Game of Sky
Build, Tame, and Dominate!
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Game of Sky is a brand-new strategy game with a sky island theme. In this enchanting sky world, you can dispatch a fleet of airships to navigate the skies, travel between floating islands, gather resources, oversee the labor of residents, and construct your very own city in the sky. You can also capture and tame colossal flying dragon beasts that soar through the sky, joining forces with your sky army to conquer the battlefield and make your name resound throughout the heavens.
Game Features
*Unique Sky Island theme
Expand the island territory in the vast sky, command your fleet to engage in real-time aerial battles, showcasing your tactical prowess by defeating your enemy.
*Explore Uncharted Islands & Expand Your Territory
Discover the uncharted islands concealed beneath the clouds, unravel the enigmas left behind by the ancient forebears, decipher the mechanisms, and claim these isles as your territory.
*Befriend Domestic Pets & Colossal Sky Beasts
Capture magnificent flying beasts, tame them as your loyal battle companions, and nurture their abilities to unleash their full potential.
*Customize Your Airship into an Exclusive Vehicle
A variety of different models of airships, equipped with diverse weapons, are available for you to freely customize.
*Establish Alliances & Engage in Global Conflicts
Forge powerful alliances with players from across the globe, uniting your strengths to engage in epic battles. Collaborate, share resources, and collectively advance towards victory.
*Unlock New Troops & Develop Aerospace Technology
Unlock a multitude of troop types and develop various branches of technology to tailor your army and tactics to suit your strategic demands.
Discord:https://discord.gg/j3AUmWDeKN
===Subscription Details===
● Monthly subscription period
- Healing Guardian Subscription(US$4.99/month): Subscribe to receive l month of Healing Guardian,during which you can claim daily Healing Speed Up rewards.
Please note:
● Payment will be charged to iTunes Account at confirmation of purchase
● Subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period
● Account will be charged for renewal within 24 hours prior to the end of the current period, and identify the cost of the renewal
● Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase
Terms of Service: https://www.igg.com/member/agreement.php
more It is better than the old one,but still have some problems,looking forward to the next update
It is better than the old one,but still have some problems,looking forward to the next update
When I first started playing got addicted so fast. Lots to do and the wars between alliances were great. Since then they updated several times and changed it to the point where many people got fed up and quit. Even the players who spent a lot of money couldn’t take it anymore and left. Now the last update a couple of days ago did really squashed the game. We can’t even do dailies without losing in 10 minutes the troops we spent 20 hrs to train. The change wasn’t even included in the update notes they just dropped it on us without a word then refused to answer tickets and requests to see if it was a glitch. We are still waiting after almost 2 days but still no answer. One guy got word salad from a ticket that said absolutely nothing clear. It is a PTW game but it was a joy to play until now. The player base has crashed and it will be on its last breath soon.Brand new edit: oh boy did they screw me good. So..,they had a log in issue (which after 4 days just ended) during this period somehow both of my accounts were deleted by them. I repeatedly asked for help from every tier of IGG top to bottom. They did NOTHING to help me restore my accounts. I spent alot of money and time on this game and they didn’t even try to help me get my 2 accounts back. I wasn’t the only one. Others lost their accounts during this time. They also tried to overbill me pearls that are used for advancing my characters. I have screenshot it so they can’t deny it. The game is great I love it but support is total garbage from hair to toenail they are useless
Developer Response We'd like to apologize for your bad experience with us. You can contact us on Live Support to help. We seek your understanding in this matter and will do our best to improve our services in the future.
When I first started playing got addicted so fast. Lots to do and the wars between alliances were great. Since then they updated several times and changed it to the point where many people got fed up and quit. Even the players who spent a lot of money couldn’t take it anymore and left. Now the last update a couple of days ago did really squashed the game. We can’t even do dailies without losing in 10 minutes the troops we spent 20 hrs to train. The change wasn’t even included in the update notes they just dropped it on us without a word then refused to answer tickets and requests to see if it was a glitch. We are still waiting after almost 2 days but still no answer. One guy got word salad from a ticket that said absolutely nothing clear. It is a PTW game but it was a joy to play until now. The player base has crashed and it will be on its last breath soon.Brand new edit: oh boy did they screw me good. So..,they had a log in issue (which after 4 days just ended) during this period somehow both of my accounts were deleted by them. I repeatedly asked for help from every tier of IGG top to bottom. They did NOTHING to help me restore my accounts. I spent alot of money and time on this game and they didn’t even try to help me get my 2 accounts back. I wasn’t the only one. Others lost their accounts during this time. They also tried to overbill me pearls that are used for advancing my characters. I have screenshot it so they can’t deny it. The game is great I love it but support is total garbage from hair to toenail they are useless
We'd like to apologize for your bad experience with us. You can contact us on Live Support to help. We seek your understanding in this matter and will do our best to improve our services in the future.
Where to start. They completely changed just about everything about the game, and reset all the players to 0 progress. This done with zero prior notification. The main story? Completely different. The heroes? All removed and replaced by short, mediocre baby-looking characters. One of whose weapons seems to be just a regular garden spade. The progression is also different. As for the general graphics, most of the icons are outlined by a thin black line, which just doesn't look good. Progression was redone. The game overall now appears to be focused on appealing to small children, who I strongly doubt would be interested in this kind of game. Don't get this game, any progression you make is liable to be completely erased whenever the developer feels like it. As they have just done, they also might just decide to redo everything about the game whenever they want.
Developer Response Dear lord, we have made a brand new update. Please update to the new version, start a new journey. Hopen you will enjoy the game.
Where to start. They completely changed just about everything about the game, and reset all the players to 0 progress. This done with zero prior notification. The main story? Completely different. The heroes? All removed and replaced by short, mediocre baby-looking characters. One of whose weapons seems to be just a regular garden spade. The progression is also different. As for the general graphics, most of the icons are outlined by a thin black line, which just doesn't look good. Progression was redone. The game overall now appears to be focused on appealing to small children, who I strongly doubt would be interested in this kind of game. Don't get this game, any progression you make is liable to be completely erased whenever the developer feels like it. As they have just done, they also might just decide to redo everything about the game whenever they want.
Dear lord, we have made a brand new update. Please update to the new version, start a new journey. Hopen you will enjoy the game.
Amazing game definitely would love more updates but obviously a lot more to come and can’t wait!
Amazing game definitely would love more updates but obviously a lot more to come and can’t wait!
[New Features]
- Added the Cloudsea Brawl game mode to the early-game story tutorial.
- Added auto-upgrade functionality for buildings and technologies.
- Adjusted Rebel Invasion to Hero placement mode.
- Added Flame Tower and Frost Tower options to Inner City Defense Towers, effective during Rebel Invasion.
- Added a chain lightning attack to the Main City, effective during Rebel Invasion.
- Added an Exchange Store to Border Storm, with improved detail displays for Border Ancient Coins and related items.
