Splinter is captured. The Foot Clan are on the attack. New York City is in chaos! Enter the FIGHT, ADAPT, REPEAT portal loop of Splintered Fate to set things straight.
When Splinter is kidnapped by Shredder, mysterious portals simultaneously appear across NYC. With April and Metalhead analyzing recovered artifacts for clues, the Turtles battle to recover their father from the clutches of the Foot Clan. However, as the gang gets ever closer to Splinter’s otherworldly location, an even greater threat lingers in the shadows…
- Roguelike action game!- Fast, visceral and exciting combat puts you in the middle of Turtle brawls
- No two runs are the same- Randomized power-ups, room layouts, and boss modifiers for gnarly fun!
- Play your favorite Turtle- Take control of all four Turtles, each with unique powers and abilities
- Unite the Brothers- Bodacious co-op gameplay with up to four players
- Travel through iconic TMNT NYC locations- Starting in the sewers and ending in an epic rooftop battle!
- Upgrade your Turtle powers- Unlock and level-up your powers to become a master ninja
- Defeat your enemies- Face off against a host of classic TMNT foes and factions
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Okay, so this game is very well thought out. Which couldn’t have been too hard for the development team because they definitely took inspiration from Hades. Not saying they copied it, but they played it and said “hey… wait a minute…” and BAM this game got made. The upgrades are awesome and it’s fun playing as the different turtles. My gaming computer is currently being repaired, I kind of wondered how I’d spend my night off without it. Turns out, it’s very easy to get lost in this game for 10 hours straight. Usually I play a run or two at a time but this hasn’t felt old yet. Now you might be wondering, why say in your title you want to give it 4 stars then? It absolutely crashes. It seems like the last update helped, but it did crash on me while I was playing tonight. And I’m not on an old device. I was using my M1 iPad Pro 5th Gen. it’s no slouch. But, I’m so impressed with their concept I’ll give them the 5 star away. Seriously though Viacom, patch it a little more. Also, finish the story. I’ve collected all that I can, I think I have 78 achievements out of the 88 if I remember right. Give me more to do!
Great rogue like (similar to hades)
durisc0
The game plays smooth and I seriously mean this, story is entertaining, characters are va’d well but I have three “complaints” or value of life changes I should say. For one, make it so that you can play multiplayer with randoms and not game center friends because I would love to play this multiplayer but honestly who plays games on game center together? You just make an account become friends on there and join that way. Number two, I feel like some of the character abilities are a little basic like Leonardo’s dash (which wouldn’t be so bad if maybe the range was longer or it did more damage from the get-go. It procced other dash elemental, effects. Donatello’s ability’s are good as well as Michelangelos, the only issue is that they are practically the same abilities, copy and pasted with a a couple different stats. Potentially add some new characters in the future and maybe some skins you can grind for. For example, last ronin Michelangelo. And the last quality of life Request would be to make Shuriken’s or projetiles larger so that you can actually see you were there and have some better reactions speed. This could just be me, but I have a hard time because of how small they are, especially with how hectic some of the rooms get. I think this game has a lot of potential and is a must try. You already have Apple Arcade why not try it?!
This game WOULD BE 5 stars but..
yupoip
The game itself seems like a very high quality level compared to your average mobile game and great performance. But after spending many hours on the game.. it feels like they dont want you to get far as I kill a boss it now unlocks a much harder form without me knowing and I cannot progress without spending more time on upgrades. I kill the first and second boss and after dying a few times on the third boss I go back to the first boss and now he has third area enemies while I'm only so early into the run and by the time I beat the encounter, I’ve lost all my revives. Other experiences that make me frustrated is the upgrading system, you could gain as much coins in a run to upgrade your stuff to only get 2 upgrades which boost stats you didn't know existed by 6%. The game SCREAMS to get good or so I feel but if you're playing on a phone like I am, there really is a skill cap that is hard to rise. I think a way to improve on this difficulty system is to grab some ideas/inspiration from Hades or Dead Cells where when you FULLY beat a run you now have the option for risk and reward where the run can be optionally changed to be harder but give better rewards instead of unknowingly spike in difficulty permanently after beating the second or first boss. I AM TELLING YOU, the potential this game would have if there wasn't such a trash difficulty system and slow progression.
Fun to play, but saving needs work
ScapeGT
My kids have really enjoyed this game, and even playing with a keyboard (controllers recommended), they are getting pretty good and having a blast. It’s not designed to beat in a single play-though… you have to start from the beginning every time you die, but with more power-ups the more experience you get. So you can rack up a lot of play time without beating the game. My only real complaint is that it creates save conflicts if you are using one AppleID on multiple computers. It wants to keep your save progress on the iCloud, instead of locally, so for a while it was prompting you every time you started the game whether to use the local copy or the iCloud version, but it will PERMANENTLY DELETE whichever copy you don’t choose. For a while, the kids were making progress on two separate tracks, just using the local save. Just ONE TIME accidentally clicking the wrong version deleted 30 hours of play time and there seems to be no way to get it back.I hoped we could create multiple save games to solve this conflict, but selecting a new save slot simply starts a new game from scratch. So I think the save /progress mechanism is poorly designed for computers.
Astral Rebalance
Both the Light and Dark Astral power trees have been rebalanced in a number of ways to make them more viable on their own. New Astral powers have been added as part of this rebalancing effort, and some Dark Astral powers have updated functionality.
Ooze Rebalance
Ooze powers received a smaller rebalance pass that buffs ooze damage to make Ooze more competitive with other elemental choices.
Version 1.14.0
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