Port Defender® Lite - 2D Field Defense
Strategy
Free · Designed for iPad. Not verified for macOS.
Welcome to Port Defender® Lite, a fun area defense game that has just received its biggest update ever. Your goal is to build expansive mazes in order to stop ever expanding waves of creeps from escaping. For players who seek a more guided approach story and fixed path levels are also available for a predefined and challenging experience.
Notice: On first launch this application will need a few seconds to create its internal database, later it will load instantly. Please don't turn off your device while there is a spinning symbol or it says please wait.
Please leave a review, any rating will do, good or bad, just please leave one.
Features:
+10/24 built in maps
+Support for all device orientations
+Retina support
7 Towers
+ Gun, Flak, Missile, Slow, Gas, Ray, Nuclear
Extra features
+Weapons (Fire, Slow, Gas & Nuclear)
+Admin (Moving Tower)
For more images and videos please check out our website
Also please follow us on Twitter: @mgatelabs
more Wish the developer would continue to work on this game!!
Wish the developer would continue to work on this game!!
I love the game, it's a nice game that has a decent amount of coolness and action without mindless killing violence. It's a perfect balance you play in front of your friends and your kids. It may not be HD but it doesn't waste your battery. It's one of those games that you can play and watch TV or do something else at the same time depending on the difficulty because you don't always have to be right there looking at it. The only thing I would say they should do is make more and all the maps free.
I love the game, it's a nice game that has a decent amount of coolness and action without mindless killing violence. It's a perfect balance you play in front of your friends and your kids. It may not be HD but it doesn't waste your battery. It's one of those games that you can play and watch TV or do something else at the same time depending on the difficulty because you don't always have to be right there looking at it. The only thing I would say they should do is make more and all the maps free.
This is one of the few free games I've played more than once. In fact, I have played this game for dozens of hours. It really is addicting. It is the best tower defense game I have discovered. I am really looking forward to the documented, but yet implemented ADMIN tower... which I just discovered is in the paid version. The latest update made the free version impossible in certain cases because of the division of tower defense types, but I bought the paid version and the Admin makes up for this extra challenge. That and the fact that towers can be upgraded six levels instead of just one. Great intro to the paid upgrade, which is even better. Without the Admin to make up for the extra challenge of the divided tower defense types, this version is not as fun as the previous version. Dropping my rating from 5 stars to 4 stars. Buy the full version if you want the 5 star experience; it really is worth the buck... or more.
This is one of the few free games I've played more than once. In fact, I have played this game for dozens of hours. It really is addicting. It is the best tower defense game I have discovered. I am really looking forward to the documented, but yet implemented ADMIN tower... which I just discovered is in the paid version. The latest update made the free version impossible in certain cases because of the division of tower defense types, but I bought the paid version and the Admin makes up for this extra challenge. That and the fact that towers can be upgraded six levels instead of just one. Great intro to the paid upgrade, which is even better. Without the Admin to make up for the extra challenge of the divided tower defense types, this version is not as fun as the previous version. Dropping my rating from 5 stars to 4 stars. Buy the full version if you want the 5 star experience; it really is worth the buck... or more.
I love Tower Defense games and this THE best I could find for the iPod Touch. However, I was really stumped a bit because it didn't explain what each type of gun does. It only gives names to the guns that are not self-explanatory. So, it may take some experimenting to figure it all out (I still haven't figured out everything). Even though this is not a big deal, it shouldn't be hard to provide a brief explanation for each gun. But, besides that, the game itself is so fun and addicting!
I love Tower Defense games and this THE best I could find for the iPod Touch. However, I was really stumped a bit because it didn't explain what each type of gun does. It only gives names to the guns that are not self-explanatory. So, it may take some experimenting to figure it all out (I still haven't figured out everything). Even though this is not a big deal, it shouldn't be hard to provide a brief explanation for each gun. But, besides that, the game itself is so fun and addicting!
This update from Apple will improve the functionality of this app. No new features are included.
1. Crash fixes
2. Minor updates
1.4 03/23/2016
1) Fixing Random Waves not working
2) Changed Comments to Facebook Page Link
1.3 03/30/2015
Added iPhone 6, iPhone 6+ Support
Added 4x artwork for creeps & towers to look crisper (On newer devices)
More Tutorials
Menu icons/style have been changed
New loading screen
1.2 03/04/2015
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
4) The developer checked some boxes so achievements and leader boards show up
---------------------------
1.1.3 Changes
---------------------------
1) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
---------------------------
1.1.5 Changes
---------------------------
1) New Settings "Auto Save", "Continuous Play" & "Admin Zoom"
2) Cloud Sync your Statistics
3) Admin has shadow
4) Updated setting icons with Red/Green status indicators
5) Pause/Finish screen has been upgraded
6) Fixed a path finding bug
7) Currency is converted to valor when it overflows
8) Faster saves
1.1.5 05/06/2013
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
4) The developer checked some boxes so achievements and leader boards show up
---------------------------
1.1.3 Changes
---------------------------
1) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
1.1.3 12/13/2012
---------------------------
1.1.0 Changes
---------------------------
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
---------------------------
1.1.1 Changes
---------------------------
1) Fixes for Posting Scores/Achievements [Thread failures]
2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
4) The developer checked some boxes so achievements and leader boards show up
1.1.1 12/01/2012
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.
Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts
Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded
Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves
We already noticed that the leader boards and achievements are missing, and will submit a new build today to address this.
1.1.0 11/21/2012
Everyone, thanks for playing, this is update #31 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
1.0.31 Changes
1) iOS 5 Fixes, moved around game asset files to reduce sync time.
2) Changed About to Credits
1.0.30 Changes
New Features:
1) New Random Wave System
2) Updated Tower Placement System
3) Updated Pause Menu
4) Updated Score Display
5) New setting, disable screen shot mode
Bug Fixes:
1) Fixed Bomb! icon active at wrong times
1.0.31 11/14/2011
Everyone, thanks for playing, this is update #30 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
New Features:
1) New Random Wave System
2) Updated Tower Placement System
3) Updated Pause Menu
4) Updated Score Display
5) New setting, disable screen shot mode
Bug Fixes:
1) Fixed Bomb! icon active at wrong times
1.0.30 05/26/2011
Everyone, thanks for playing, this is update #29 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
New Features:
1) Added in new game loading tip
Bug Fixes:
1) Fixed crash bug when using classic mode
2) Changed "Classic View" text back to "Classic"
3) Removed extra files
1.0.29 04/14/2011
Everyone, thanks for playing, this is update #28 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.
Changes:
1) Changed "Resume Game" button to have image of map and wave number
2) Added in quick splash screens to move loading initial content into its own place, there are 3 different logos, we didn't want to have the same thing pop up every time
3) Added in 12 pre-game tips to make loading or starting a new game more pleasant
4) Updated initial install with all current content
5) Added Rate Application message
Bug fixes:
1) You can now tap the cancel button when tower placement acts crazy (Requested by player)
2) Fixed issues with starting up in portrait orientation
3) Fixed some various leaks
1.0.28 04/08/2011
1) Fixed Overlay setting
2) Fixed easy reading text not working
3) Changed easy reading font to include more characters
4) Fixed issue with Classic button being active during loading
5) Update system will not re-download installed content
6) Introduced basic scripting
7) New Tower Tutorial map available through built in update feature
1.0.27 01/11/2011
1) Increased weapon damage
2) Decreased weapon charge time
3) Updated setting menu
4) Added in auto pause setting
5) Added in developer notes button
6) Added in email developer button
1.0.26 01/04/2011
1) Raised tower upgrade cap to 2
2) Added in screen item identification system
3) Changed the way weapons worked
4) Added in Gas & Nuke weapons
5) Added in toggle switch to switch from building towers and using weapons, due to limited screen space
6) Fixed stat tracking issues when starting a new game
1.0.25 12/17/2010
1.0 New Interface
1.1 Classic Interface available for smaller devices
1.2 Retina Support
2.0 Player Statistics
3.0 User Management
4.0 2 New Towers
4.1 Tower Rebalancing - Some towers will not attack flying creeps, see the official guide for more info, available from within the app
1.0.24 11/16/2010
0) New icons
1) New main menu images
2) New package based content system
3) Updated about screen
4) Download content updates from inside app
A) New content available for download
5) New creep type, the Magnet
6) Updated common waves to include magnet creep
7) Better orientation support
A) Flat surface issues resolved
8) New error detection messages related to content update system 9) Updated quick identification guide 10) New web guide
* The app will take a few seconds the first time in order to update its internal database, but it will launch faster on subsequent runs.
1.0.23 09/16/2010
1.0) Unification of lite/full look/feel
1.1) Some of the menus and options were a bit off.
2.0) Updated guides
2.1) New Image History guide
2.2) Updated Quick Information with most up to date images
3.0) Changes to settings menu
3.1) updated text for Sound description
4.0) Updated Pinch to Zoom
4.1) Pinching now zooms into the location that you pinched over, unlike the previous zoom to middle of screen action. Pinch over a creep and it will zoom to that creep.
1.0.22 04/19/2010
+HD Creeps
+Added HD version of "Green Field", still working on rest
+Minor tweaks
+Updated Guides
+General money reduction, more focus on the battle and construction of mazes
+New Sound Engine, You can listen to music and game sounds at same time
1.0.21 04/14/2010
+Updated engine to 1.0.19.1 (7 Months of updates) Now Lite & Full editions use the same underlying technologies
+Support for Larger Devices
+Updated Icons
+Updated Graphics
+New High Res Towers, still working on HD creeps
+Updated UIKit Based Menu
+Support for all screen Orientations on all Devices
+Moved image/shape loading from application launch, quicker load time
1.0.19 04/08/2010
+New interface
+New rendering engine
+New maps
+Higher wave cap
+New tower upgrade/sell method
+Multiple help guides
+New Tower (Microwave)
1.0.12 09/17/2009
Random & Story waves of creep.
Projectile redirection: Rockets, Ping & Nuke shells will find new targets under certain conditions.
Tower Balancing
Settings
-Disable sound
-Enable color map previews
-Turn off explosions
-Turn off death animations
-Turn off menu flicker & delay
-Switch databases, 2 save games
1.0.7 06/23/2009
This update from Apple will improve the functionality of this app. No new features are included.
1. Crash fixes
2. Minor updates
more Version 1.4 03/23/2016
No Details Provided The developer will be required to provide privacy details when they submit their next app update.