- Added evacuation points to Border Storm, along with adjustments to poison zone phases and refresh rules.
- Added pinned Alliance Notices to the top of the chat interface.
[Optimizations & Adjustments]
- Adjusted Border Storm Main Tasks with optimized task switching and display; added a Warehouse capacity check before claiming rewards.
- Optimized the layout and upgrade status display of the Border Storm Research Center, prioritizing newly unlocked technology effects.
- Optimized the position and display of the Border Storm mini-map and poison zone countdown.
- Retained quick-select status in the Border Storm Bag and Equipment interface; added a green arrow prompt for higher-Power Equipment, and refined Replace Equipment button text.
- Optimized prompts for finding Equipment and Bag expansion items in Border Storm.
- Added a gameplay tutorial upon entering the Border Storm battlefield for the first time; refined Stamina display, button states, and action prompts before the battlefield opens.
- Optimized Border Storm supply drop smoke, soldier and attribute gain pop-ups, and battlefield audio effects; toned down visual effects for Equipment that lost all durability.
- Optimized the Adventure Expedition victory screen.
- Optimized shield HP bar visuals in Adventure Expedition, refining status effects like Stun and Slow.
- Changed the Scout Post "Repel Rebel" tasks to spawn player-exclusive monsters.
- Optimized the VIP interface and VIP point acquisition pop-ups.
- Displayed select packs in a single-column pop-up layout and adjusted the button for free tiers to green.
- Added a confirmation prompt when using Diamonds to refresh in the Caravan Escort event.
- Refined the close prompt on the Caravan Escort settlement interface.
- Prioritized displaying task tabs with red dot notifications when opening "Embarking on an Adventure".
- Remade the boss models for the Island Hunt gameplay.
- Remade the models for World buildings.
- Optimized the red dot notifications for Territory Battle reports to reduce redundant alerts on the main interface.
- Optimized the Advanced Recruit animation.
- Optimized victory and defeat battle settlement presentations.
[Bug Fixes]
- Fixed an issue where certain Hero skills failed to take effect properly in Tower Defense attack.
- Fixed an issue in Tower Defense attack where deploying Troops at certain locations caused them to get stuck.
- Fixed an issue where rapidly tapping could cause the tutorial to skip incorrectly.
- Fixed an issue where a Troop's displayed location differed from its actual location during high-speed marching.
3.10.0 2d ago
Fixed some bugs that affected user experience
3.9.5 Sep 24
[New Features]
Added an online rewards event. Stay online for the specified amount of time to claim rewards.
[Optimizations/Adjustments]
Reworked part of the tutorial storyline to improve the early-game narrative experience.
Adjusted early chapter tasks to streamline the task flow.
Optimized the Alliance Technology auto-research feature. Auto-research is now enabled by default after creating an Alliance.
3.9.4 Sep 20
Fixed some bugs that affected user experience
3.9.3 Aug 27
[New Features]
Added new gameplay mode, Border Storm.
Added the Fast Challenge feature to Hideout Raid.
Added an exclusive entrance building for Territory Battle.
Added the Clear All Territory Layout feature to Territory Battle.
Added the Battle report sharing feature to Territory Battle.
Added the Territory Layout sharing feature to Territory Battle.
Added rewards for leveling up Scout Post.
Added a feature to exchange surplus event items for Yugoza's Challenge.
Added scaffolding animation effects for building upgrades.
Updated a batch of World Monsters and their corresponding designs
Reworked Great World layout
[Optimizations/Adjustments]
The Scout Post's Complete All Tasks feature will be unlocked for free when Wind Castle reaches Level 18.
Restored the quick skip feature for combat-type Scout Post Tasks.
Optimized the display of rebel information and rewards in Shadow Hunt.
When a Rebel Leader appears in Shadow Hunt, you can quickly locate their position from the event entrance.
Optimized the display of gathered resource types in World march queues.
When abandoning a neutral city in the World, the Alliance will receive a notification mail.
Optimized icon display at different zoom levels in the World.
Optimized how battle report information is displayed. Some battle reports now include coordinate information for both sides in the battle.
Adjusted the display rules for enemy Power in Hideout Raid.
Optimized the Siege of the Plunderer gameplay entrance to separately display the event start countdown and the Wind Castle level requirement.
Added a display for today's used attack attempts on the Siege of the Plunderer screen.
Optimized the display of resource information before and during battles in Adventure Expedition.
Optimized the display of Hero Duel challenge attempts and recovery time.
Optimized the red dot notification for remaining attempts on the Hero Duel challenge button.
Optimized the display effects of the successful Hero advancement screen.
Optimized Hero swapping. When the conditions are met, swaps can be made directly from the Hero List.
When there are insufficient Hero Fragments, players can now directly open the Ways to obtain page for the corresponding fragments.
After a Hero Skill is fully upgraded, the next upgradable skill will be automatically selected.
Optimized the Hero Lore entrance so that the tab with unclaimed rewards opens first.
Added Skill type descriptions to the Hero Skill interface, distinguishing Exploration Skills, Air Combat Skills, and City Development Skills.
Optimized the Hero Equipment enhancement interface so that Mithril materials are no longer displayed when there is no Mithril.
Optimized the locked state and condition prompts when Ark of Navigation is not unlocked.
Optimized preview rules for unobtained Heroes, showing full-star, max-level information by default.
Added City attribute bonus display to the Alliance Territory interface.
Optimized the display of the number of Diamond Donation attempts in Alliance Technology.
Added an empty-state description when the Alliance Log has no content.
Optimized the use quantity for Self-select Chests so that 1 Chest is selected by default when opening
Hides the Use and Use all buttons when there are insufficient Speed Up items.
Added Previous and Next buttons to the Mail details screen.
Optimized the VIP Exclusive Pack reward viewing feature. Can now tap the Pack area to view the complete reward contents.
Optimized push notification time periods to reduce notifications during inappropriate times.
Optimized the effects of some in-game models.
Optimized some item and feature icons.
Optimized the effects of some game interfaces.
3.9.2 Aug 25
[New Features]
Added new gameplay mode, Border Storm.
Added the Fast Challenge feature to Hideout Raid.
Added an exclusive entrance building for Territory Battle.
Added the Clear All Territory Layout feature to Territory Battle.
Added the Battle report sharing feature to Territory Battle.
Added the Territory Layout sharing feature to Territory Battle.
Added rewards for leveling up Scout Post.
Added a feature to exchange surplus event items for Yugoza's Challenge.
Added scaffolding animation effects for building upgrades.
Updated a batch of World Monsters and their corresponding designs
Reworked Great World layout
[Optimizations/Adjustments]
The Scout Post's Complete All Tasks feature will be unlocked for free when Wind Castle reaches Level 18.
Restored the quick skip feature for combat-type Scout Post Tasks.
