Playing this game was good to start . The issue comes in in to when you have to upgrade to get the ingredients on different levels it should be a way to make more energy faster . Why do I have to wait 30 min to an hour for my energy to charge up just to only be able to get half of the things I need to get one or the two things I have to make to get the ingredient I need to make the dish . I don’t want to have to spend money to play games all the time . It don’t make sense. At all it definitely needs to be more ways to make energy outside of buying it ..maybe turn ingredients you don’t need on the table into energy,make a game to build energy out side of the ones you have which only lets to get coins . You get coins faster than energy to actually play the game . I was thinking of deleting it but I said maybe as you go up higher it does let you get more energy but it doesn’t it the same 100 when you actually need 400 to make one of an ingredient you need smh it’s considered a waste of time to me
Thank you so much for taking the time to share such detailed and thoughtful feedback with us. We truly appreciate players who care deeply enough about the game to offer constructive suggestions.We completely understand your frustration regarding the energy system. You are absolutely right that the current energy regeneration rate can make the gameplay feel restrictive, especially when you need a large amount of energy to craft specific ingredients.Your ideas are incredibly valuable. We have specifically noted down your brilliant suggestions, including introducing new mini-games designed to reward players with energy instead of just coins, and adjusting the energy cap to better match the demands of higher-level crafting. I have forwarded these points directly to our development and design teams.Also, regarding your idea about turning ingredients into energy, we actually have a similar feature in the game! You can use the "Sell Ingredients" function to convert unused ingredients into energy. However, we completely agree with you that this feature might not be obvious enough, and we will definitely share your feedback to make this function more accessible to all players.Thank you again for your honesty and for giving us the chance to improve. We hope you will continue to share your thoughts with us as we work on future updates.