Your airport. Your rules. Start with a single runway and build it into a hub that never sleeps.
Airport Simulator: Plane City puts you in the manager's seat. Every takeoff, every gate, every passenger is your call. Join over 15 million players worldwide!
BUILD IT YOUR WAY
- Design terminals, runways, gates and cafés from the ground up. Decorate inside and out, place custom buildables, and shape a layout that runs clean and looks like nobody else's.
RUN IT AROUND THE CLOCK
- Plan flight schedules, coordinate plane rotations and assign aircraft to gates. Watch the peaks build across your 24-hour day, open extra stands and keep every departure on time. Short-haul, long-haul, everything connected.
KEEP PASSENGERS MOVING
- Speed up check-in, widen your security lanes, cut the queues. Add the services travelers actually want and design a journey that flows from arrival to takeoff. Happier passengers, busier airport.
GROW YOUR FLEET
- Collect detailed 3D aircraft and give them custom liveries. Assign them to routes, fulfil contracts and unlock bigger, more advanced planes as your network expands. Then watch them taxi, rotate and land.
PARTNER WITH AIRLINES
- Negotiate deals, welcome new carriers and grow your roster, then fly for them. Progress through the Wings of Trust Pass, a relationship-powered system that turns loyalty into exclusive unlocks. In addition, every flight you operate for an airline earns XP on its own Airline Pass, and each tier unlocks new rewards. The more you fly for a carrier, the more it gives back.
EARN YOUR WAY TO MADEIRA
- Madeira (FNC) is the one every aviation fan knows, where the runway meets the cliffs and the ocean, one of the most spectacular approaches in the world. It unlocks last, and only once you have proved yourself. Start with the quiet hub of Faro (FAO), grow through Beauvais (BVA) and take on FNC.
ENJOY AND WATCH YOUR PLANES
- This is more than a management game. Aircraft rolling up to the stand, ground crews at work, terminals filling, a departure lifting off the runway as the next one lines up. Plan your expansion, then sit back and let it run.
ABOUT US
- We are Playrion, a French studio in Paris, making free-to-play mobile games born out of a real obsession with aviation. Our office is full of plane models, including a Concorde built out of LEGO.
If you love planes, airports, or just watching a busy terminal come alive : welcome aboard.
Join the community: https://www.paradoxinteractive.com/games/airport-simulator/about
I absolutely love this game and play it on the daily. There’s so much you can do and the profession of your airport doesn’t necessarily get harder as you go. It’s a steady progression as you build your airport. However I have issues with the gameplay which makes me not want to play as much. First off, even if you have very upgraded taxi-ways and runways and all, and you continue to regularly repair them, no matter what you’ll still get poor apron conditions when you log back in. Another issue is that the airport cannot handle more than 5 airlines at a time even though as of now you can have more than that set up. If you have too many planes at once, no matter what you do your objectives won’t be met, your timeliness is off and won’t fix itself. You can have fully upgraded buildings and vehicles and still have them running late and cause issues with airlines. What’s the point of the air traffic control tower if it doesn’t help with schedule speed and you can’t even interact with the building. Also you can’t see which objectives weren’t met, how to fix it, etc. This game is incredibly fun but has a few issues that need to be fixed and updated. I was hoping the last update would fix the bug or something but honestly it only made it worse.
Fun Game, But Buggy
tango2590
It’s a fun game. Not too many money grabbing tactics, but there are still some that prevent you from going too far before you need to fork over cash. There needs to be a way to earn things like airline coins in the app (not just 10 at a time when 500+ are needed to unlock things). The fuel station needs to constantly be refilled. There needs to be a way to automate this. I have a job and kids, I can’t spend 6 hours a day doing medial tasks like that. Same with repairing the tarmac. Allow us to automate things so we don’t have to open the app every few hours.The app is buggy, but playable. The biggest bug I’ve noticed is passengers will get stuck and miss flights. I had an Outback flight that missed all 90 PAX because they just didn’t board. The were past security, but none of them got on the plane. The other flights for that contract had no problem. And you can see them just walking in place. Sometimes there are 10+ PAX just walking in place. Killing the app temporarily fixes it, but it starts doing it again immediately. And there’s no way of knowing if it’ll glitch out when you aren’t playing it.Honestly, I have a feeling I’ll delete this game after about 2 weeks because I’ll be stuck and paying money for something this buggy isn’t worth it. So far it feels like just another money-grab game that’ll let me waste time for a few weeks before I move on to the next one.
