for iPad users: landscape mode is now like the iPhone version's landscape mode, with more columns visible at the same time! Other than that, some fixes in frame data, different color for "safe" minus on block/hit (-1 or -2), and some preparatory work for Kolin!
Balrog (Boxer)
• Turn Around Punch can have 26, 27 or 30 startup frames depending on the distance to the opponent
Birdie
• Bull Head EX during V-Trigger is -2 on block, not -7
Cammy
• VTX values for stand HP are 5/9, not 7/11 (accidentally used values for stand HK)
• VTX values for crouch HK are 0/KD, not -2/KD
Vega (Claw)
• Added crouch HP (clawless) xx Switch Claw: -4/-2
• Stand HP (with claw) is -2 on block, not -3
• Crimson Terror MK is +2 on hit, not -2
• Matador Blitz 1 (clawless MP>HK) is special cancelable on hit only
Indirect changes for Switch Claw:
• Stand HP (with claw) xx SC is now -2/6
• Stand LP (clawless) xx SC is now -11/-8
• Stand MP (clawless) xx SC is now -4/-1
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.4 02/10/2017
Some changes in frame data, including Capcom’s mistakes in their Season 2 change list:
FDV fixes
• Birdie’s Bull Horn EX typo: -19 (-17 during V-Trigger) on block, not -2
• Birdie’s Bull Horn EX canceled into V-Trigger: -5 on block, not -4
• Juri’s Kyoretsushu (MP>f/b+HP) typo: 25 frames of recovery, not 25 on block
• Zangief’s stand MP: 13 recovery frames, not 12
Capcom fixes
• Alex’ Power Drop (EX): 6 startup frames, not 5
• Birdie’s Bull Head EX: 23 recovery frames, not 28
• Ken’s Shoryuken LP (both normal and V-Trigger): throw invincibility was NOT removed
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.3 01/31/2017
Some changes in frame data:
Akuma
• Added on block values for his divekick, and explained theoretical vs practical values (first 4 active frames are too high to hit even tall characters like F.A.N.G).
• Added VTX values for his V-Skill followups.
Balrog (Boxer)
• Turn Around Punch is not always -2/1, but changes with the charge levels.
Ken
• First active frame’s hit box of Thunder Kick doesn’t hit crouching opponents, effectively making the attack +3 on hit (instead of +2) against crouchers. Exceptions: Birdie, Urien, Zangief.
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.2 01/19/2017
Health/stun values updated to Season 2. Sorry about that! This little update also contains a small fix for the clarifications page. :)
What's new in version 2.0:
GET READY FOR SEASON 2
All data has been updated for Season 2, but this update includes much more!
New data
• Akuma's frame data
• Season 2 V-Trigger cancel on block/hit for all cancelable moves for Akuma, Alex, Balrog (Boxer), Birdie, Cammy, Chun-Li, F.A.N.G, Guile, Ibuki, Juri, Karin, Ken, Laura, M. Bison (Dictator), Nash (ground teleport), Necalli, R. Mika, Rashid, Ryu, and Urien (far Aegis)
• This update also includes changes that weren’t specified, like the new durations of all V-Triggers
User requests
• When tapping a character's icon, their name is now displayed to avoid confusion (both English and Japanese)
• The command list button is now always visible on the top (native offline command lists will be added later)
• A Twitter button to follow @FrameDataV for status updates (this particular app update was delayed because of the holiday season)
• The “Invincibility” and “Notes” categories are now wider
• No more "Select Character" title, so you can get to your character faster!
Improvements
• When switching to V-Trigger frame data, the header row now stays in position
• Projectile durations are now more elegantly displayed and easier to find
• V-Trigger durations are now displayed in seconds and easier to find
• Removed damage/stun distributions to make the data easier to read
• More uniform character select screen with a simplified color scheme
• Many missing values added (and adjusted for Season 2)
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.1 01/18/2017
GET READY FOR SEASON 2
All data has been updated for Season 2, but this update includes much more!
New data
• Akuma's frame data
• Season 2 V-Trigger cancel on block/hit for all cancelable moves for Akuma, Alex, Balrog (Boxer), Birdie, Cammy, Chun-Li, F.A.N.G, Guile, Ibuki, Juri, Karin, Ken, Laura, M. Bison (Dictator), Nash (ground teleport), Necalli, R. Mika, Rashid, Ryu, and Urien (far Aegis)
• This update also includes changes that weren’t specified, like the new durations of all V-Triggers
User requests
• When tapping a character's icon, their name is now displayed to avoid confusion (both English and Japanese)
• The command list button is now always visible on the top (native offline command lists will be added later)
• A Twitter button to follow @FrameDataV for status updates (this particular app update was delayed because of the holiday season)
• The “Invincibility” and “Notes” categories are now wider
• No more "Select Character" title, so you can get to your character faster!
Improvements
• When switching to V-Trigger frame data, the header row now stays in position
• Projectile durations are now more elegantly displayed and easier to find
• V-Trigger durations are now displayed in seconds and easier to find
• Removed damage/stun distributions to make the data easier to read
• More uniform character select screen with a simplified color scheme
• Many missing values added (and adjusted for Season 2)
If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0 01/16/2017
• Season 3.5 balance changes
• Full iPhone X support, no more issues in landscape
• Fixed a bug that crashed the iPad version
Blanka, Falke and Cody will be added in their own weekly updates, starting next week with Blanka.
more Version 3.0.2 07/17/2018
No Details Provided The developer will be required to provide privacy details when they submit their next app update.