StarWorld AI RPG
Living Story Colony Adventure
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
An AI RPG with a truly living world: colonists remember you, councils vote, wars unfold, and your saga is written in real time. No two worlds are ever alike.
Type an order. Your colony obeys.
Walk your command deck and type anything — "throw a harvest festival," "interrogate the new arrival," "build something ridiculous." AI writes it into your world's living story: colonists remember it, the chronicle records it, and your colony is never the same again. StarWorld AI RPG is the sci-fi colony RPG of the future.
Fourteen years ago, the Resonance Gates fell silent. Hundreds of star systems went dark overnight — and no one knows why. Now the Accord grants frontier charters to anyone bold enough to build beyond the edge of the map. This one has your name on it, Commander.
COMMAND BY TYPING
The type bar is always one tap away. Order a parade. Launch an investigation. Ask your engineer what she's hiding. Every command becomes a narrated scene with consequences — and some uncover colonists, gear, and secrets you'd never find in a menu. This isn't procedural generation with templates. It's AI imagination, responding to yours.
FOUND A COLONY, SIGN ITS CHARTER
Your colonists propose how the colony should grow — you decree. Rule by Iron Command or as a Council of Equals. Stay Remnant Loyal or go Self-Made Frontier. Every decision shifts your colony's alignment, reshapes its AI-painted portrait, and is written into a living chronicle other players can read. No two worlds tell the same story.
EXPLORE THE OPEN FRONTIER
Launch expeditions into AI-generated zones with narrated scenes, branching choices, and real consequences. Recover lost technology, fight what the Severance left behind, and recruit the colonists you meet out there. Then terraform a zone of your own — your world, your rules.
COLLECT COMPANIONS, NOT CARDS
Colonists aren't disposable units. Each arrives with an AI-generated name, personality, backstory, and abilities. Build your collection, seat your 3-person council, and bring them into battle. Seasonal exclusives appear once and never return.
BUILD A LOADOUT THAT WINS FOR YOU
Auto-battles are decided by what you built before the fight: speed-based turn order, six weapon types, three talent trees, and gear from Common to Legendary across six slots. Theory-craft your build, then watch it prove you right.
CLIMB THE SPIRE — THEN GO ABOVE IT
Ten floors stand between you and the endgame. Clear them and Above the Spire opens: an endless ascent with no ceiling, where the real climb begins. How high can you go?
PROVE IT IN THE ARENA
ELO-ranked PvP against real Commanders. Climb from Bronze to Champion and earn seasonal rewards. No resource theft, no colony damage — just clean competition.
VISIT OTHER WORLDS
Open the Galaxy Map to see civilizations you'd never imagine. Visit other players' colonies, earn Trade Goods, and become part of their colony's chronicle. Social without the burden — no friend requests required.
JOIN A GUILD
Team up with other Commanders in the Great Theater, the seasonal war for the galaxy. Claim sectors, hold outposts, and earn guild perks that buff your whole crew.
SEASONS & LIMITED EVENTS
Every 4 weeks brings a new season: exclusive colonists, fresh reward tracks, a galaxy that keeps evolving. Miss an exclusive and it's gone forever.
FREE-TO-PLAY
Play at your pace. Everything is earnable. Paying accelerates and collects — it never gates. Your colony is always safe.
The Gates are gone. The frontier is open. Download StarWorld AI RPG and type a world that's never existed into existence.
more I use AI in many aspects for work and life but have never really found it enjoyable in gaming. This completely changes that.The world building is engaging, the exploration runs are challenging with each decision having a tangible outcome, and the art style is a great fit. It’s completely unique and keeps me coming back more than anything else I’ve played recently.The UI navigation needs a bit of getting used to, but after 15 min of play everything flows quite nicely. Also it needs music and sound but I’m sure that’ll come in time. Keep it up!
I use AI in many aspects for work and life but have never really found it enjoyable in gaming. This completely changes that.The world building is engaging, the exploration runs are challenging with each decision having a tangible outcome, and the art style is a great fit. It’s completely unique and keeps me coming back more than anything else I’ve played recently.The UI navigation needs a bit of getting used to, but after 15 min of play everything flows quite nicely. Also it needs music and sound but I’m sure that’ll come in time. Keep it up!
Ahhhh!! So obsessed with this game! It is the most engaging and entertaining game I have ever played! I have shared this with just about anyone I have ever met! You will not regret downloading this game one bit. If you are looking for a choose your own adventure game this is the one!!
