It's got all the makings of a great "deck"builder, but the choice space during the actual rounds is limited, and many of the skull abilities are situational at best. If you had the ability to drag dice into different positions before playing a hand the choices would be much more interesting (do I order them even/odd for a +10 point bonus or drag the high dice to the edges to take a x2 mult?). Adding the ability to modify dice faces would also add a lot of depth, would be able to build for 3 of a kind, two pair, straight, etc.Also disappointing is the uniformity and lack of control over hand leveling. From what I can tell it's always the same progression of choices roughly, so it's very hard to optimize for a given hand. Pretty much you're leveling 2 pair/3 of a kind/full house at roughly the same rate each run, and then choosing either full house, 4 of a kind, or single pair as a backup. High dice is very hard to hit with only 5 dice, only a skip straight hits it and it's worth nothing so avoid. Even the skull for it only adds 2 mult/10 points, just not worth it.As it stands, most of the runs feel very samey as the decision space is limited to what skulls you pick, many of which are very situational or super op (one skull gives you 2 mult for having a 6, super easy to hit, another skull gives you 2 mult for having all five dice be within one digit of each neighboring dice, muuuuuuch harder). A little work and this could be great, but for now it's fun until you beat it once, not much there after.