Developer Response
Hello, I'm sorry to read that. Please send an email to support@playrion.com with details about the issue so we can investigate it and solve it as soon as possible.Have a nice day. Playrion.
4/5
『sky』
Nice game overall, but crashes happen occasionally. It takes a long time making the money spent on upgrading ground services and other features, so there isn’t much to do once the 5× 180-minute free time skips are used. The time skips don’t help much either, since they only fast forward 1–2 days while contracts last 2–3 in game weeks.My biggest concern is why the in game currency 💵 and any partnership airline can’t be used at new airports I unlock. This is really disappointing. I just unlocked my second airport after playing on Faro for a while, and I even bought a couple more bundles to get a head start only to find out I can’t use any of all that in game currency I just purchased and all partnerships airline Ive already maxed out can be used at my new airport and now I have to rebuy them with airline coin and it charge again. Plus it’s already a pay to start game in my opinion, I’m sure a lot of other players have that in mind too. Low profit from the start and also mid game unless you put irl money in. I’ve already spent somewhat over $100 dollar from the buying bundles and coins for airline partnerships, but with all that the cash flow’s still slow, low, and never exceeded 10 million. Was going to give it a 5/5 star, but not anymore.
Developer Response
Hello, thank you for your comment. We are glad to see that you like the simulator experience. Feel free to send a message to support@playrion.com if you have suggestions for improving our sims game. The cash is not shared between airports because it would broke the balance of the game, so to keep things interesting, there is a new amount of dollars per airports. We really value feedback from our players and would be happy to get 5 stars from you next time. ;) Regards. Playrion
Good visuals, aggravating and intrusive tutorial
Super Froglegs
Firstly, I really wanted to like this game, despite the numerous indications from the reviews that it was a pay to play game. Upon entering the game you are required to agree to the Privacy Policy which includes a “Behavioral Remarketing” section to release certain data for analytics for research and marketing. I would much rather pay for a game upfront than to give metrics about how and when I use the game. That being said, the tutorial is very irresponsive to user input. As I followed the tutorial, which is very much “on rails” without ability to skip, it shows these “in game” characters that “guide” you through an orientation, but these characters are just unnecessary and don’t add value. Touch response seems to be limited and seem to not allow the user to click through all the numerous sub menus as it seems to slow you down. The number of buttons and various sound effects on these menu panels is way too much. Why do you have to click on “collect” buttons anyway? Shouldn’t this just be automatic? It’s an unnecessary step that just tries to divert attention. I would prompt the user to display a small (skippable) tutorial as they open panels for the first time instead of presenting all tutorials for everything up front before actual gameplay starts. Hide all the sub menu functions upon first play until they become relevant for the user to need them.
Developer Response
Hello, thank you for your feedback. We are sorry that you do not seem to like the game. I’ll forward your message to the team so it can be reviewed and maybe your suggestions will be added to a later version of the game. Stay tuned so you don’t miss a thing! Do not hesitate to tell us more about what we need to get 5 stars. Have a nice day. Playrion
Version 2.01.1700
What's new in this update:
- Added Japanese language support
- Fixed issues related to the Hallowings event
- Fixed issues affecting tutorials
- Preparations for the upcoming Christmas event
Version 2.01.1700
The developer, Playrion, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Purchases
Identifiers
Usage Data
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Location
Identifiers
Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Identifiers
Usage Data
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
Playrion SARL
Size
580.2 MB
Category
Strategy
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.