So I’ve been playing it for a couple of days now, and I love the music and sound effects, which I found very ASMR and therefore very soothing. The graphics and color schemes also play a role in making the game feel very Zen overall. However, what I found most tedious is the slow start. The player starts with very limited inventory space (5) and will have to keep going back and forth between the main island (player base) and the first available location, where the player can start meeting objectives in order to propel the game. The algorithms of having to keep paying funds to go to the location, catching some fishes (or trash to recycle), and completing objectives make it difficult to progress to just Lvl. 2 because 1) player pays $100 for each trip or the game doesn’t progress at all, 2) your bag can only hold 5 items, 3) the total value of goods the player catches in the beginning barely break even with the $100 spent to get there so there’s barely any profit left and feels more like a 2-step forward, 1 step back process. Player also has to collect materials to build and upgrade the base, but with so many wood plank requirements just to build the dockyard (which is the first building after the shop and is supposed to be the key to increasing inventory space) and with only 5 slots to put all the fishes, trash, and materials in, the overall feel just feels very imbalanced. Other than that, it’s a very adorable game.