Optimized the display of rebel information and rewards in Shadow Hunt.
When a Rebel Leader appears in Shadow Hunt, you can quickly locate their position from the event entrance.
Optimized the display of gathered resource types in World march queues.
When abandoning a neutral city in the World, the Alliance will receive a notification mail.
Optimized icon display at different zoom levels in the World.
Optimized how battle report information is displayed. Some battle reports now include coordinate information for both sides in the battle.
Adjusted the display rules for enemy Power in Hideout Raid.
Optimized the Siege of the Plunderer gameplay entrance to separately display the event start countdown and the Wind Castle level requirement.
Added a display for today's used attack attempts on the Siege of the Plunderer screen.
Optimized the display of resource information before and during battles in Adventure Expedition.
Optimized the display of Hero Duel challenge attempts and recovery time.
Optimized the red dot notification for remaining attempts on the Hero Duel challenge button.
Optimized the display effects of the successful Hero advancement screen.
Optimized Hero swapping. When the conditions are met, swaps can be made directly from the Hero List.
When there are insufficient Hero Fragments, players can now directly open the Ways to obtain page for the corresponding fragments.
After a Hero Skill is fully upgraded, the next upgradable skill will be automatically selected.
Optimized the Hero Lore entrance so that the tab with unclaimed rewards opens first.
Added Skill type descriptions to the Hero Skill interface, distinguishing Exploration Skills, Air Combat Skills, and City Development Skills.
Optimized the Hero Equipment enhancement interface so that Mithril materials are no longer displayed when there is no Mithril.
Optimized the locked state and condition prompts when Ark of Navigation is not unlocked.
Optimized preview rules for unobtained Heroes, showing full-star, max-level information by default.
Added City attribute bonus display to the Alliance Territory interface.
Optimized the display of the number of Diamond Donation attempts in Alliance Technology.
Added an empty-state description when the Alliance Log has no content.
Optimized the use quantity for Self-select Chests so that 1 Chest is selected by default when opening
Hides the Use and Use all buttons when there are insufficient Speed Up items.
Added Previous and Next buttons to the Mail details screen.
Optimized the VIP Exclusive Pack reward viewing feature. Can now tap the Pack area to view the complete reward contents.
Optimized push notification time periods to reduce notifications during inappropriate times.
Optimized the effects of some in-game models.
Optimized some item and feature icons.
Optimized the effects of some game interfaces.
3.9.1 Aug 21
[New Features]
Added new gameplay mode, Border Storm.
Added the Fast Challenge feature to Hideout Raid.
Added an exclusive entrance building for Territory Battle.
Added the Clear All Territory Layout feature to Territory Battle.
Added the Battle report sharing feature to Territory Battle.
Added the Territory Layout sharing feature to Territory Battle.
Added rewards for leveling up Scout Post.
Added a feature to exchange surplus event items for Yugoza's Challenge.
Added scaffolding animation effects for building upgrades.
Updated a batch of World Monsters and their corresponding designs
Reworked Great World layout
[Optimizations/Adjustments]
The Scout Post's Complete All Tasks feature will be unlocked for free when Wind Castle reaches Level 18.
Restored the quick skip feature for combat-type Scout Post Tasks.
Optimized the display of rebel information and rewards in Shadow Hunt.
When a Rebel Leader appears in Shadow Hunt, you can quickly locate their position from the event entrance.
Optimized the display of gathered resource types in World march queues.
When abandoning a neutral city in the World, the Alliance will receive a notification mail.
Optimized icon display at different zoom levels in the World.
Optimized how battle report information is displayed. Some battle reports now include coordinate information for both sides in the battle.
Adjusted the display rules for enemy Power in Hideout Raid.
Optimized the Siege of the Plunderer gameplay entrance to separately display the event start countdown and the Wind Castle level requirement.
Added a display for today's used attack attempts on the Siege of the Plunderer screen.
Optimized the display of resource information before and during battles in Adventure Expedition.
Optimized the display of Hero Duel challenge attempts and recovery time.
Optimized the red dot notification for remaining attempts on the Hero Duel challenge button.
Optimized the display effects of the successful Hero advancement screen.
Optimized Hero swapping. When the conditions are met, swaps can be made directly from the Hero List.
When there are insufficient Hero Fragments, players can now directly open the Ways to obtain page for the corresponding fragments.
After a Hero Skill is fully upgraded, the next upgradable skill will be automatically selected.
Optimized the Hero Lore entrance so that the tab with unclaimed rewards opens first.
Added Skill type descriptions to the Hero Skill interface, distinguishing Exploration Skills, Air Combat Skills, and City Development Skills.
Optimized the Hero Equipment enhancement interface so that Mithril materials are no longer displayed when there is no Mithril.
Optimized the locked state and condition prompts when Ark of Navigation is not unlocked.
Optimized preview rules for unobtained Heroes, showing full-star, max-level information by default.
Added City attribute bonus display to the Alliance Territory interface.
Optimized the display of the number of Diamond Donation attempts in Alliance Technology.
Added an empty-state description when the Alliance Log has no content.
Optimized the use quantity for Self-select Chests so that 1 Chest is selected by default when opening
Hides the Use and Use all buttons when there are insufficient Speed Up items.
Added Previous and Next buttons to the Mail details screen.
Optimized the VIP Exclusive Pack reward viewing feature. Can now tap the Pack area to view the complete reward contents.
Optimized push notification time periods to reduce notifications during inappropriate times.
Optimized the effects of some in-game models.
Optimized some item and feature icons.
Optimized the effects of some game interfaces.
3.9.0 Aug 21
[Bug Fixes/Optimizations]
#Optimized the issue where troops could be accidentally deployed when zooming the screen in Territory Battle
#Fixed the issue where troops could not be deployed in the area directly above stages 111-120 in Adventure Expedition
#Fixed the issue where Territory Battle building attributes did not increase according to level changes
#Fixed the issue of lingering effects on the Territory Battle Battle Record button
#Fixed the issue where some Territory Battle combat effects played abnormally
#Fixed the issue where ATK trajectories were abnormal in some cases in Territory Battle
#Fixed the issue where the expedition status was abnormal in some cases on the World expedition screen
#Fixed the issue where refreshing opponents was abnormal in some cases in Hero Duel
#Fixed the issue where the mandatory update panel could be skipped under special circumstances to enter the game directly.
#Fixed some text overflow and error issues
3.8.8 Jul 30
[Bug Fixes/Optimizations]
#Optimized the issue where troops could be accidentally deployed when zooming the screen in Territory Battle
#Fixed the issue where troops could not be deployed in the area directly above stages 111-120 in Adventure Expedition
#Fixed the issue where Territory Battle building attributes did not increase according to level changes
#Fixed the issue of lingering effects on the Territory Battle Battle Record button
#Fixed the issue where some Territory Battle combat effects played abnormally
#Fixed the issue where ATK trajectories were abnormal in some cases in Territory Battle
#Fixed the issue where the expedition status was abnormal in some cases on the World expedition screen
#Fixed the issue where refreshing opponents was abnormal in some cases in Hero Duel
#Fixed the issue where the mandatory update panel could be skipped under special circumstances to enter the game directly.
