From the creator of Gladihoppers comes Blades of Deceron, an epic medieval fantasy RPG where kingdoms clash, factions rise, and only the strongest survive.
Embark on a journey through the war-torn valley of Brar on the continent of Deceron. Four powerful factions: The Kingdom of Braryrian, The Holy Empire of Azivnia, The Kingdom of Elukhis, and The Clans of Valthir wage war for control, leaving the land ravaged and infested with bandits. Will you lead your forces to victory and bring peace, or will you carve your own path of conquest?
- 2D Fighting Action: Engage in intense, fast-paced battles with as many as 10v10 on-screen combatants. With a vast variety of weapons (swords, maces, axes, polearms, and more!) every fight feels fresh with hundreds of pieces of equipment to discover.
- Campaign Mode: Explore the Brar Valley, conquer cities, towns, castles, and villages, and recruit warriors to fight alongside you. Join an existing faction or create your own and rise to power!
- RPG Elements: Equip gear that reflects your playstyle. Helmets, gauntlets, boots, and more. Customize your character and level up your skills!
- Future Expansions: Look forward to thrilling minigames, from arena tournaments to fishing, along with an engaging quest system and scene editor, ensuring endless replayability.
Blades of Deceron is inspired by other amazing fighting games and action RPG titles, such as Mount & Blade, the Witcher, and Gladihoppers.
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Discord: https://discord.gg/dreamon
My Website: https://dreamonstudios.com
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YouTube: https://www.youtube.com/@and3rs
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This game scratched an itch and I want to keep playing if only there was more content! An idea would be to add legendary animals that allow you to craft gear or special items with the loot they drop. When you promote troops to generals it doesn’t seem like you can choose where to place them. One thing that would add a lot more. having a bounty system in conjunction with one that unites the ai against you and makes them increasingly aggressive over time would present a fun challenge. You could have them attack with armies from 2 factions at the same time. You should make it so that if you’ve lost to an enemy repeatedly they try to adapt to your playstyle . It would be interesting to see resources play a role in the game. It seems like you have the start of it with those purple goblin thingys but so far you can only sell them. It would be more justifiable to add crafting for special items if there were blueprints that you have to go through a lot of trouble to aquire depending on how op the item is. Magic in some form would also be cool as heck.
Very good
nick188374
This is amazingly a great game. I’ve noticed it has alot of things that are ideas off of mount and blade the series’s which is great ! It’s really fun and I can’t wait to see where it goes. Great job ! - Edit to be honest it has the same issues mount and blade has as well. Once you start taking towns the towns you take get taken back right behind you and whoever you are at war with has a unlimited amount of troops that will just keep respawning and leading more troops to do the same. It is still possible to take over nations but because of how annoying that is you find yourself taking back towns you just took just simply by going to another town to take. Also there’s is absolutely no tutorial on towns or what nobles, traders, workers, or travelers do for your kingdom. Also you can’t tell your lords that you promote to run around the map and have little armies to do anything so even when you are at war with another faction they will be on top of the map just patrolling around so you end up dealing with the whole war by yourself. Really missed the bar with that and it’s honestly pretty depressing. I’ve taken almost the whole map now and the last 5 hours of playing has been absolutely boring due to no story or anything besides just trying to take the whole map.
Developer Response
Thank you for the feedback! You're absolutely right and I will attempt to address all of your concerns in future updates over the coming months. Hopefully you'll come back in the future and give the game another go!
Praise with Feedback
Eshelballs
I forgot to write a review, I am in the discord offering information as well. I have finished the game and conquered everything. So here goes. This game is good for people who look for these kind of games, especially if you enjoyed Gladihoppers. I enjoy where you took the Spartacus war idea from that game, and made this game. It has definitely gotten better through updates, but needs a few more. People complaining about difficulty at the start then it being really easy, that’s how most games go? Starting for me was a challenge, but once you find the hidden lairs it’s quite uphill from there. I basically religiously played it until I conquered everything and crushed the remnants. I enjoyed being able to rename units. It allowed me to add depth to my generals and “Kingsguard”. I know there’s still plenty of updates coming, so be patient to anyone reading this and try it out how it is. Constructive Feedback:1. Faction leaders not actually dying is quite annoying. Not being able to get their stuff is also disappointing. It seems like it drops off chance, considering I have a few of their items. At least let us have the coolest stuff?2. I know you’re creating the lore which takes time, should add it somewhere in the game as you go. A library tab on the menu perhaps?3. To go off the 1st feedback, once all members of a faction is destroyed, remove them from the opinion tab or even have a destroyed factions tab please. There is still plenty to add and I know it takes time. But to anyone reading it’s still worth the try and then something to come back to later.
Constructive feedback
Yellowcat7
First of all, I am addicted to this game. It’s amazing and I am surprised more people don’t know about it. I know that you are going to improve the game, but here’s a list of stuff I would like to be added.1. In my opinion, there are too many adds. The thing with Gladihoppers is that when you watch an add, they actually give you a reward.2. The beginning is too hard and the later game is too easy. While at the starter farm, I got attacked by one of the crows. Thankfully, you let us go back on saves, but it was still frustrating having to fight something 20 times until you got better. After you get good weapons and get your first settlement, the game gets too easy if you manage to keep allies and only attacking the weak enemies.3. Be more clear about the game. Since you start with only one character, and when it dies the game is over, I thought that when the character was knocked down (something I didn’t even notice until later) it was dead permanently. This lead to me restarting each time one of my characters died, because I didn’t want to lose any of my money. I also for some reason didn’t check the bastion until I was attempting to control the entire mapIn conclusion, I love your game and hope you improve on it.Edit: I am a bit sad… I tried getting the fine bardiche to drop from tsarcaspu, but it wouldn’t drop…
- Added Diplomacy Lite (war & peace only for now)
- Added faction behavior
- Conquering a location lowers relations with neighbors and factions of the same culture as the location conquered
- New hairstyles and beards
- New player faction emblems
- You can pay vagrants 5 gold to go away (gives you 1 morale)
- New overworld music
- Made the AI less likely to declare war on factions with good relations
- New notification sounds
- When defeated the player now loses part of their gold and power
- Conquered locations' loyalty change now depends on various factors such as culture, tolerance, original owner, etc.
- Wanderers no longer chase their targets forever unless they're getting closer
- Removed faction HQs having high garrison and recruit counts, it's now based solely on location type
- Set Grymspear Army HQ's location type to town instead of camp
- Added animations for sheathing weapons and fixed sheathing related bugs
- Made faction colors look better (specifically the white color)
- New logo (this might be the final one, actually!)
- Change name of Rhytera to Rytera for spelling consistency
- Fixed bug where player would be controlled by AI under certain circumstances after reloading a save
- Fixed bug where wanderers stopped routing between scene loads
- Fixed bug where quest dialogue buttons sometimes weren't clickable
- Fixed bug where player got no relation changes from battles
- Fixed bug where not all civilian units could be seen in the faction units list
- Fixed bug where the wanderer faction could conquer locations
Version 0.2.4
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Information
Seller
Dreamon Studios AB
Size
206.2 MB
Category
Action
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.