＊＊＊＊＊ 2017 / 10, Featured by App Store globally ＊＊＊＊＊
＊＊＊＊＊ 2018 / 3, Selected as Today's Game in China & Honk Kong ＊＊＊＊＊
This is a pixel-art simulation game in which the player runs a shop, together with RPG adventures.
In Goblin’s Shop, the player is a goblin who has been bullied by humans and he always wants to get it even. Unfortunately, however, Mr. Goblin realizes that he is too weak to beat any human soldier. Then the idea of opening a shop occurred to him, so he decided to sell weapons, armors and potions to other monsters. To take revenge against humans, he puts together an adventure team with other monsters.
In the game, the player has to undertake adventures with his customers constantly, to acquire better crafting materials. During any adventure, the player might face fiery counterattack from human soldiers, so it is imperative to craft better equipment for customers, and then the customers can kill humans more efficiently. The ultimate goal is to attack humans’ castle and gain victory in the end.
- More than 100 items for crafting
- Shop facilities with unique functions are accessible to set up
- Various monsters are available for the player to adventure with
- Skill tree for the player and random talent systems of the monsters
- Random events and quests
- 44 territories for adventure
- The presentation of monsters are customizable
- Player is able to adjust the color of shop objects and arrange various decorations
- Challenge human hero together with the other players
● Login & Edit Account Info:
● Help Translating Text:
● FB Page:
● TouchArcade Forum:
- Fix bugs
Ratings and ReviewsSee All
Great game, in need of some polishing
This game is exactly what I’ve been looking for in a game! It’s reminiscent of shoppe keep, what with the demanding customers and constant need to update and upgrade your stock.
Adventuring is an added bonus, even if it’s a rough one. You can turn customers into ‘VIP’s and recruit them to go adventuring for materials needed to craft weapons, armor, and potions in the human lands. They act as your body guards against the humans trying to defend their precious resources.
The game could use a few more functions. They have an “Arena Mode” coming, but I’m hoping for more refining of the Companion system before adding anything purely combat based like an arena. I don’t know if there are plans to allow the player, the Goblin, to wield weapons and wear armor and defend itself during adventures, but the goblin has stats, so it makes sense to me that it should be able to attack. As of right now, however, it can only drop a sack of coins to distract human guards, and place down a totem to help heal companions, at the cost of some of its own hp. Both of these skills have a relatively long cooldown, compared to the companions’ special skills and spells.
All in all, it’s a great, fun game, in need of a few finishing touches to polish it off.
Great Game! Few suggestions...
This game is amazingly simple yet addictive and fun to play. It works offline or online and you really don’t feel the need to pay to play. Though there are a few ads, they aren’t overly disruptive of the gameplay itself. One thing to note is that leveling up is incredibly slow and you, as the Goblin shop owner, can take up to 4 companions to gather more materials to forge and sell weapons, armor, and potions... but that’s it! When you reach increments of 10 in levels, you unlock new facilities for your shop but they honestly don’t make much of a difference and are not worth the price gap between the lower and upper level. Additionally, the game gets a bit monotone in that you get stuck doing the same thing over and over with no real storyline or advancement. Maybe the Goblin shop owner can forge his own items to bring to combat/for protection. Perhaps we could make VIP customers more customizable. I would like to see more story development and more innovative rewards and facilities for leveling up, maybe in smaller increments as well. Otherwise, a great game to begin with.
Fun Shop Game with great Merc Managment
It’s a great shop owner game with some nice crafting mechanics. It’s offline! So I can play anywhere! Making this a great commute game with the handheld mode for one handed use. I like the ability advancement and item stats that can be added to armor and weapons as well as potions —but the best part is the mercenary management so your crafting has a purpose AND you get to manage it. Best of both worlds and I haven’t seen a game do it this well.
I wish the UI of the mercenary sheet had the armor and weapons in the front page. And I wish there was an easier way to manage their equipment other than selling one piece at a time. Maybe a friendship/trust meter so once you use them often, they let you change all their equipment at once. It would be nice to manager their stat points per level or skill upgrades. Or add a craft magic/skill table and sell them new skills/magic based on what they can use. Ex. Dark Knight class can learn taunt but centaur can’t etc.
Great game! Keep up the good work. Look forward new updates!
- JUNG CHUN HUNG
- 459.7 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Profanity or Crude Humor
- © Jung Chun Hung
- In-App Purchases
- 30 gems $0.99
- 200 gems $4.99
- 450 gems $9.99
With Family Sharing set up, up to six family members can use this app.