#Fixed some text overflow and error issues
3.8.7 Jul 28
[New Features]
#Added Alliance Technology auto-research. Members with the required permissions can set research priority.
#Added the feature to recruit Heroes multiple times in succession.
#Residents can now join Adventure Expedition and Territory Battle.
#Added the feature to refresh opponents in Territory Battle.
[Optimizations / Adjustments]
#Adjusted the early tutorial flow and some chapter tasks.
#Adjusted the restricted placement rules for buildings in Territory Battle. Restricted areas will now change based on building placement.
#Adjusted the unlock conditions for the Upgrade All feature for buildings. It now unlocks once the Wind Castle reaches Level 7.
#Adjusted the start time for the Siege of the Plunderer event. It can now open on the first day.
#Optimized the position of the locked item status by moving the lock icon to the top-right corner of the item.
#Added a shortcut to the Wind Castle interface when a Hero cannot be upgraded due to insufficient Wind Castle level.
#Optimized the Hero formation interface for Adventure Expedition and Territory Battle by adding Hero upgrade prompts.
#Optimized prompts when Heroes can no longer be placed in Adventure Expedition and Territory Battle.
#Added a shortcut to the Wind Castle interface when progress in Adventure Expedition is restricted due to insufficient Wind Castle level.
[Bug Fixes]
#Fixed an issue where Alliance Gifts could be sent repeatedly from Alliance Red Packets after a player upgraded their Main City.
#Fixed an issue where a data error prompt could appear after making Alliance donations.
#Fixed an issue where closing the Alliance donation screen during network latency could cause an error.
#Fixed an issue where previous Alliance vote announcements remained in the chat channel after switching Alliances.
#Fixed an issue where defending Heroes could freeze mid-action during Territory Battle.
#Fixed an issue where Territory Battle battle reports failed to display shared Navigation Level effects.
#Fixed an error caused by inconsistent Ark of Navigation bonus level checks during Territory Battle.
#Fixed an issue where inspecting layouts on the Territory Battle Ranking List caused display errors upon returning.
#Fixed an issue where using Speed Ups while reinforcing neutral Cities in the World failed to refresh the ally reinforcement icon timer.
#Fixed an issue on select devices where Hero background visuals displayed improperly.
#Fixed a visual model glitch when navigating from World formations to the Main Castle upgrade interface.
#Fixed an issue where Equipment selected during Tempering could carry incorrect item info over into the Equipment Forging interface.
#Fixed an issue where Pet shadows disappeared when flying over certain building areas.
#Fixed an issue where Pet shadow sizes rendered incorrectly across different pet body sizes.
#Fixed an issue where switching promotion menus across different Training Camps after completing recruitment could cause a state error.
#Fixed an issue in the Troop Overview where promoted soldiers remained on display even when their count reached 0.
#Fixed an issue where Daily Task progress bars and reward chest icons were misaligned.
#Fixed an issue where ""Target Not Found"" was displayed when jumping to the Grain gathering daily task.
#Fixed an issue where enemy icons displayed incorrectly in Scout Post Monster Den battle reports.
#Fixed an issue where refreshing Scout Post tasks caused stored task counts to increase abnormally.
#Fixed an issue where the ""Siege of the Plunderer"" event might fail to spawn properly following server updates.
#Fixed an issue in the Crazy Kitchen Pass rewards where unlocked item icons were not displayed correctly.
#Fixed an issue where spring tiles could not be selected while using the Magic Dice during Ruins Adventure.
#Fixed an issue in Sky Fishing where switching tabs after unlocking a new reward tier caused abnormal sweep-light effects.
3.8.6 Jul 23
[Optimizations/Adjustments]
#Optimized Outpost Task reward collection feature. Players can now claim all rewards for completed tasks with a single tap.
[Bug Fixes]
#Fixed an issue where Troops failed to fully withdraw after a failed occupation of a neutral City in the World.
#Fixed an issue where reinforcing Troops in the World were misidentified as attackers, mistakenly triggering a Red Alert.
#Fixed an issue causing abnormal ally/enemy detection when reinforcing a city after occupying it in the World.
#Fixed an issue where trial Heroes were included in the recommended Heroes list for Territory Battle.
#Fixed an issue where enemy Hero Power was calculated incorrectly on the Territory Battle matchmaking screen.
#Fixed an issue where adding a new Hero Base in Territory Battle could cause Heroes to deploy automatically.
#Fixed an issue where using a Blueprint in Territory Battle could cause abnormal Wall states and prevent replacement.
#Fixed an issue where the Counterattack button still appeared on defense battle reports that had already been counterattacked in Territory Battle.
#Fixed an issue where the battle report status failed to update immediately after completing a counterattack in Territory Battle.
#Fixed an issue that prevented the "upgrade building 1 time" Daily Task from being completed.
#Fixed an issue where Seven-day Sign In rewards appeared illuminated but could not be claimed.
#Fixed an issue where the recommended tech status in the Academy failed to refresh immediately.
#Fixed a display issue where Hero backgrounds and models appeared abnormally after jumping between different events.
#Fixed an issue where Pet Auto Refine could not be used.
#Fixed an issue where an error message would pop up on the screen after successfully capturing a Pet.
#Fixed a display issue where red dots appeared abnormally after switching tabs in the Quick Navigation.
#Fixed a display issue where the last tab of the Fortress Contest rules could not be fully displayed.
#Fixed an issue causing abnormal time calculations for Alliance Help.
#Fixed an issue where Alliance Gift pack names were not displayed correctly in Alliance Gifts.
#Fixed a display issue where custom player avatars appeared abnormally.
#Fixed an issue where enemy Hero models were not displaying in Adventure Expedition.
#Fixed an issue in Airship Racing training races where results showed identical times.
#Fixed an issue where the Share button for the Siege of the Plunderer could not be sent to Private Chat.
#Fixed a display issue where EXP was displayed abnormally after reforging Hero Equipment.
#Fixed an issue on certain Android devices where Soldiers' status refreshed abnormally during Scout Post Tasks.
#Fixed an issue where a battle error could occur when challenging Adventure Expedition multiple times.
#Fixed an issue where the Hideout Raid Ranking List failed to display.
#Fixed a display issue where the background of the Rise of Glory event main page appeared abnormally.
#Fixed an issue where opening the Lord Information screen in poor network conditions could cause a black background.
#Fixed several text, translation, and UI display issues.
3.8.5 Jul 14
#Fixed an issue where some text was displayed outside the frame.
