Explore 12 new warrior levels, unlock additional skills, and enjoy enhanced translations in 22 languages. Dive into the adventure now!
Survive in endless dungeons by connecting blocks to attack, defend, and heal. Dungeon Tracer is a roguelike puzzle RPG that combines strategic turn-based combat with dungeon exploration. Connect identical blocks to unleash powerful sword attacks, shield defenses, and life-saving potions. Your decisions each turn shape the outcome of battles and your survival.
■ Recommended for
- Players who enjoy puzzle RPGs and roguelikes
- Fans of turn-based strategy combat
- Those seeking offline dungeon adventures
- Gamers who love crafting new builds and strategies through replay
■ Core Gameplay
- Connect blocks to attack, defend, and heal
- Every turn's choice impacts your strategy
- Combo effects grow stronger with longer connections
- Embrace the roguelike challenge where death means starting anew
- Develop survival strategies in ever-changing scenarios
■ In-Depth Strategic Combat
Experience the blend of intuitive block connection puzzles and the tactical depth of roguelike RPGs. Your play style varies with block placements, enemy types, skill selections, and item combinations.
■ 10 Classes and 10 Races
Each class features unique skills and traits. Combine these with racial traits for diverse builds. Experiment to find your ideal strategy.
■ Diverse Skills and Builds
Mix over 40 active skills and growth elements to create your unique combat style. Each skill and item choice leads to different outcomes.
■ Special Monsters and Block Debuffs
Face 43 unique monsters, including liches, avengers, kamikazes, and assassins. Block debuffs like freeze, fire, poison, and lock can turn the tide of battle. Simply connecting blocks won't guarantee victory.
■ Fair Roguelike Challenge
A seed-based deterministic random system ensures consistent results in each run. Enjoy a challenge where strategy and judgment outweigh luck.
■ More Fun with Repeated Growth
Skill choices evolve with each level-up
Builds focus on upgrades and items
Dungeons reconfigure with each playthrough
A structure where a single mistake heightens the tension
■ Global Leaderboard
Compete with players worldwide. Test your skills against global rankings and showcase your best scores.
■ 4 Difficulty Levels
Choose from Easy, Normal, Hard, and Very Hard
Enjoyable challenges for both newcomers and veterans.
■ Premium Offline RPG
- No ads
- No in-app purchases
- Enjoy offline play
Once purchased, access all content fully.
■ Support for Multiple Languages and Cloud Save
Supports 22 languages, ensuring you can continue your adventure seamlessly across devices.
Endless dungeons await, filled with powerful monsters and strategic choices. How long can you survive? Experience the depth of puzzle roguelike RPGs in Dungeon Tracer today!
So obviously it’s fantastic to have this game in my collection again…the app that inspired it was maybe my first iPhone purchase back in the day and I love how this game works. However, after one play through I unlocked a new class. Playing that class, I got to like level 23 with tons of unlocks reported. When I went to check them out, tho, I found exactly zero unlocked. No new classes, traits, skills. I’m assuming this is a a bug, especially since unlocks have apparently been an issue in the recent past? If that bug is squashed, tho, this is easily a 5-star game….
Developer Response
Thank you very much for your valuable review.Please note that new classes can only be unlocked when playing as the Adventurer.If you experience any other issues, feel free to join our Discord channel and report the bug. We’ll be happy to help.
Too hard and not satisfying
Aligrose
The “normal” level is too difficult. I’ve played for many hours and find that as you progress on normal The enemies SIGNIFICANTLY out number everything else on board. I can see on hard and levels above but normal? And I haven’t been able to unlock anything. At the very least make it to where you can unlock new characters and weapons on easy and use those same unlocks on harder levels to get more advanced characters and items. But since the easy level doesn’t give you any unlocks (which isn’t so easy at times) then it feels like a waste of time playing. I LOVE the concept and gameplay execution. But there’s no joy when you can’t advance. (Playing normal or harder). And when you do advance you get nothing out of except a high score (Playing easy). Better yet-why not make to where every-time you play (regardless of the difficulty level) the game keeps a running accumulative score. And when you reach certain score milestones you’ll get to unlock characters and items. That way no matter how hard the game gets -you know you’ll be rewarded if you hang in there. Please do a major update and implement this idea. Then it will be a five star game.
Developer Response
Hello, and thank you for your valuable feedback.There are no plans to change the difficulty or reward system. The game is designed to offer a challenging experience, and the easy mode is intended for learning the mechanics. The reward differences across difficulties are part of the game’s design philosophy.We appreciate your feedback and will continue to explore ways to enhance the gameplay experience. Thank you for your support!
Entertaining but needs polishing
S0ulSt0rm
I’m enjoying the game, but I’ve run into some problems. When I first started playing, I leveled the assassin to 3rd level. Now that I’ve unlocked all of the classes, none of the classes I’ve tried can be leveled. The special icon that used to occasionally drop after killing a boss just stopped appearing. Second, sometimes there’s an ability attached to items, but I have no idea how to use those abilities. Lastly, the “very hard” mode seems to be over-tuned. I survive hours in a run on “hard” mode, but can’t survive long enough to even reach my first upgrade on “very hard” mode. Maybe the meta-progression will fix that problem, but I can’t test that right now.Anyway, I think you have a solid foundation here. The game will be great with some bug fixing and polishing, and has the potential to be amazing with another layer or two of depth.Thanks!
Developer Response
I'm glad you're enjoying the game! The issues with class unlocks and leveling up have been identified and will be fixed in the next version. We're also working on improving item ability usage and the balance in "Very Hard" mode. If you have more feedback, please join our Discord channel. Your bug reports and interaction with the community are greatly appreciated. Thank you!
Nice!
Lord Gek
So stoked to see somebody bring back the spirit of Dungeon Raid, but can only hope more Special monsters will be added over time!Update: Nice to hear more specials are in the works! I think my favorite aspect of the game is having to deal with multiple specials at once with their powers creating really unique situations as they interact with one another.
Developer Response
hello. First of all, thank you for playing our game and leaving your valuable review. I am also a big fan of Dungeon Raid. Through this game, I have constantly tried to give everyone who played DR 10 years ago the same fun once again. We hope that our feelings are conveyed. There are currently 32 special enemies identical to the original and 4 special enemies (without the original). We plan to add 14 types of special enemies in the future. Join our Discord to get more information and communicate with developers.https://discord.gg/Asw7DwVK
- Stability and performance improvements
- Enhanced stability for cloud save/load
- Improved server communication stability
- Other bug fixes
Version 2.5.8
The developer, sang wook Jang, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
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Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
sang wook Jang
Size
450.4 MB
Category
Puzzle
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.