Ahhhh!! So obsessed with this game! It is the most engaging and entertaining game I have ever played! I have shared this with just about anyone I have ever met! You will not regret downloading this game one bit. If you are looking for a choose your own adventure game this is the one!!
I wasn’t sure if I’d like this game but a friend recommended I check it out. It so much fun. Very addicting and since it’s got idle elements too it makes it easier to step away and come back the next day. Give it a try!
I wasn’t sure if I’d like this game but a friend recommended I check it out. It so much fun. Very addicting and since it’s got idle elements too it makes it easier to step away and come back the next day. Give it a try!
Love how easy it is to play but yet still how complex it really is. Very fun to play
Love how easy it is to play but yet still how complex it really is. Very fun to play
8.7 - Bug Fixes
- Critical bug fixes and performance improvements.
8.7 6d ago
StarWorld 8.6 — Campaigns
Take your crew off the colony. Campaigns are twelve-scene expeditions to a rolled destination, mastered live by an AI game master who writes every scene around what your party actually does.
- Host a campaign for 300 QC. Two seats ride free. Name guild mates or previous crew onto held seats, hand out a six-character join code, or share a link.
- Type anything. Each scene gives every commander three options written for their character, and a box to write your own move. No submit button: the scene resolves when the window closes, or the moment everyone is ready.
- Your real hero fights. Combat and boss scenes play out as synchronized auto-battles with your actual loadout, and the next scene opens on the outcome.
- Fresh art and a narrator on every scene. Portrait scene art and narration, with a chronicle that reads like a story when you get home.
- The haul. Rewards roll through the trip and land together at the return. Miss the ending and Kira hands you your haul the next time you're back.
- Find them from the Hangar. Invites reach you through Kira's brief and a push notification. Join from the Live Campaigns board, by code, or from a friend's link.
- Critical bug fixes and performance improvements.
8.6 Sep 25
8.5 - What's New
• Weapons show their rules again — type description and modifiers right on the item.
• Gear sheets now lead with the item's own stats (roll, bonus, total), with the comparison below.
• Auto-battle is smarter: ability usage is smarter, finishing blows land, multi-hit abilities are valued properly, area attacks that clear the field win out, and heals go to whoever needs them most.
• Shields are now visible in battle and in playback, with a live number.
• Great Theater windows now settle on the same 00:00 UTC clock as your daily Orders. No more last-minute pile-ons.
• Boss Breach now rings twice a day: 15:00 and 23:00 UTC.
• Your guild room badges when a raid is live and you still have attacks.
• Guild Masters can pin a message to the top of the guild room.
• Import just your talents into any mode loadout without copying everything else.
• Battleground fire windows now stay perfectly in step with the match tick.
• Other critical bug fixes and performance improvements.
8.5 Sep 24
8.4 — Buildings, Reserves, and Proposals That Know Your Colony
BUILDINGS
• Your colony's structures now produce. Every building has a resource tier and a level, and each level adds a flat line of income on top of everything else you've earned.
• Level them up through Commissions in the Terraform room: pledge any amount of resources, any time. Construction starts on its own once a rung is funded, runs on a timer, and can be rushed with Quantum Cores.
• The council's work counts. Buildings you've raised through past proposals already start at their earned levels.
• Re-founding your colony no longer removes any building. Your charter structure keeps its level and any progress you've pledged.
PROPOSALS
• Proposals are now about your colony's own buildings, and completing one advances that building's commission.
• A proposal you've recently completed won't come back around for a while.
RESOURCE RESERVE
• Anything you earn or buy while a resource is at its storage cap now waits in reserve and is delivered as room frees up. Nothing you earn or buy is lost. This also covers Spire, Abyss and Season Pass rewards.
• Redesigned Resources sheet, Fuel sheet and top bar: clearer caps, reserve at a glance, one line per building's yield, and a fuel readout that agrees with itself.
CRYSTALS
• Targeted Re-Discovery: pick the exact prismatic identity you want within a tier, for a Quantum Core premium.
FIXES
• Production bonus percentages now measure against your real base rate.
• The Front Detail card no longer tells the guild holding a Bastion that it's about to capture its own Bastion.
• Kira's guild pitch now says what's true: you can leave any time.
• Other critical bug fixes and performance improvements.