#Fixed an issue in the Hero star upgrade interface where the increment value was incorrectly displayed as a negative number.
#Fixed an issue where the matching cost was incorrectly displayed as 0 under certain circumstances during Territory Battle matching.
#Fixed an issue in the Rebel Invasion tower defense where dragging did not trigger monsters to refresh.
3.8.4 Jul 4
#Fixed an issue where some text was displayed outside the frame.
#Fixed an issue in the Hero star upgrade interface where the increment value was incorrectly displayed as a negative number.
#Fixed an issue where the matching cost was incorrectly displayed as 0 under certain circumstances during Territory Battle matching.
#Fixed an issue in the Rebel Invasion tower defense where dragging did not trigger monsters to refresh.
3.8.3 Jul 1
#Fixed an issue in Territory Battle where walls would not appear when saving a custom Blueprint.
#Fixed an issue in Territory Battle where tapping on an opponent to match would not take you to the pre-battle preparation screen.
#Fixed an issue where skipping the Recruit animation would also skip the reward display.
#Fixed an issue with the red dot notification in the Crazy Kitchen event.
#Fixed an issue where the guide hand would not appear when tapping the Upgrade button before meeting the building upgrade requirements.
#Fixed an issue in Siege of the Plunderer where damage would incorrectly display as 0.
#Fixed an issue where the shadows of some resources would flicker unexpectedly.
3.8.2 Jul 1
[New Gameplay and Events]
#Added the "Territory Battle" gameplay, allowing players to fight over Territory
#Added the World Boss event “Siege of the Plunderer”
#Added the “Ruins Adventure” event
#Added the “Flexi Weekly Pass” event
#Reworked the “Alliance Set Sail” event
#Reworked some Hero Skills to adapt to tower defense gameplay
[Chat and Social]
#Optimized the Chat interface, adding a secondary tab for the Alliance channel and Chat settings
#After joining an Alliance, the Alliance Chat channel will include a greeting experience
[Alliance-Related Optimizations]
#Optimized Alliance recommendation logic; the system will prioritize recommending Alliances that players can join
#Optimized the sorting rules for the recommended Alliance List
#Optimized the display of the Alliance target task list and red-dot notification logic
#Alliance Red Packet optimization: adjusted Red Packet display content, added a daily claim limit, and supported automatic thanks after claiming
#Alliance Red Packet now also supports sending Red Packets after initiating Rallies a certain number of times
#Added a Monument shortcut to Alliance building construction conditions
#Optimized the display order of sign-up requirements and rewards for Alliance Caravan
[World and Combat Experience]
#Optimized the reward-claiming experience in the World
#Optimized the spacing between player Main Cities in the World
#Optimized the experience when marching toward certain targets
#Optimized the operation experience on the expedition interface
#Optimized the selectable time options for Rallies
#Optimized the Rally invitation list; players who have already joined the current Rally will no longer appear in the invitation list
#Optimized the calculation formula for Rally Team capacity
#When World PVE battles fail, some gameplay will refund consumed Stamina
#Optimized the sorting of the Caravan Escort Assistance list; members who can be invited will be displayed first
[Event and Interface Optimizations]
#Optimized the mechanics and reward display for first purchase and accumulated purchase events
#Optimized event interfaces such as Daily Pack, Voyage Fund, Monthly Card, and Weekly Pass
#Monthly Card/Weekly Pass supports reissuing unclaimed login rewards
#Optimized the interface of Escort Mission and related World experience
#Optimized Airship Racing: added beginner Training Grounds
#Optimized the Rise of Glory event interface
#Optimized the 7-day Sign In shortcut icon
#Optimized the Outfit attribute bonus interface
#Optimized item acquisition sources and the "Get More" feature. When items are insufficient, more suitable ways to obtain them will now be shown based on your current progress, with clearer options and shortcuts supported
[Inner City and Development Experience]
#Added a switch button in the Troop Training Camp, supporting switching between different Training Camps
#Optimized building animations and building status presentation
#Optimized the Conveyor Belt, goods, and worker animation performance in the processing plant
#Optimized the unlock screen for the second construction queue
#Optimized the tap response area in the Kitchen menu
#Optimized production refresh when assigning or removing residents
#Added a "Healing" status icon to the main screen while healing wounded soldiers
#Added an Upgrade All feature for required furniture in Processing Plant/Canteen/Inn-type buildings
#Improved Troop type visuals; troop types will now have more distinct appearances at different level tiers
[Novice & Story Presentation]
#Optimized certain story sequences and tutorial guidance
#Added a large number of new feature guides
[Adventure & Stage Presentation]
#Reworked many Adventure Expedition stages
#Added trap buildings in Adventure Expedition
#Added support for additional combat mechanics in City defense battles
#Optimized the City defense countdown display
#Optimized item acquisition tips on the defeat screen, making it clearer how to increase Power or replenish resources
3.8.1 Jun 30
[New Gameplay and Events]
#Added the "Territory Battle" gameplay, allowing players to fight over Territory
#Added the World Boss event “Siege of the Plunderer”
#Added the “Ruins Adventure” event
#Added the “Flexi Weekly Pass” event
#Reworked the “Alliance Set Sail” event
#Reworked some Hero Skills to adapt to tower defense gameplay
[Chat and Social]
#Optimized the Chat interface, adding a secondary tab for the Alliance channel and Chat settings
#After joining an Alliance, the Alliance Chat channel will include a greeting experience
[Alliance-Related Optimizations]
#Optimized Alliance recommendation logic; the system will prioritize recommending Alliances that players can join
#Optimized the sorting rules for the recommended Alliance List
#Optimized the display of the Alliance target task list and red-dot notification logic
#Alliance Red Packet optimization: adjusted Red Packet display content, added a daily claim limit, and supported automatic thanks after claiming
#Alliance Red Packet now also supports sending Red Packets after initiating Rallies a certain number of times
#Added a Monument shortcut to Alliance building construction conditions
#Optimized the display order of sign-up requirements and rewards for Alliance Caravan
[World and Combat Experience]
#Optimized the reward-claiming experience in the World
#Optimized the spacing between player Main Cities in the World
#Optimized the experience when marching toward certain targets
#Optimized the operation experience on the expedition interface
#Optimized the selectable time options for Rallies
#Optimized the Rally invitation list; players who have already joined the current Rally will no longer appear in the invitation list
#Optimized the calculation formula for Rally Team capacity
#When World PVE battles fail, some gameplay will refund consumed Stamina
#Optimized the sorting of the Caravan Escort Assistance list; members who can be invited will be displayed first
[Event and Interface Optimizations]
#Optimized the mechanics and reward display for first purchase and accumulated purchase events
#Optimized event interfaces such as Daily Pack, Voyage Fund, Monthly Card, and Weekly Pass
#Monthly Card/Weekly Pass supports reissuing unclaimed login rewards
#Optimized the interface of Escort Mission and related World experience
#Optimized Airship Racing: added beginner Training Grounds
#Optimized the Rise of Glory event interface
#Optimized the 7-day Sign In shortcut icon
#Optimized the Outfit attribute bonus interface
#Optimized item acquisition sources and the "Get More" feature. When items are insufficient, more suitable ways to obtain them will now be shown based on your current progress, with clearer options and shortcuts supported
[Inner City and Development Experience]
#Added a switch button in the Troop Training Camp, supporting switching between different Training Camps
#Optimized building animations and building status presentation
#Optimized the Conveyor Belt, goods, and worker animation performance in the processing plant
#Optimized the unlock screen for the second construction queue
#Optimized the tap response area in the Kitchen menu
#Optimized production refresh when assigning or removing residents
#Added a "Healing" status icon to the main screen while healing wounded soldiers
#Added an Upgrade All feature for required furniture in Processing Plant/Canteen/Inn-type buildings
#Improved Troop type visuals; troop types will now have more distinct appearances at different level tiers
[Novice & Story Presentation]
#Optimized certain story sequences and tutorial guidance
#Added a large number of new feature guides
[Adventure & Stage Presentation]
#Reworked many Adventure Expedition stages
#Added trap buildings in Adventure Expedition
#Added support for additional combat mechanics in City defense battles
#Optimized the City defense countdown display
#Optimized item acquisition tips on the defeat screen, making it clearer how to increase Power or replenish resources
3.8.0 Jun 29
#Optimized the path for Hero upgrade after a battle defeat, it now leads directly to the Hero List.
