Magic Research 2 12+

Matias Ezequiel Colotto

Designed for iPad

    • $4.69

Screenshots

Description

Experience the long-awaited sequel to Magic Research!

In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you?

* Use your arsenal of more than 120 distinct spells to make progress
* Study the Elements! Learn new ways to use Magic in your path to mastery
* Transmute (magically craft) over 250 different items to help you on your journey
* Control a team of Wizards that will cast Spells for you
* Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore
* Discover tons of secrets - many of which will change the way you play the game!
* Encounter over a hundred distinct Storylines with powerful bonuses along your journey
* Restart the game and make progress faster each time with retirement bonuses
* Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?)
* Optimized both for phones and tablet devices

You do not need to have played Magic Research in order to enjoy Magic Research 2!

What’s New

Version 1.5.1

New features and changes:

- One new Storyline and enemy
- Add cause of enemy death to Exploration log
- Add way to measure damage per second from various attacks (only on a specific fight, and only on completion of a Storyline)
- Add feature to auto-combine all items to the "More actions..." menu in Inventory
- Change icons of a few items to make it easier to distinguish between them, or to see them
- Tweak the colors of the themes for Earth and for the late-game Elements Death and Holy for better readability and function
- Tweak the icons for the Elements for consistency
- Show the Element icons in the Study screen
- Enlarge pressable area of Familiar row swap button
- Add warning to Retirement screen if a Pilgrimage is unlocked but not completed
- Do not allow selling Storyline reward items via Market Stalls
- "Ethereal" enemies no longer appear in Exploration after you finish all Ethereal Truth Storylines, unless you have the Mirror of Truth equipped
- Add option to wait until Familiar is fully healed before exploring
- Ending history will now also record total amount of Storylines available in the game at the time the ending was achieved
- Spell "Status Shield" no longer affects the effects of spells "Soak" and "Soar"
- Make spell Enchant Spell Catalysts scale logarithmically
- Furniture Spell Catalyst now also has a Max Mana penalty

Bug fixes:

- Fix Spellcraft Configs not correctly saving the last used slot
- Fix position of Spell and Events menus in RTL layouts
- Fix ghost items appearing in Inventory when removing Spellcrafts under some circumstances
- Fix Wizards being removed from rules when Wizard Chambers are disposed of, even if there are free Wizards
- Fix caching bug when evolving a Familiar
- Fix post-game Universal Challenge hints not disappearing after the constraints disappear
- Fix many strings that were not being translated
- Other minor bugfixes

Ratings and Reviews

4.6 out of 5
32 Ratings

32 Ratings

swissarmype15 ,

Phenomenal Game and Refreshing Sequel

Playing the first Magic Research was without a doubt one of my most cherished experiences in mobile gaming, if not gaming entirely. I’ve never been able to find a more balanced and engaging game of this genre. Its mechanical design is completely perfect and I can VERY confidently say that this sequel is an even more complex and rich update to the first.

It’s quite absurd to me how there are negative reviews to this BRAND NEW release. My brother, nobody is asking for insight into the developer’s grammar… if you’re concerned with “cOgNitiVe oVeRLoaD” because of “bad English” then it’s simply clear you’re just not the target audience for this game. Go get an Audible subscription if perfect grammar is your literal only concern. This is a solo developer who genuinely had no need to invest the EXTRA time to write a story line at all on top of the insane backend structure of the mechanics. Come on!!!!!

Mark H-L ,

Fantastic Sequel

A true improvement on the first, that keeps the core elements intact, while adding tons of new fun features, as well as many convenient quality of life features. The story, while simple is fun, and the writing is engaging and enjoyable.

All in all, a worthy successor to a fantastic first game, and one that shows the developer truly only puts out hits. Can’t wait to see what he puts out next!

Lame696969 ,

Overloads you in the beginning

I really like this game, but some things just aren’t making any sense right now to me in a larger picture for what this game is supposed to be so I struggle to give it 5 stars right now.

When I continue deeper into the game and don’t feel so overwhelmed by new systems I will revisit this review. The story is also pretty lackluster thus far, I wish that the text was less dialogue and descriptions and more functional.

Overall I would recommend giving at least the demo a shot. Great job developing an awesome game- just need more time to play before I could give it the 5 star.

App Privacy

The developer, Matias Ezequiel Colotto, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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