Slashy Knight is back, and everything has changed!
The King lost his Disco Crown at Party Kingdom. Sounds simple. It is not. Between you and that crown: 100+ handcrafted levels, 10+ cursed biomes, rude goblins, angry wildlife, suspicious penguins, and knights who never made it back.
• One-finger controls: tap to turn, slash, and grab powers
• 100+ hand-designed levels • 10+ biomes with unique enemies, traps, and bosses
• Dozens of knights with unique powers and upgrade paths
• Pick 1 of 3 perks every level and build wild combos
• Upgrade heroes, stats, and abilities between runs
• 3 launch modes: Campaign, Dungeon Run, Cursed Mode
• Permanent meta progression
• Seasonal events, rotating challenges, and post-launch content
TAP
One finger. Tap to turn, slash, and grab powers. The controls disappear in seconds. The builds you make with them don't.
SLASH
Forests, frozen castles, pyramids, abandoned mineshafts, and worse. Every biome changes the enemies, the traps, and the boss waiting at the end.
STACK
Level up mid-run and choose 1 of 3 perks. Stack them strategically and turn your knight into something the dungeons weren't ready for.
CHOOSE YOUR KNIGHT
A panda lawyer. A wizard named Mumbo. Dozens of knights with different playstyles and suspicious reasons for answering the King's call.
SURVIVE
Campaign reveals the truth. Dungeon Run is pure roguelike chaos. Cursed Mode is for players who want pain.
GROW
Spend loot between runs. Unlock new abilities. Your knight gets permanently stronger.
KEEP GOING
New heroes, biomes, modes, and live events keep the game evolving.
The King sent you for a crown. The crown is real. Everything else might be a lie.
I’m normally a harsh critique of games and don’t often write 5 star reviews but this definitely deserves one for multiple reasons. One is how simple it is to learn, two is how you can explore each map, three the great graphics, and four it’s straightforward goal — to get as far as possible. My suggestions for the developers in case they’re reading this would be to make the game a little less heavy. Not exactly minimalist, but slightly reducing graphic detail to the point where the gameplay is what you’re focusing at. However, this game is very fun to watch BECAUSE of its high graphics. Perhaps a high/medium/low option? Another idea would be to make the view slightly more vertical to allow for long distance strategy instead of relying upon on-the-spot tactics. One more thing would be to have the main mode have slightly more content and more choice. I’m a kind of person who’d like to stay in a small cottage overnight, defending the monsters trying to destroy it, then moving on to help another person with their problems. Point is, some people like going on a nonstop run, while others like racking up score in intervals. This may add more depth to the overall game. A must try game, and indeed it can be played with one hand. Though you’ll have difficulty multitasking with this heck of a game 😄
Developer Response
Thank you, this is great feedback!
Good could be better
Aussiee2
Very good concept. Coins are pretty difficult to get and the game is a bit choppy in my opinion but it is fun and nice. Also would love to see more features like challenges or events or a storyline. Something nice and fun that’s doesn’t ruin the simplicity of the game but also keeps it ruin and entertaining.
Fun with some flaws
artfoundry
When I first started playing this, I got quickly frustrated because there are definitely moments/places where you get trapped, which seems like a flaw in the engine. However, the game is really fun and addicting, so that frustration has subsided somewhat now that I've learned to avoid those "traps" sometimes. It still would be nice though if there was either a way to attack obstacles (maybe start with one and earn more the farther you get?) or turn back towards the camera, even if just for a couple squares. That or just change the engine so those places don't appear.Otherwise a fun unique take on the endless runner.
Great graphics but lots of grinding
Druid’s Reviews
The graphics are great and it is fun, however I feel like I’m grinding a lot to get up levels. I can easily get to Rocky Mountain and it earns lots of experience but I have to travel so long in order to get there to only pass the check point saying I’m not level 10 yet. I feel if one has the ability to make it there, it would be nice to stay there or have stuff you can earn that revive you at that starting point for the next three turns, ect. Otherwise the characters are cool and it’s a simple yet creative game. I wish there was more of a storyline to it! That would help entertain the reader to keep playing to get to the next milestone.
Hotfix: stability improvements and improved crash diagnostics. No gameplay changes.
Version 2.0.11
In-App Purchases
Huge chest of gold
Buy a huge chest of gold
$24.99
Small chest of gold
Buy a small chest of gold
$9.99
Sack of gold
Buy a sack of gold
$1.99
The developer, Rockaway Games, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
Rockaway Games, LLC
Size
516.4 MB
Category
Action
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Apple TV Requires tvOS 9.0 or later.
Languages
English and 7 more
English, French, German, Japanese, Korean, Simplified Chinese, Spanish, Traditional Chinese