#The Alliance system is now unlocked after building the Alliance Center.
#The Chat is now unlocked when the Wind Castle reaches Lv 6.
#Optimized task entry logic on the main interface. Main Tasks will be displayed after completing Chapter Tasks.
#Optimized task interface logic. The tab with rewards available will now open by default.
#Optimized task display rules. All tasks with claimable rewards will be prioritized on the main interface.
#Increased the number of Alliance Help requests allowed and the duration of Help available.
#Increased the initial Rally Troop capacity.
#The Mystery Store is now unlocked at Wind Castle Lv 12.
#The Expedition Store is now unlocked at Wind Castle Lv 14.
#Improved the rewards in Alliance Loot Chests after a successful Yugoza challenge.
#Adjusted the start time of Rebel Invasion.
#Adjusted the upgrade requirements for certain Wind Castle levels.
#Increased login rewards for newly created characters.
#Reduced the Severely Injured rate of defending Troops in the Rebel Invasion event to 1%.
#Increased the capacity of Healing Centers across all upgrade levels.
#The Alliance voting feature is now unlocked at Alliance Lv 3.
#The 2x Battle Speed feature is now available after clearing Adventure Expedition Stage 6.
#Adjusted Chapter Task content and rewards.
#Adjusted the production efficiency of various resource buildings.
#Added Stamina items as rewards for certain Sub Quests.
#Adjusted the resource collection amount of Scout Post gathering tasks.
#Optimized the Wind Castle's attack effects during the Rebel Invasion event.
#The Embarking on an Adventure event is now unlocked at Wind Castle Lv 5.
#Adjusted the rewards for Save the Little Princess.
#Adjusted parts of the tutorial process.
3.7.5 May 15
[Optimizations/Adjustments]
#Optimized overall flow of the tutorial
#Added voice acting for story dialogues
#Added dynamic weather effects during early-game tutorial
#Adjusted rewards for certain events and tasks
#Optimized icons for Resident protests and skill upgrades
#Optimized health bar visuals for inner city Bosses
#Optimized the attack stance of the Lord's Air Glider during inner city combat
#Optimized the basic attack and skill effects of the Lord's Air Glider during inner city combat
#Optimized the interface and damage text font during inner city combat
#Optimized the logic of units during inner city combat
#Optimized hit feedback of units during inner city combat
#Fixed camera boundary issues near the edges of inner city battle scenes
#Optimized the placement of City Walls in Adventure Expedition
Optimized avatars in Adventure Expedition to provide a clearer distinction between deployed and undeployed Heroes
#Optimized the system to remember your speed setting for combat speed in Adventure Expedition
#Optimized the animations of Adventure Expedition
#Optimized the preparation phase interface of Adventure Expedition
#Optimized the target lock icon in Adventure Expedition after a Hero is deployed
#Added new "Bombing Operation" global skill to Adventure Expedition
#Adjusted resource pillaging rules in Adventure Expedition, where final resource gains will now be determined by the damage dealt to resource buildings.
#Adjusted the Level 1-10 enemies in the World from monsters to rebels
#Adjusted and increased the Marching Speed for Rallies and Shadow Hunt Rallies
#Added Building Level prompts to the Building Upgrade interface
#Added a display for the remaining purchases of Scout Post Covert Intelligence Packs
#Added an expiration warning for the second Construction Queue
#Optimized the task sorting for Alliance target tasks
#Adjusted the task rewards for Airship Racing
#Optimized and supplemented the acquisition methods for select items
#Optimized the alignment issue in the Research Lab tutorial
#Optimized the display of the Little Princess events
#Optimized the grayed-out effect for the Build button when construction requirements are not met
#Optimized various interface effects
3.7.4 Apr 27
[Optimizations/Adjustments]
#Optimized overall flow of the tutorial
#Added voice acting for story dialogues
#Added dynamic weather effects during early-game tutorial
#Adjusted rewards for certain events and tasks
#Optimized icons for Resident protests and skill upgrades
#Optimized health bar visuals for inner city Bosses
#Optimized the attack stance of the Lord's Air Glider during inner city combat
#Optimized the basic attack and skill effects of the Lord's Air Glider during inner city combat
#Optimized the interface and damage text font during inner city combat
#Optimized the logic of units during inner city combat
#Optimized hit feedback of units during inner city combat
#Fixed camera boundary issues near the edges of inner city battle scenes
#Optimized the placement of City Walls in Adventure Expedition
Optimized avatars in Adventure Expedition to provide a clearer distinction between deployed and undeployed Heroes
#Optimized the system to remember your speed setting for combat speed in Adventure Expedition
#Optimized the animations of Adventure Expedition
#Optimized the preparation phase interface of Adventure Expedition
#Optimized the target lock icon in Adventure Expedition after a Hero is deployed
#Added new "Bombing Operation" global skill to Adventure Expedition
#Adjusted resource pillaging rules in Adventure Expedition, where final resource gains will now be determined by the damage dealt to resource buildings.