8.4 Sep 22
• Deepen every infusion with up to ten catalyst crystals — the higher a
crystal's level, the more potency it adds, and you can pull it back out
any time.
• Colony Pass now pays a Prismatic selector every week and a Prime
selector every month.
• A rebuilt shop: real artwork on every offer, clear contents at a glance,
and full details on anything you are weighing up.
• Equip an upgrade into every saved set at once with the new All Sets
button.
• Battleground boards now show each fighter's portrait.
• Critical bug fixes and performance improvements.
8.3 Sep 21
Endgame update
Loadouts
Save up to three setups per mode: gear, talents, council and crystals. Assign one to Raids, Expeditions, Spire & Breach, Arena, Battlegrounds or Descent and the game uses it automatically. No more rebuilding by hand every time you switch. Sets reference the items you own, so upgrades carry through. Ongoing fights keep the setup they started with.
Talent resets are now free, at every level.
Battleground
Matches are now ten minutes, so a fresh start is never far away.
New crystals
Eighteen new crystals: two Aether and one Prime for every element. Re-discovery has a lot more to find now.
Shops
The Arena, Spire and Deep Space shops have been rebuilt. Crates, shard packs and four-cell fuel packs are repeatable with no purchase cap. Above those sit strive items priced in the thousands, including a Prime crystal selector, titles and frames. Spend the points you've been sitting on.
Gear rebalance
Rarity and quality now sit on one ladder, so every quality step is worth chasing. A Q4 Epic rivals a Q2 Legendary, a Q4 Rare rivals a Q2 Epic, and so on down. Existing gear has been re-rolled onto the new curve. Most pieces land close to where they were, and some drop a little. Random stat jitter is gone: quality is the roll.
Terraformed expeditions
Every terraformed zone now offers two difficulties: an accessible baseline and a harder challenge scaled to the season level cap, with better rewards. Running a guildmate's zone pays extra, and you can see the destination, difficulty and bonus before you launch.
Armory comparison
Tap any piece to compare it against what you have equipped for that mode, stat by stat. Enhancement bonuses are shown separately from the base roll, so you can tell what a piece is from what you've put into it. Salvage All now skips equipped gear and anything in a saved set.
Plus a visual refresh for shops, loadout editing and the armory, and the Arena and Battleground leaderboards get the same treatment the Spire got.
Includes critical bug fixes and performance improvements.
8.2 Sep 19
THE BATTLEGROUND HITS BACK. Captures throw a shockwave, hits spark on the plate and kick in your hand, kills slam onto the screen, and going down turns the edges red. Every shot, capture and fall has its own sound and haptic.
TOP 100. The Arena, Tower and Above-the-Spire boards now rank the top hundred. The Ranks tab has a podium for the top three, a "your standing" card that jumps you to your row, and cycle, season, all-time and guild views for Above the Spire.
SOUND EVERYWHERE. Music starts the moment the game opens, through onboarding, your first founding, and every reveal. Every button taps, every level-up, crystal and quest reward has its sting, and combat has its own score.
ARENA. Find Match now covers the whole screen while your fight loads.
Plus: critical bug fixes and performance improvements.
8.1 Sep 18
KIRA'S RAIL. From Level 1 all the way to 100, Kira always has your next move. One assignment per level: level a crystal, enhance your gear, win over your council, fly an expedition, take a Battleground match, hit a raid boss, go deeper into the Descent or higher Above the Spire. Every rung pays out — gear crates, material caches, Crystal Shards, and Prismatic crystal selectors for the infusions past 60.
KIRA SPEAKS EVERY STEP. New assignments are read in her own voice as they arrive.
CRYSTALS, STRAIGHT FROM THE SOURCE. Crystal details, constellations, fusion and re-discovery costs, and reclaim values now come from the server, so new crystals and tuning land without waiting for an update.
Plus: critical bug fixes and performance improvements.
8.0 Sep 15
STARWORLD HAS A VOICE. Expeditions, colony walks and the replies to your typed commands are now read aloud by a narrator, and Kira speaks her own lines. Tap Listen on any scene, or let it play as you go. Music and sound effects across the game, with the main theme on the command deck. Every part of it can be switched off in Settings.
KIRA'S NEXT ASSIGNMENTS. The road past the Abyss now has five new beats: Level 20, 30, 40, 50 and 60, each paired with a challenge in Above the Spire, the Battleground, the Descent or a guild raid. Every one pays out, up to Legendary gear and epic colonists.
