I’ve played a lot of these types of games over the years. They all have pay to win mechanics, but this is the first one that has pay to win with a system in place that is so anti-player and money hungry that I had to quit. There is a blessing system in the game that gives you a 51% chance to level up your blessing on an item. You have to have identical blessing levels on all of your items to get a bonus. Early on, simple enough. But when you get to season 2 and have to level up to 15 or 16 blessing, you will have to spend an insane amount of money, oftentimes getting nothing in return. You see, you have a 51% chance to be successful in upgrading 1 level. But if you fail that upgrade, you don’t lose a single level, you are dropped back down to level 8 regardless of what level you were initially on. Level 15 trying to get to 16? Well, if the RNG gods aren’t on your side you are back down to 8…and getting back to 15 will cost you. It’s an incredibly broken system that wants you to keep playing because of the sunk cost fallacy. Just don’t even start. The game is fun for a while from a graphics and community standpoint, but this is a horrible company that want’s nothing more than to drain as much money as they can before you decide to just quit out of frustration. I was an early adopter of this game and was even on server 1. My team was top 5 for a long while before we all hit the blessing wall. Fast forward a couple weeks and most high level people have jumped ship and won’t be returning to this game because of the horrible blessing system and overall money hungry approach to even the simplest of game systems. Just avoid at all costs.
Thank you for taking the time to share your experience. We understand your concerns regarding progression, monetization, and the Blessing system. Feedback from players is continuously reviewed and shared with the team.