Flatout ATC puts you in the tower. Vector arrivals, sequence departures, clear approaches, and keep every aircraft safely separated across real airports from New York to Tokyo.
NEW IN 3.0: THE WATCH
A career campaign told in seasons. Step into the tower as a new controller and earn your place shift by shift, with a full cast, a story that carries across episodes, and a debrief after every shift.
- Season 1: First Watch. Seven episodes. Your first solo, your first radio failure, your first engine-out.
- Season 2: The Incident Desk. Seven episodes of search and rescue, including a cooperative multi-aircraft rescue.
REAL CONTROL
- Tap an aircraft to give it a heading, altitude, or speed.
- Clear published approaches and issue crossing restrictions like a real controller.
- Fly search and rescue: follow the signal, hold a steady hover to hoist, and beat the survival clock.
LIVE TRAFFIC
Work a shift against real aircraft flying right now over New York, London, and Atlanta, streamed from live ADS-B data. One free live shift every day.
NO ADS
Every advert was removed. No interruptions, no rewarded videos, just you and the airspace.
A WHOLE WORLD
Dozens of real airports with satellite-accurate runways, published procedures, 3D terrain and towers, weather you can fly around, helicopters, and a daily challenge.
THE LOGBOOK
Every level you clear writes a permanent record you can look back on.
Already own the Full Game? You keep the base game and every season, free, forever.
I enjoy this game a lot. There is a career that eases you into the game with tutorials and difficulties, it’s a little bit slow paced though. But there is a way to speed up time. It would be nice if you could select which traffic pattern for the plane to enter, because sometimes i feel that it is random, and so they land at the wrong airport sometimes. Also, i can’t seem to send helicopters to helipads, only runways. I would definitely recommend this to anyone who wants to experience what it’s like for ATC. it is a fun experience overall
Developer Response
Thanks so much for the thoughtful review and the recommendation. Really glad you're enjoying it!Two quick tips on what you ran into:Helicopters can land on helipads. Direct the helo to the helipad (in the Direct To window, the helipads are identified for you) and bring it down low as it gets close, and it settles onto the pad on its own. You'll find helipads on the levels that feature them (Solberg/N51 is a good one), plus every Search & Rescue mission is helicopter-based.You're in control of where arrivals go. Use "Clear to Land" for a specific runway, or "Direct To" and approach clearances to route a plane in. The "Enter Pattern" command puts a plane into the pattern for the airport its goal is set to, so it should arrive at the right field. If one ever lands somewhere it shouldn't, that sounds like a bug, and a log would really help me catch it (Settings, then Send logs).If anything else ever looks off, please send a log or post on the in-app "Talk to the Developer" board. I read and reply to everything, and it really does shape what I build. Your idea about choosing a plane's pattern is great feedback and it's on my list.More is on the way (a story-driven career campaign is in the works). Thanks again for playing and for taking the time to write this. It means a lot. Craig
A great addition for the mobile ATC scene
Tempoary_Replacement
Just wanted to say that this game has a great balance of depth that makes it really enjoyable to play. The recent QoL additions have made the game even better and I hope you keep it up :)Only thing I’d really ask for is upping the number of aircraft on certain areas depending on difficulty like London for example, which feels pretty empty. I find myself using the fast forward button pretty much every time to get all the aircraft in at once, which causes collisions semi often sadly due to them spawning in each other. Other than that, great game!
Developer Response
I really appreciate the review, and the engagement in the game. I posted a long thought about London (and similar levels) on the developer board. Check that out there. And you inspired me to make what I think is an important change. Thanks again. Craig
Waiting on bug fixes
Ozelaf
Bug where it won’t let you click on the aircraft
Developer Response
Hi and thank you for the feedback. Please reach out to support if this issue still persists. Levels like TEB have AI aircraft (denoted by-AI) in the call sign, which act autonomously and don't need/allow a user to control them. They contribute to level goals and provide congestion, but act on their own. Version 2.0 will have feedback that you are tapping on an AI aircraft.
Such an amazing app
2 coop
This is one of the best apps i’ve ever tried. And it looks so good in the game. The tutorial is a little confusing since there aren’t arrows but once you get the hang of it, the game becomes amazing. I’ve been searching for an app like this for a while and it’s almost perfect. Great job for whoever designed/created this and made it so amazing. The best atc app on the app store in my opinion. 👍
Developer Response
I am so glad that the game brought you joy. I've put a lot of work into it and am trying to improve it every week. Thank you also for taking the time to write the feedback - I know you didn't have to, and it means a lot that you did. I've tried to improve the tutorial by implementing a simpler academy, but I take your feedback that a player overlay on the early levels could help people become accustomed quickly. Thanks for playing and writing. You really brightened my day.-Craig
- Five airports rebuilt. Charlotte gains Concord-Padgett and Denver gains Centennial, with most of Denver's military traffic replaced by airlines. Innsbruck now flies its real published approaches, including the circle to runway 08, and its departures climb east down the valley the way the real ones do. Madrid's runways are redrawn to survey, Cuatro Vientos finally works traffic, and the terrain no longer hides the airfield. Shenandoah puts Charlottesville back to work.
- Parallel approaches are no longer collisions. Two aircraft landing side by side on parallel runways were being scored as a mid-air, at every airport that has them. Not any more.
- Live shifts count what you fly. Your shift goal is remembered between sessions, reaching it no longer ends the shift, and only the aircraft you actually work count toward it. Crashes between aircraft you never controlled are no longer charged to you, and a shift left in the background comes back instead of being lost.
- Also fixed. A fast turn onto final no longer carries an aircraft past the far end of the airport, and aircraft rotate at their own speeds rather than one shared speed.
Version 3.1.1
The developer, Craig Kennedy, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Contact Info
User Content
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Data Not Linked to You
The following data may be collected but it is not linked to your identity:
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Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
VoiceOver
Dark Interface
Information
Seller
Craig Kennedy
Size
1 GB
Category
Simulation
Compatibility
Requires iOS 26.1 or later.
iPhone Requires iOS 26.1 or later.
iPad Requires iPadOS 26.1 or later.
Mac Requires macOS 26.1 or later and a Mac with Apple M1 chip or later.