BATTLEGROUND KILL STREAKS. Chain kills without dying and each one pays more points, up to double. Your streak shows on the fight report, and your best streak on the leaderboards.
ALLOY AND ENERGY FROM THE FRONT. Hold your own in a war and time served now pays tier 4 and tier 5 materials on top of XP and the usual haul.
THE REFINERY. The Exchange Terminal is now the Refinery, one tap from the command deck. Convert surplus up a tier whenever you need it.
Plus: critical bug fixes and performance improvements.
7.9 Sep 14
PRIME BATTLEGROUNDS
Every hour on the hour, the war for the capital is a Prime Battleground. The top 3 commanders roll for a Polished Prime Crystal when it settles: 10%, 5%, 2%.
WAR SPOILS
Every war now drops gear. A crate for each points tier you clear (25, 75, 150, 300), and every crate rolls for legendary, 10% plus 10% per 100 points, up to 50%. Revealed right after the final board.
KILLS PAY 25
Kills are worth 25 points, up from 10.
ALSO
- Fighters heal between rounds and enemy fire is less accurate.
- The board, the lobby and the HUD show when a war is prime and count down to the next one.
- Critical bug fixes and performance improvements.
7.7 Sep 11
What's New in 7.6
The Battleground now has a played fight.
• Postures. Every fighter holds a posture: Aggressive, Balanced, or Defensive. Set it each turn with your move; it takes effect the next turn. Defensive stops Aggressive. Balanced picks apart Defensive. Aggressive overruns Balanced.
• The war map shows every fighter on the field and the posture they're in right now. What they switch to next is yours to read.
• The ground changes. Every node cycles through Open ground, Cover, and Fog, rolling from the rim toward the Heart. Each favors a posture, and the node card shows what's coming.
• Fire window. When you meet an enemy, a 12-second window opens at the same moment for both sides. Tap the crosshairs over enemies to land hits. Aim counts for the full range.
• Everyone has 100 HP. Levels and gear still matter, but as a small edge. Aim, your read, and the ground count for more.
• Fights that don't end in one window continue every turn until someone falls. Pick your next posture while the current window plays.
• The result screen tells you what decided the fight: aim, read, ground, gear. The full account sits behind a tap.
• A new rulebook in the war room lays it all out.
• Critical bug fixes and performance improvements.
Colonies
• Your colony's portrait now reflects what your colony actually is: its stage, its planet, its charter, its tone, and the newest marks your proposals left on it.
• Completing a proposal shows the portrait before and after, with a note on what changed, in the stream and on the Colony tab.
• Founding a colony now previews it under each charter. The one you pick becomes your founding portrait.
• A shorter arrival: one tap from landing to your colony.
• Critical bug fixes and performance improvements.
7.6 Sep 6
Critical bug fixes and performance improvements.
7.5 Sep 2
THE BATTLEGROUND — a new 15-minute war, live now in the War Room.
Drop into a running battle for the Accord capital any time: take over a fighter mid-war, and Command assigns your side to keep the match fair. Capture outposts, run supplies, and hunt the enemy — everything you do scores points on a live match leaderboard, and your career grows across every match you fight.
• A new war every 15 minutes — jump in whenever, leave whenever; your fighter keeps fighting for you.
• Real territory: walk a living capital, first-person, and watch the front move on the war map — front lines burn red where armies meet.
• Contact means combat — share ground with the enemy and the battle is joined. Home hubs are safe ground, always.
• Everything pays: kills, captures, deliveries — and holding the line earns points every turn, while time served pays XP and materials to rival a full Abyss run.
• Scout before you fight: the War Room shows the live board, the rules of engagement, and the all-time career leaderboard before you ever drop in.
• Multiple critical bug fixes and performance improvements.
7.4 Aug 28
The Descent grows deeper this season.
• Season Depth Leaderboard — see how your deepest descent stacks up against every commander this season, with medals and season-end rewards for the boldest.
• The Reliquary — a new vault in the deep: trade your hard-won Crystal Shards for a crystal of the exact element you want. Descend further to unlock its rarest offerings.
• Gear Draft improvements — your pick now stays highlighted and can be changed right up until the timer locks.
• Visual polish across the Descent's new screens, plus critical bug fixes.
