The game advertising says it’s not a pay to play… and that’s not totally true. Sure, people can’t immediately farm you for all the resources you just purchased like other games. But there’s a lot of hidden metrics within events that prioritize outside scoring mechanics to determine things like tiebreakers and fraction scoring. For instance, there’s a current event going on called Dawn of Rome, and even though my guild was the most prosperous out of 56 guilds across nine fractions and two servers, we came in third rather than first because an outside mechanic for guild Prosperity mattered more than actual strategy and point gathering in the event… so when they say they’re not pay to play… eh… sure maybe people can’t farm you out of the stuff you just bought… but building prosperity outside of an event quickly is done through a credit card. So in a essence it is a pay to play, especially since they’re not being honest about how the mechanics actually work. So knowing this, and you do play, just know while it’s a fun game just be cautious of spending for bundles during game events thinking over performance will matter, because it won’t, and all you did was give them micro transaction money for no reason. They aren’t transparent about this. I had to go to customer service and I don’t think they’re gonna change it because they’re going to prioritize the whales over everybody else and everybody else on the servers are just Cannon fodder. So it’s not pay to play in the traditional sense, but it certainly is in the under the hood mechanics. There’s a lot of things to like about the game, but if you don’t spend money, it doesn’t matter. None of your strategy, teamwork, or hard work will matter over someone else’s credit card.
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