Urban Heat has an incredible amount of potential. It feels like a fusion of Call of Duty Mobile, Total Overdose, and Overwatch, wrapped in an urban, street-culture atmosphere that gives it its own identity. The gunplay is fast, the movement feels good, and the overall vibe makes it genuinely fun to play.That said, a few design choices hold the game back.The biggest issue is the lack of a true training room or practice range. A mode like Call of Duty Mobile’s would allow players to properly adjust sensitivity, HUD layout, and controls without hurting their team in public or ranked matches. Trying to fine-tune settings during live games puts players at a disadvantage and negatively affects team performance.Another concern is the heavy reliance on in-game currency for core gameplay features. Having to spend money or grind just to build weapons in the gunsmith or unlock key mechanics makes the experience feel more pay-to-win than skill-based. Competitive shooters should reward precision, positioning, and mastery, not spending.Sniper rifles are especially affected by this. They do not feel powerful or satisfying. Body shots require far too many bullets, and even upper-body hits often take multiple shots, which defeats the purpose of a sniper. On top of that, quick-scoping being locked behind paid upgrades further limits fair play and makes the weapon class feel weak and unbalanced.Despite these issues, Urban Heat is still a fun and stylish shooter with a strong foundation. With a proper training mode, better weapon balance, and a shift away from pay-to-win mechanics toward skill-based progression, it could become something truly great.Three stars for now, but it has the potential to be much more. 🎯