#Adjusted the Level 1-10 enemies in the World from monsters to rebels
#Adjusted and increased the Marching Speed for Rallies and Shadow Hunt Rallies
#Added Building Level prompts to the Building Upgrade interface
#Added a display for the remaining purchases of Scout Post Covert Intelligence Packs
#Added an expiration warning for the second Construction Queue
#Optimized the task sorting for Alliance target tasks
#Adjusted the task rewards for Airship Racing
#Optimized and supplemented the acquisition methods for select items
#Optimized the alignment issue in the Research Lab tutorial
#Optimized the display of the Little Princess events
#Optimized the grayed-out effect for the Build button when construction requirements are not met
#Optimized various interface effects
3.7.3 Apr 24
[Optimizations/Adjustments]
#Optimized overall flow of the tutorial
#Added voice acting for story dialogues
#Added dynamic weather effects during early-game tutorial
#Adjusted rewards for certain events and tasks
#Optimized icons for Resident protests and skill upgrades
#Optimized health bar visuals for inner city Bosses
#Optimized the attack stance of the Lord's Air Glider during inner city combat
#Optimized the basic attack and skill effects of the Lord's Air Glider during inner city combat
#Optimized the interface and damage text font during inner city combat
#Optimized the logic of units during inner city combat
#Optimized hit feedback of units during inner city combat
#Fixed camera boundary issues near the edges of inner city battle scenes
#Optimized the placement of City Walls in Adventure Expedition
Optimized avatars in Adventure Expedition to provide a clearer distinction between deployed and undeployed Heroes
#Optimized the system to remember your speed setting for combat speed in Adventure Expedition
#Optimized the animations of Adventure Expedition
#Optimized the preparation phase interface of Adventure Expedition
#Optimized the target lock icon in Adventure Expedition after a Hero is deployed
#Added new "Bombing Operation" global skill to Adventure Expedition
#Adjusted resource pillaging rules in Adventure Expedition, where final resource gains will now be determined by the damage dealt to resource buildings.
#Adjusted the Level 1-10 enemies in the World from monsters to rebels
#Adjusted and increased the Marching Speed for Rallies and Shadow Hunt Rallies
#Added Building Level prompts to the Building Upgrade interface
#Added a display for the remaining purchases of Scout Post Covert Intelligence Packs
#Added an expiration warning for the second Construction Queue
#Optimized the task sorting for Alliance target tasks
#Adjusted the task rewards for Airship Racing
#Optimized and supplemented the acquisition methods for select items
#Optimized the alignment issue in the Research Lab tutorial
#Optimized the display of the Little Princess events
#Optimized the grayed-out effect for the Build button when construction requirements are not met
#Optimized various interface effects
3.7.2 Apr 24
[New]
#Added Mystery Wish Box event
#Added starter flying Vehicle
#Added War Room building
#Added Alliance Safe Gathering building gameplay
#Added Alliance Target Tasks
[Adjustments]
#Reworked inner city scenes
#Reworked the early game experience and guidance
#Reworked first purchase Hero and Skills. Female Knight, Adeline has been updated to Hammer of Law, Atreize (Hero level/Skill levels, etc. remain unchanged)
#Adjusted first purchase content. Pioneer has been changed to Promethean
#Mystic of Clouds gameplay has been changed to Adventure Expedition, and combat gameplay has been adjusted
#Heroes have been given a Guard attribute to accommodate the new combat gameplay
#Adjusted and reworked some Heroes' expedition Skills to accommodate the new combat gameplay
#Added the Command Post building to replace the original Dockyard building
#Added the Expedition Camp building to replace the original Mystic Portal building
[Optimizations]
#Added Reward Preview in the Monster search interface in the World
#Increased pillaging limit when pillaging resources in Great World Battles
#Permanently available events can now be added to the To-Do list
#Added reward reissue mechanic to Treasure Hunt Training pass event
#Optimized the expandable queue prompt below the march queue
#Optimized the experience and icons for the seamless zoom feature in the World
#Optimized the camera height saving mechanism. Adjusted camera height settings will now remain effective after switching scenes
#Optimized Complete All tasks for the Scout Post
#Optimized the reward presentation format of the Hideout Raid
#Optimized the Airship Racing room code to not be hidden by default
#Optimized the text display effect of Cloud Crystal exclusive records in the Pirate Cleanup event
#Optimized the user experience of Alliance Auto-Rally
#Optimized the user experience of the Alliance Voting feature
#Optimized the resident protest interface
#Optimized the Lucky Wheel event interface
#Optimized the Hero Exclusive Equipment interface
#Optimized source hints for missing Hero Equipment
#Optimized the notification interface when new residents join
3.6.1 Apr 11
[New]
#Added Mystery Wish Box event
#Added starter flying Vehicle
#Added War Room building
#Added Alliance Safe Gathering building gameplay
#Added Alliance Target Tasks
[Adjustments]
#Reworked inner city scenes
#Reworked the early game experience and guidance
#Reworked first purchase Hero and Skills. Female Knight, Adeline has been updated to Hammer of Law, Atreize (Hero level/Skill levels, etc. remain unchanged)
#Adjusted first purchase content. Pioneer has been changed to Promethean
#Mystic of Clouds gameplay has been changed to Adventure Expedition, and combat gameplay has been adjusted
#Heroes have been given a Guard attribute to accommodate the new combat gameplay
#Adjusted and reworked some Heroes' expedition Skills to accommodate the new combat gameplay
#Added the Command Post building to replace the original Dockyard building
#Added the Expedition Camp building to replace the original Mystic Portal building
[Optimizations]
#Added Reward Preview in the Monster search interface in the World
#Increased pillaging limit when pillaging resources in Great World Battles
#Permanently available events can now be added to the To-Do list
#Added reward reissue mechanic to Treasure Hunt Training pass event
#Optimized the expandable queue prompt below the march queue
#Optimized the experience and icons for the seamless zoom feature in the World
#Optimized the camera height saving mechanism. Adjusted camera height settings will now remain effective after switching scenes
#Optimized Complete All tasks for the Scout Post
#Optimized the reward presentation format of the Hideout Raid
#Optimized the Airship Racing room code to not be hidden by default
#Optimized the text display effect of Cloud Crystal exclusive records in the Pirate Cleanup event
#Optimized the user experience of Alliance Auto-Rally
#Optimized the user experience of the Alliance Voting feature
#Optimized the resident protest interface
#Optimized the Lucky Wheel event interface
#Optimized the Hero Exclusive Equipment interface
#Optimized source hints for missing Hero Equipment
#Optimized the notification interface when new residents join
3.6.0 Apr 7
#Fixed the issue where the player's server displayed as #0 in the battle report.
#Fixed the issue of incorrect scores displayed on the Airship Racing leaderboard.
#Fixed the issue where icons did not float to the correct entrance when obtaining diamonds and items.
#Fixed the issue where Expedition Coins could not be obtained after they were used up.
#Fixed the issue of incorrect methods for acquiring Expedition Coins.
#Fixed the issue of incorrect reward preview in the Leader Challenge.
