The lighting changes are honestly my first big complaint. I was hopeful that the customization was to disable nights, not make them permanent. They’re kind of obnoxious to my eyes. I do miss actual bars for bonus durations as opposed to the icons, but I’m used to what I still consider a downgrade. However, that could be an opportunity to redeem some of these other lighting effects. A proper animation or audio cue, something the games this is styled after were fantastic at, that signaled the approaching end of a buff would be much more useful than a vague glow and a fading icon.That said, this has been surprisingly consistent. Outside of a glitch that was actually exploitable for much easier challenges earlier on in the update cycle, I’ve never seen them be particularly buggy. Roof jumps are obnoxiously precise with vague triggers, but beyond that, it plays very responsively and consistently. It’s fairly rare to feel something was cheap and unfair.The only real request (outside of further expanding the soundtrack, which is being outpaced by the other expansions at this point) I’ve had that has not shown signs of life would be that challenges show in the menu prior to starting a level, as well as at the continue screen. Knowing which stage is appropriate, or knowing if a continue may get you the challenge you’re after (showing me a 47/50 on that continue screen is likely to get me to keep going) would be very helpful.
Thank you for the feedback, it has been noted down! We'll think on it and consider updating the game accordingly