The table features the player as a member of a space fleet that completes missions to increase rank. Players can attain nine different ranks (listed from lowest to highest): Cadet, Ensign, Lieutenant, Captain, LT Commander, Commander, Commodore, Admiral, and Fleet Admiral. Players accept a mission by hitting "mission targets" which select which mission they will take, and by going up the "launch ramp". Each mission has a set number of things for players to do, such as hitting the "attack bumpers" (which are a set of four bumpers at the top of the table) eight times (this is the "target practice" mission). Some missions involve a number of steps which must be completed in sequence. Missions end either by being completed, or by being aborted due to running out of "fuel", as indicated by the lights in the passage that passes under the launch ramp. The "fuel" lights go out one by one at a time interval, and can be re-lit by having the ball go over them, or all at once by going up the launch ramp again. Upon completing a mission, some of the blue lights in a circle in the middle of the table turn on. When all of the lights in the blue circle turn on, the player's rank increases, and a light in the orange circle turns on.
Please give us back the space version that I paid for … keep the bumpers but don’t take away that cool space version I may have to uninstall bc I was invested i got to 12 million on it
Nostalgic, simple improvements needed to be a 5 star
sc00frend
Echoing what some have posted:Ability to turn music on/off, sound effects on/off individually would be awesome! 👏🏼 High score table: I don’t see how to even edit the default name, “Player 1”. If high scores could be saved to my iCloud, maybe even shared with or forward-able to others, that would be great too. 😁 High scores right now only last as long as the app is open, kind of like a retro Super Nintendo or Arcade game. Also, the physics are super close; but when the ball comes out of the hyperspace launcher, in Windows XP, it would bounce perfectly into the engine launch ramp without any user input, like 90% of the time. On this one, the ball typically hits the edge of the ramp walls instead. Maybe it’s a minor physics difference 🤷🏼♂️
Absolute nostalgia
Violet14152769
my literal only complaint is how small the screen is, however, it’s totally worth it for that little bit of nostalgia. The size is the only reason for the four star. Took me a hot minute to figure out how to make the little bumpers move in order to actually prevent the pinball from sliding down the center.How to playWhen you open it, on the right side of the screen, there’s an F2 an F3 and a bracket that basically supposed to be the space bar. For volume, as soon as the game opens tap F2 and it’ll start a new game and that normally turns on the volume. At least it has every time for me. F3 pauses the game. If you hold the 3rd button down that’s how you launch the pinball. tap each lower side of the screen in order for the bumpers to work to hit the pinball.
Yes, it’s the actual game
Niknakatack
Fully playable and everything plus it sounds great, however it’s kinda buggy. The score interface can overlap score/mission text if the game is exited and reentered. Also, the sound can stop playing when exiting and reopening the app too. I think with some bug fixes this could be the best pinball game on ios. Pretty sure the game also runs slower than the windows original
- Improved some sound effects for a better gameplay experience.
- Bug fixes and performance improvements.
Version 11.8
The developer, Uyen Nguyen Thi Kim, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
Uyen Nguyen Thi Kim
Size
104.9 MB
Category
Casual
Compatibility
Requires iOS 18.6 or later.
iPhone Requires iOS 18.6 or later.
Mac Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.