3.5.2 Feb 26
[New Features]
#New Hideout Raid gameplay
#New Savings Contract feature
#New Alliance voting feature
#New Traveler's Market event
#Added a rechargeable random relocation item, which will restore random relocation attempts over time
[Adjustments & Optimizations]
#Adjusted some feature entry points on the main menu
#Adjusted the style of the World operation popup window
#Updated the Voyage Fund feature
#Redesigned Janus and Cannon Crab Leader in the Leader Challenge
#Redesigned the Tasks interface, added Chapter Tasks and Growth Tasks
#Optimized the shortcut icon for the Escort Mission
#Optimized the rules for automatic transfer of alliance leadership after the Alliance Leader has been offline for a long time
#Optimized some user experience aspects of Airship Racing
#Optimized auto rallying in Alliance War, Island Hunt now supports automatic rally
#Optimized some performance aspects of the Pirate Cleanup event
[Bug Fixes]
#Fixed an issue where the Fruit Feast event would freeze and not continue under certain conditions
#Fixed an issue where disconnecting and reconnecting during the Fruit Feast event could cause interface abnormalities
#Fixed an issue where clicking retreat when marching troops pass an obstacle would prompt "Target blocks point"
#Fixed an issue where the pass that already had its rewards claimed would reappear
#Fixed an issue where returning to the inner city after battles would cause resident chat bubbles to flicker abnormally
#Fixed an issue where avatar would be empty for some accounts on the World interface
#Fixed an issue where movement speed in the Caravan Escort event was abnormal
#Fixed an issue where receiving tasks in the Alliance Mobilization event could occasionally cause a black screen
#Fixed an issue where players could not match with other players in the Airship Racing Championship
#Fixed an issue where the Leader Challenge countdown timer was abnormal
#Fixed an issue where rewards mail for the Watermelon Synthesis event was not received correctly and required restarting the game to receive the mail
3.5.1 Feb 17
New
#Added "Escort Mission" event
#Added "Sky Shadow Seeker" event
#Added "Alliance Feast" event
#Added "Airship Racing Standard Race" event
#Added custom avatar feature
#Added daily tasks with auto-completion
Adjustments/Optimizations
#Optimized world combat effects
#Optimized the prompt when power is insufficient while attacking monsters in the world
#Optimized interface details for marching formations in the world
#Optimized the logic and indicators for "Kick / Leave / Disband" during rally phases
#Optimized the performance of "March / Attack / Leave" in Rebel Invasion
#Optimized the hero information feature
#Optimized the jump logic when upgrading furniture in inner city buildings
#Optimized the chat input experience
#Optimized the ability to cancel construction while buildings are being constructed
#Optimized auto-help so system prompts do not pop up as frequently when monthly card privileges are activated
#Optimized the performance and experience of the Pirate Cleanup event
#Optimized player appearance to be shown in 3D
#Optimized the display and user experience of quick march bar types in the world
#Optimized the issue where players could not tap to view how to obtain some items and currencies
#New special queue added to the quick march bar
#New mobile push notification when a neutral building occupied by the alliance is attacked
#Adjusted collection reward for the Sky Fishing event
#Renamed Floating Island Exploration event to Pirate Cleanup
#Renamed Air Pirate Ship Captain in the Leader Challenge to Captain
#Adjusted push gift pack, the first tier is now free to claim
#Adjusted monsters generated by scout post to only be visible to the player
#Changed 3H Speed Up items to purple quality, 8H Speed Up item to orange quality
#Reduced resource consumption for early alliance donation
[Art]
#New furniture icons for different levels in the inner city
[Bugs]
#Fixed inaccurate Power recommendations in the world
#Fixed issue where claiming pass rewards in the Floating Island Exploration event would grant extra rewards
#Fixed issue where auto attacking in Floating Island Exploration event would stop unexpectedly
#Fixed issue where the red dot notification would not disappear after entering Floating Island Exploration from the event calendar
#Fixed issue where the event calendar incorrectly showed The Strongest Lord and Lucky Wheel events as active
#Fixed issue where a timeout would be shown after the Shadow Hunt Rebel Leader is killed
#Fixed interface adaptation issues on some mobile devices
3.4.0 Jan 26
[New Features]
- Added the Cloudsea Brawl game mode to the early-game story tutorial.
- Added auto-upgrade functionality for buildings and technologies.
- Adjusted Rebel Invasion to Hero placement mode.
- Added Flame Tower and Frost Tower options to Inner City Defense Towers, effective during Rebel Invasion.
- Added a chain lightning attack to the Main City, effective during Rebel Invasion.
- Added an Exchange Store to Border Storm, with improved detail displays for Border Ancient Coins and related items.
- Added evacuation points to Border Storm, along with adjustments to poison zone phases and refresh rules.
- Added pinned Alliance Notices to the top of the chat interface.
[Optimizations & Adjustments]
- Adjusted Border Storm Main Tasks with optimized task switching and display; added a Warehouse capacity check before claiming rewards.
- Optimized the layout and upgrade status display of the Border Storm Research Center, prioritizing newly unlocked technology effects.
- Optimized the position and display of the Border Storm mini-map and poison zone countdown.
- Retained quick-select status in the Border Storm Bag and Equipment interface; added a green arrow prompt for higher-Power Equipment, and refined Replace Equipment button text.
- Optimized prompts for finding Equipment and Bag expansion items in Border Storm.
- Added a gameplay tutorial upon entering the Border Storm battlefield for the first time; refined Stamina display, button states, and action prompts before the battlefield opens.
- Optimized Border Storm supply drop smoke, soldier and attribute gain pop-ups, and battlefield audio effects; toned down visual effects for Equipment that lost all durability.
- Optimized the Adventure Expedition victory screen.
- Optimized shield HP bar visuals in Adventure Expedition, refining status effects like Stun and Slow.
- Changed the Scout Post "Repel Rebel" tasks to spawn player-exclusive monsters.
- Optimized the VIP interface and VIP point acquisition pop-ups.
- Displayed select packs in a single-column pop-up layout and adjusted the button for free tiers to green.
- Added a confirmation prompt when using Diamonds to refresh in the Caravan Escort event.
- Refined the close prompt on the Caravan Escort settlement interface.
- Prioritized displaying task tabs with red dot notifications when opening "Embarking on an Adventure".
- Remade the boss models for the Island Hunt gameplay.
- Remade the models for World buildings.
- Optimized the red dot notifications for Territory Battle reports to reduce redundant alerts on the main interface.
- Optimized the Advanced Recruit animation.
- Optimized victory and defeat battle settlement presentations.
[Bug Fixes]
- Fixed an issue where certain Hero skills failed to take effect properly in Tower Defense attack.
- Fixed an issue in Tower Defense attack where deploying Troops at certain locations caused them to get stuck.
- Fixed an issue where rapidly tapping could cause the tutorial to skip incorrectly.
- Fixed an issue where a Troop's displayed location differed from its actual location during high-speed marching.
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