What happens when a working class underdog becomes master of winery empire?
In Hundred Days you will have complete control of a new winery. By choosing your vines carefully, you will embark on a journey of winemaking and become a mogul of industry by deciding which wines to produce. By keeping a pulse on market demand, you may also expand your winery through sales and growth.
Just like in the real world, every choice you make, from working the vineyard to concrete sales, can affect the quantity and quality of the wine you produce. Higher quality wine improves your industry reputation, despite higher operational cost, it will benefit your growth in the short run.
Hundred Days is a tycoon game with a narrative twist, offering three different game modes to suit most palates. From beginner to expert, this winemaking simulator will entertain you while improving your general understanding of this millenary tradition and its cultural relevance.
Main features
- “Learn” the entire winemaking process and understand the importance of different factors and elements that go into making a highly rated bottle, through hosting a wine tasting!
- “Care” for your vineyard by cultivating different types of vine and learning about soil quality and weather patterns that go into the stages such as pruning, fertilization, and harvest.
- “Hands-on” experimentation with cutting-edge winemaking techniques and tools, balance between skill and art.
- “Manage” and grow your business, shape your own sales strategy and apply marketing know-hows to build your reputation in the industry.
- “Adventure” and various modes that allow for long or shorter gameplay sessions, find out if you can successfully run a wine empire on the side!
I don't consider myself a wine drinker; I prefer wines made from fruits that aren't grapes. But I do love a good management sim, and Hundred Days is a nice one. Besides the usual revenue-and-expense gameplay, your actions and your attention are played out on a tetris-like board. New business with not a lot of capabilities = small board. There is also a very nice tech tree that requires massive investment of money before you can a year or two later reap the rewards of upgrades now. The challenges are tough but fair. This iOS version is a bit out of date currently but should be updated this month. On PC there are many fixes, a new map, and new grapes.
Calming, Aspirational, Intelligent, Zen like.
MikeSoundsGood
This is a lovely slow paced game about growing grapes and making wine. Each season you learn a little more about how to make good wine and make enough profit to slightly improve your winery. It’s thoughtful iterative play that rewards experimentation and patience.I played the story mode to start. It was an accessible and engaging story that incidentally was also a nice tutorial. Had planned to spend an hour or two, five hours later I was consistently producing one varietal with a score over 90!Notes for the developers:1. A back button on the story would be nice. Missed a few bits with double or accidental touches.2. It is hard to tell what plot of land is selected. A glowing border or something might be helpful. At least a little more separation between plots.3. I found myself wishing for some more depth in ecology management options. Some examples: Alternative ecologically friendly treatments for pests and mildews. Multi-cropping and using ground cover for moisture control, nitrogen or carbon fixing, weed control. Soil inputs such as chemical fertilizers, manure or compost to increase loaminess and yields, nano-clay sprays or clay pelletizing cover crop seeds to increase clay content, addition and distribution of various sands to increase sandiness. Terracing or berming for grapes that need more or less water or slope… drip line vs flood vs sprinkler irrigation techniques.4. Thanks for taking the time to read this and for making this very nice game about wine.
Really good wine sim! (Especially on iPad)
DerektheHen
This is a really well made simulator, and a lot of fun if you enjoy wine or want to learn more about the process! The tetris-style board does a great job of simplifying what you’re able to do each turn, and the five turns per season means things move quick from plant to bottle. It starts simple, but things really escalate once you start adding more vineyards - lots of tricky decisions.If you like wine, figuring out the “correct” way to treat each grape varietal is a good challenge (and then figuring out how to do it consistently!). I’m not familiar with Italian wines, but the Napa Valley DLC adds a bunch of common American wines - highly recommend that if you’re US-based.I jumped straight into the Endless mode and have no regrets - bit tricky to figure out at first but it’s been a very approachable learning curve.It’s a bit cramped on my phone, but it really shines on an iPad. Been playing on my iPad Mini 2024 and it’s great - feels made for it. The only thing that feels like a real miss is that you’ll probably have grapes that don’t match up well with your plots - would be great to have a built-in seed for good terroirs (or, more preferably, a way to adjust the soil over time). Found online but “nice terroir” is a decent seed for piedmont, and “liore” is decent for Napa.
Great potential, but buggy
heirjordan13
I want to get into this game badly, but the mechanics are too buggy and not working on my device (iPad). Every time i try to place a card, the squares are misaligned and dont follow touch placement. I usually have to restart or exit and come back to the game to be able to place regularly. Hopefully a future update fixes it, because I’m looking forward to playing more.
Developer Response
Hi, thank you for getting our game, may I know which version of iPad you were using and would you mind sending us more details about the device and situation at hundreddays@pixmain.com? :)
- New Localisation Brazilian Portuguese
- Fix debut award in napa challenge
Version 1.8.0
The developer, Broken Arms Games srl, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
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Information
Seller
Broken Arms Games Srl
Size
1.2 GB
Category
Simulation
Compatibility
Requires iOS 11.0 or later.
iPhone Requires iOS 11.0 or later.
iPad Requires iPadOS 11.0 or later.
iPod touch Requires iOS 11.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.