I have been playing for a week or so and find the game challenging and somewhat relaxing. However, the add framework is quite frustrating. Every few blocks tapped to remove brings another add to disrupt the flow and strategy of the game. Adding to the frustration is that many of the adds are repeated over and over and some take several clicks to move past them with many having quite long exposures. It is really counter productive to repeat the same add over and over again during the same game. It tends to polarize me against it even if I was slightly interested at first. I realize you make your money by presenting the adds, but you also need to keep the game flowing to continue to attract the players.I appreciate your response. Upon further reflection, and some experience on other games, I propose a couple of add modifications. 1) Don’t repeat the same add over and over again in the same game. 2) Base the add start on number of blocks either by count or by percentage of total blocks in the puzzle, don’t use elapsed time. At some point in the puzzle, I was getting an add after a single block due to elapsed time either because I took a break or had trouble finding the next free block. 3) If a user lets an add finish rather that cut it off, Allow the game more blocks before the next one and don’t use that add again. All of these suggestions will let the game flow more smoothly and provide a more satisfying gaming experience.One other suggestion is to have the game collect statistics on the game play, length of play, number of blocks total, blocks per minute, number of block removals requested, just to name a few that came to mind.
Dear user, We're so sorry for your inconvenient experiment during the game. We will try to reduce the ads as many as possible, on the other hand, we now have no ads for you to purchase. Thank you!