I’ve been playing this game for weeks and progressed up to Level 15 and so far, 8/10. The combat is fun and simple to adapt, upgrading equipment slots instead of the gear itself was smart ( that way swapping and rotating gear is easier ) , most of the skins look nice and show creative potential, and progressing and leveling up feels smooth. I even like the mini game “Invitation to the Underworld”, just plays by itself and has some cool awards by just spending coins, even if you don’t know what to pick from the shop. I like how there so much variety in the bosses, they don’t feel copied and pasted between each one AND be able to promote bosses to make them more valuable to fight was also a great idea. Now the Cons.Having a timely energy system to play the game is a no go ( it’s what pushes a lot players away), Especially when a watchdox tracker might be necessary just to spawn more bosses on the map depending on your situation. If there HAD to be a game time limiter ,1.) the watchdox trackers should be only the accessible, dependable variable, no more energy required, but find the bosses. Although it is possible to have more energy passing the 25 maximum — This system is major road block for all types of players, both new and fast players. Next Con is just a visual critique. Certain characters like the Crafting NPC and Weapons Draw NPC are AI animated ( And it makes them stand out too much in a bad way in comparison with the rest of the game 🫤) . I’m just hoping as time progresses, certain visuals and graphics just get that upgrade necessarily possible ( just like any other game 🫡 ). Last problem ( and this one’s small ) the character (you play) eyes are a bit weird when you move around the camera in the main lobby.Conclusion: Lots of potential, of course, New game , No pressure 8/10 | 4/5 Hoping for the best in its progression 🫡 Thank you to all
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