7.3 Aug 15
THE DESCENT — A NEW WAY DOWN
Drop everything. Literally. Descend gear-less into the deep with two other commanders, draft new equipment as you fall, and fight as far as your nerve holds. When it ends, the deep decides what you keep. Matchmaking finds your party in seconds — or drop straight into a live run already in progress.
THE SEASON RAISES THE CEILING
The level cap is now seasonal: Level 60 this season, rising every season after. Check the Season screen for this season's cap — then go take it. Kira has one last thing waiting for commanders who reach the top.
ABOVE THE SPIRE, ALWAYS OPEN
Clear Spire Floor 10 once and the endless ascent is yours permanently — no more re-earning it every cycle. Auto-run is now on by default, so deep climbs move at your pace.
A SMARTER ARMORY
Every item in your inventory now shows exactly how it compares to what you're wearing — one glance, one number. Power ratings have been rebalanced so crit and speed finally count for what they're worth in a fight.
YOUR COLONY REMEMBERS ITS GUESTS
Tap any visitor in your chronicle to see their colony in the observatory. Guild rosters got a richer commander dossier, and crystal ceremonies look the part now.
ALSO IN THIS PATCH
New Kira questline arc: your first descent, your first ascent, and the road to the cap
Spending talent points rapidly no longer trips over itself
Fixed season Arena rewards occasionally offering a duplicate claim
Colony world events now rotate on schedule, and visits are chronicled exactly once
The Depth Breach has been rebalanced — resource hunting belongs to the Abyss
Other critical bug fixes and performance improvements
7.2 Aug 11
- Depth Breach: one breach is always open, rotating to a new war-torn sector every day. Descend an ever-deeper dungeon where every Commander races the same floors, and rewards land the instant you cross each depth.
- Boss Breach: a nightly 30-minute sprint up an endless boss ladder. Every kill drops loot on the spot, and kills in the final minutes count double.
- Fight for your guild: your five deepest climbers seal each breach and convert depth into act war effort.
- Earn legendary gear crates, crystal selectors, and the exclusive Breachbreaker and Nightbreaker titles.
- Plus: Breach power readings, fuel-powered head starts, a new Breach guide in the Theater Codex, and new supply drops in the shop.
- Critical bug fixes and improvements.
7.1 Aug 1
- Critical bug fixes and performance improvements.
7.0 Jul 30
- Crystals, talents, and abilities now have icons.
- Onboarding quest line has been significantly refined.
- Expeditions have been re-authored and overhauled for an improved experience.
- More rewards for broadcasting your colony to the public.
- New, rotating offers to be purchased from the store.
- Multiple bug fixes and performance improvements.
6.9 Jul 24
- Improvements to the "Type" interface to get you on wild adventures faster.
- Filter your colonist collection and council.
- Minor bug fixes around guild raids.
- Minor bug fixes for the arena.
- Critical bug fixes and other performance improvements.
6.8 Jul 17
- New store offerings for judicious spenders to progress faster.
- Multiple bug fixes and improvements.
6.7 Jul 17
- For the first time, you can forge your own gear. Visit the newly upgraded armory to use excess crystals and crystal shards to shape the outcome of your craft.
- New character and colony customization options. Create and inject new lore to your world.
- Multiple bug fixes and performance improvements.
6.6 Jul 13
- Share your colony with the world for posterity and rewards.
- Multiple bug fixes and improvements.
6.5 Jul 9
- A brand new immersive interface to the Frontier awaits in this version of the game. Your colony and colonists are now more accessible than ever, with better memory and recall than ever before. Build the colony you have always wanted to build.
- Using the new free type field grants better rewards than ever before.
- More and improved colonists to collect.
- Multiple performance improvements and bug fixes.
6.4 Jul 7
- Crystals are now two-tiered: Prime and Aether. Lucky players can now get Prime crystals from fusion and re-discovery, while those willing to part with a few Quantum Cores can summon them.
- Colony alignment and its effects have been clarified.
- Multiple bug fixes and performance improvements.
6.3 Jul 2
- Immerse yourself in the Frontier like never before with premium colony explorations.
- Great Theater mechanics have changed to force more conflict and deeper strategy.
- Guilds are now much easier to create and fill for dedicated Guild Masters.
- Systems have been re-tuned to better improve the balance of the game.
- Multiple performance improvements and bug fixes.
6.2 Jun 26
8.7 - Bug Fixes
- Critical bug fixes and performance improvements.
more Version 8.7 6d ago
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