UFM 26 has some strong potential as a football manager game with updated rosters and a lot of strategic depth. However, there are some major drawbacks that make the experience frustrating.The biggest issue is the fitness recovery system—players regain stamina at just 1% per hour, which means it can take several days before they’re ready again unless you spend money. This ties into the second problem: heavy monetization pressures. The game is enjoyable for a handful of matches per day, but progress quickly stalls unless you buy energy packs or premium items.The training mechanics also feel tedious. Performance drops every night, so you’re constantly grinding to recover stats that just fall again the next day. On top of that, trade challenges are unnecessarily difficult without spending money, and the gameplay loop starts to feel more like a chore than a fun management experience.Visually, the game could use some upgrades. The match animations are repetitive, and not all real-world players are even available at launch, which is disappointing for fans who expect a full database. It also would be nice if the transfer market was easier to use and trade players with the system seems wonky on who you can sell because of them being on your starting 11 which doesn’t make sense.Overall, UFM 26 is a game with good ideas and potential, but the slow recovery times, paywalls, and repetitive design hold it back. Unless the developers rebalance the fitness and monetization systems, it’s hard to recommend beyond casual play.