Smash worlds together and watch them shatter, merge, and melt, driven by real physics, not pre-made animations. Every planet is made of thousands of interacting particles, so every collision is computed live and no two impacts ever look the same.
Build your own scenario in Setup Mode: place up to 8 bodies, set their size, density, spin and velocity, then let gravity do the rest. Or dive straight into a head-on collision and watch the debris glow, cool, and form a crust.
- True particle physics (SPH), the first of its kind on mobile
- Molten impact zones: heat, lava, and cooling crusts
- Give planets rings or shred a moon into one with tidal forces (Roche limit)
- Protoplanetary disk and colliding-galaxies modes
- Black holes that tear planets apart
- Custom planet textures from your own photos
- Runs on everything: tune particle count, accuracy, and timescale to your device
Overall pretty solid game to its core physics mechanics. But the moving and placing makes it a real pain to set anything up. Like if you press any buttons at all the main planet will move to where the button ui is. You can barely move the planets and the secondary planet is unmovable (earth moves in 2 planet sim but not Pluto). Funny thing is you can only move earth in the 2 planet sim with the up buttons. Making it a real hassle to place anything. If you fixed the ui bug and placement bugs this will be the pinnacle of space simulation for mobile.
Great Game, But Needs Optimization.
saeed ok
The games great and all, but could you add the same amount of optimization to planet mode as the galaxy mode? It gets really frustrating sometimes, and lacking more realism, more settings to do with the simulation, atmospheres, clouds, and the ability to scale black holes, it just doesnt work and explodes, and the ability to make your own planets, galaxies, and black holes would br amazing. Just needs more optimization to be honest.
Nice game (my first review)
SpaceweYT
The game is good. I like collisions but the planet heats up instantly and can we have more more textures/custom my main problem is that there’s not enough stuff and also that you can’t spawn in your own things (not about the fact that you can’t spawn, but it’s so annoying) but not enough stuff like we need black holes neutron stars and pulsars Speaking of planets like when I set the mass up all the way it makes it look hairy
Great game, but I have some ideas
map guy today
I have a way to fix rings and meteors!The Stretching Hitbox: Add an invisible 'zone' around planets. If an object is going slow, it hits the zone and stretches into a ring. If it’s going fast, it just crashes!Better Meteors: When you set a planet to one particle, it should look small but stay realistic. When it hits another planet, make that 1 particle burst into 100 tiny particles so it still makes a big fire splash and a crater!
- NEW: Shape Painter now on mobile too. Draw your own shape (extrude or revolve), then smash it into a planet.
- NEW: Models. Crash spacecraft, moons and statues: Phobos, Saturn V, a Dyson Sphere, the Dagger Station, the Moai and more.
- NEW: Moonlet tracker. Debris that clumps into new moons gets its own trail.
- NO-ADS becomes PREMIUM. It now includes a custom 3D model importer (.glb, .gltf, .zip, .obj, .stl) with colors and glowing lights, plus 20 save slots.
Version 0.80
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Information
Seller
WPC
Size
266.6 MB
Category
Simulation
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.