The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara.
Welcome to a unique 2D metroidvania platformer full of mystical creatures and boundless exploration. Defy gravity as you jump across floors, walls, and ceilings alike. Discover the mysteries and secrets hidden throughout the world of Salt and its diverse array of characters. Empower Dandara for combat and survival against enemies bent on oppression.
Awaken, Dandara, to bring freedom and balance to this directionless world.
ENTER THE HIDDEN REALMS - The Trials of Fear Edition* adds 3 new areas to explore, a new big boss, new powers and mechanics, new music tracks, a new secret ending, as well as many quality of life updates and more!
UNCOVER THE SALT - The Trials of Fear Edition adds a whole new focus on story, fleshing out the lore of the Salt and its inhabitants. Find new descriptions, dialogues and cutscenes for existing characters and environments!
INNOVATIVE CONTROLS - Built natively for both touchscreen and gamepad input, movement and combat interact smoothly and seamlessly.
BOUNDLESS EXPLORATION - Traverse across the esoteric world of Salt through fast and fluid jumps off any surface, unhindered by gravity, in lovingly crafted environments.
CHALLENGING PROGRESSION - Use a combination of speed & skill, wits & reflexes, to solve puzzles, earn power-ups, and access areas previously unreachable.
BEAUTIFUL AND IMMERSIVE WORLD - A visual and auditory wonderland comes to life through gorgeous handcrafted pixel art and original soundtrack compositions.
* Dandara: Trials of Fear Edition content is free to download to all existing owners of Dandara.
Dandara is full of fascinating movement. Everything from weapon effects to subtle background details are beautifully animated. Swipe to launch yourself from platform to platform, and with practice, darting past obstacles while blasting enemies can be achieved with almost poetic precision. Impressive level design offers thrilling, almost puzzle-like combat and hides plenty of secrets for more patient adventurers to pursue. This is not an easy game, but for those willing to learn its intricacies, Dandara is immensely rewarding.
Great potential but too difficult/repetitive
dnchristie
First of all this game has lots of great aspects the best of which is probably the fluid natural controls. The retro graphics, music, map, and power ups are also great. It is an addicting game that’s hard to put down, and I only find that once in a while on iPhone. The main downside to the game however is the very infrequent save points. You have to repeat very long stretches of gameplay many times to progress. But it feels like rather than mastering the game’s mechanics, this repetition mainly serves to help memorize particular rooms which won’t necessarily be visited again. I just encountered a boss that is far from a save point, and I know I’ll have to try several times to learn the boss mechanics, and the long map traversal every time is SO TEDIOUS. I decided to stop playing the game as I’m no longer having fun despite action rpg and puzzle platformers being my favorite genres. Some more minor issues:-On the iPhone X the swipe for movement very often triggers the home screen gesture, and I have to switch back to the app and resume every time (often taking damage in the process). This typically happens to me about every 30s of gameplay which breaks the immersive experience. -When you die you lose all XP. You can get it back if you find your body again but if you die before this happens the XP is gone forever (you can’t even go back to the original treasure chests to find it again). Because of this I find myself in a cycle where I can no longer level up.
A Stunning, Vibrant Original!
Dj Krawl
Dandara clearly draws heavy inspiration from many of the core classics that have shaped the staple mechanics and ideas we have today! The side scrolling genre can get old quick lacking originality. But the way this game is constructed through exploration, and platforming it kind of takes away from the focus of beating “bosses” so to speak to progress. Though there are plenty of bosses that are beautifully crafted with difficulty. Speaking of difficult, the skill cap on this game is demanding but fair. I never felt like I couldn’t overcome The obstacles set before me. Mechanically speaking the feeling of jumping from wall to wall was ever so satisfying. It feels great. I feel like I’m shooting a rubber band across the room with this super jump. Makes me feel like a hero! The only complaint I have is the combat it’s self with the shooting mechanics. I just don’t like that I have to charge my shots. Though it does add a layer of difficulty that is cohesive with the game. Lastly the world building and overall vibe, BRILLIANT! The world is an aesthetically pleasing array of eye candy and eloquence. It draws clear inspiration from games like “The Legend of Zelda”, “Metroid”, and even alittle like “Mega Man”. All in all though it’s own piece of magical art! I ADORE this game. So fantastic. And I recommend it to mobile and console gamers alike.
Yikes! The game turned into Dark Souls.
Boltfinger
After the few hours, this fun game turned into Dark Souls—huge difficulty level jump. Probably harder than dark souls actually. (Even I was able to finish Bloodborne) I think only hardcore fans would love this game. After killing the first main boss the difficulty jumped and made the game torturous to play for me. I guess the a.i character warned me of the difficulty coming, but it’s not like you have a choice to go anywhere else. Even when I managed to get passed a difficult room, I did not have a sense of fun doing it anymore—only to die in the next room. Like Darksouls, you lose your currency where you died, and if you want it back you have to work your way back to where you left off without dying, or else. I didn’t get far enough in the game to know what the Salt currency buys you. I have only 3 heart health bars. Using a potion takes 2 seconds to use and only adds one heart. I can get hit while I’m trying to cure myself. My bullets have limited range and can’t go through walls. Some enemies bullets have infinite range and go through walls—even random bullets enter the screen and seemingly came from nowhere. (Well I’m sure they came from somewhere but I was too frantic trying to avoid them to see) Some of the rooms you have to navigate quickly through and avoid the bullets—no time to use any health potion—you have to know what you’re doing or you die and drop your money, and go back to camp and have to do the course all over again. Oh well, at least the game was only a few dollars. Too bad. I think I was only 1/4 through the game.
•General minor bug fixes.
•Overall fixes to stability.
•Several typos fixed.
Version 1.2.0
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Information
Seller
Raw Fury AB
Size
1.1 GB
Category
Action
Compatibility
Requires iOS 10.0 or later.
iPhone Requires iOS 10.0 or later.
iPad Requires iPadOS 10.0 or later.
iPod touch Requires iOS 10.0 or later.
Apple Vision Requires visionOS 1.0 or later.
Apple TV Requires tvOS 10.0 or later.
Languages
English and 10 more
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese