Experience what it really takes to handle a large ship. Ship Maneuvering Simulator is built on the MMG hydrodynamic model, the same kind of model used in professional ship handling research, so every ship drifts, pivots and answers the helm the way the real thing does.
Made by a professional maritime pilot who handles large ships every day, and tuned to feel like the real thing, but built to be fun: time runs faster than real life, so you get to the challenge quickly.
CAREER MODE
• Start as Cadet and earn your stripes, rank by rank, up to Captain and Pilot
• Real ship handling missions: buoyed channels, stopping, turning, going astern, anchoring, holding position in wind and current, berthing alongside, entering a lock and leaving the quay with tugs
• Earn up to 3 stars per mission and unlock new ships
• Weekly and all-time leaderboards for every mission, so you can compete with players worldwide
8 SHIPS, EACH WITH ITS OWN CHARACTER
Cargo ship, navy supply ship, loaded and empty bulker, large container ship, cruise ship, frigate and battleship. Each has its own engine, speed and handling, from a slow loaded bulker to a 28-knot frigate.
REALISTIC HANDLING
• Propeller walk when going astern
• Drift in turns and a pivot point that moves with speed
• Rudder effect that depends on propeller wash and speed
• Bow thruster that loses power as speed builds
• Realistic stopping distances and turning circles
• Wind and current that set you off your course
• Tugs that push and pull for berthing and unberthing
FREE PLAY
Take any unlocked ship out at sea, on the river or in port. Set the wind and current yourself and practise at your own pace.
SOUND AND LOOK
An engine sound for each ship (twin engines, frigate gas turbines), bow thruster, tugs, collisions and a busy harbour.
Whether you're a seafarer, a maritime student or just love ships, see if you have what it takes to bring her alongside without a scratch.
This simulator is good, but the physics just have to be better. It also needs more ships like the Titanic or things like sail boats, speed boats, and more, and also submarines. I would like more maps like harbors, coastal locations and out sea areas. And what I mean about physics is when player boat collides into a NPC boat with explosions and all of that stuff. Improve mechanics and settings And limit the ads. But overall this game is fine, update soon if you can.
A Last Suggestion (see my previous review)
Rusty Chevrolet
I highly suggest that you read my previous review to be up to speed. Here I bring another thing to the table for my last category-and it’s interesting, too.Paddle Steamers (Specifically the side paddle layout). The reason why I suggest these is not because of their distinctive look (well, partially) but instead because their movement can be compared to that of a land tank (or anything with treads akin to a tank). For example, a tank can turn without changing its position/coordinates. So can a paddle steamer. A tank can turn efficiently while in motion. So can a paddle steamer. And as I referenced before, it’s also partially from the distinctive look of the giant, rowing paddles.That’s all. I just thought it would be an interesting and unique idea for the game. And yes, I know that my reviews are kinda long and a little unprofessional, but I’m just posting these ideas because, well, why not.
Suggestions
Chippin16
This is a great sim for piloting different types of vessels. Some suggestions to make it even better:1. Add a stern thruster: This would help tremendously when maneuvering around tight areas such as a lock, port etc 2. Tugboats for docking and departing in a port: It would help if you could call for tugboats when docking or departing in a port. You could choose if the tugs will pull or push your ship 3. Add a tugboat as one of the vessels you can operate: It would be fun to operate a tugboat and there are many things we could do with them such as towing other vessels, positioning ships in a port, pushing a barge or towing a barge4. Add a pilot boat as one of the vessels we can operate: We would be able to practice coming alongside a ship entering a port so that the harbor pilot can board the ship Great sim overall. Thanks!
Needs to be a camera control deadzone
NaughtyBuoy
Great game and realistic. However, there needs to be a deadzone around the EOT, Helm and Bow Thruster controls. Every time I go to drag the sliders I end up moving the camera
Developer Response
Hello, I'll check it out. I had no idea it was like that on some devices as on my device it works normally. Thanks for letting me know!
NEW: Chapter 3 – Restricted Waters & Traffic
• You can now become Chief Mate hen you complete the new Second Mate missions: a night entry by buoy lights, overtaking in a bending channel, meeting ships on the river, crossing situations, your first cruise ship and the final pilot run
• Other ships under way, with navigation lights
• Dawn, dusk and night missions
• View any mission's leaderboard from the career screen
• Steadier steering after counter-rudder
• Fixed rudder/engine button taps
Version 0.31
The developer, WPC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
WPC
Size
409.3 MB
Category
Simulation
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.