Grab a solar board and surf the moon’s dusty hills and steep craters. It is up to you – if you roam freely, perhaps practicing some kickflips, or if you head directly to the marked waypoints.
All the game’s 5184 areas are procedurally generated. The landscapes early in the game, are reminiscent of NASA’s Apollo program. But, when you reach the far side of the moon, the terrain algorithm gets increasingly out of hand, producing an ethereal topography, suited only for the most experienced of players.
Moon Surfing’s online server keeps track of your progress and the progress of all other players. You will know which areas have been conquered already, and when. All players are in this together.
Privacy notice: the player IDs are randomly generated for each device and are anonymous.
– Various improvements and bugfixes
– Improved image quality (antialiasing)
– New intro level
Ratings and Reviews
i found an exploit
This game is pretty fun and presents an interesting idea. It runs well for what it wants to do and is a fun way to pass the time. I found a major exploit though. If you bring the board parallel to a cliff or any un-climbable slope and continuously slide towards the direction of the slope, you can completely scale it. I even tried this on the beginning level and I was able to go from the bottom of the valley all the way to the top of the steep cliffs. Other than that flaw I found, the tricks feel underwhelming at best and don't add anything to the game (other than the exploit I found). I hope the dev sees this and takes into account what i have said, thanks.
Perfect for me
Unlocking for less than a cheeseburger has been completely worth it these past six months and it’s not even close. Perfect for being at peace or exercising exploratory brain bits for a while on the commute to work or back home or whenever needed. Great for playing while listening to podcast or excellent sound design. Unlike other games you pay for the design just keeps going. Don’t get the complaints about each spot on the moon not being interconnected somehow and personally I dig the minimalism. Also there are free play levels you just need to look for an infinity symbol above the landing point on the moon map.
This is a great game! I purchased the full version (rare) and was hoping for more than just a handful of extra playing fields. Some suggestions for the full version to make this a 5 star experience:
1) some way of earning points (like every second left over on the clock after arriving could be calculated as a point), increasing skill levels and even an array of boards (purchased with those points) that have different abilities.
2) Time carry over within rounds. Some times I have like 20-30 seconds left then start over with whatever is programmed. Maybe adding what I had left over to the programmed time?
3) User profiles that can be edited by user.
4) In play map that shows you where you are while you’re heading to another way-point
5) Competitive game play. Ability to race other players in a ghost mode so there isn’t a need for the players to actually play at the same time.
Still a great game!
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Christian Schnellmann
- 113.7 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- © Christian Schnellmann
- In-App Purchases
- Unlock Full Moon $1.99
With Family Sharing set up, up to six family members can use this app.