Embark on an action roguelike RPG adventure with Rogue Legend, where every battle makes your hero stronger.
In Rogue Legend, you journey through worlds filled with monsters, treasures, and powerful bosses. Each run is a new roguelike RPG experience of strategy, combat, and growth, giving you the chance to strengthen your hero and push further with every run.
Enter a World of Endless Battles:
Every session begins in the lobby. Press Play and roll the dice to start your roguelike RPG run, diving into a board-based action RPG full of encounters and surprises.
As your hero moves across the board, different events unfold depending on where you land:
* Enemy Tiles: Engage in fast, automatic roguelike RPG battles. After each fight, choose one of three upgrades to shape your build.
* Buff Tiles: Gain boosts to attack, defense, and speed to help your hero survive longer in Rogue Legend’s idle-friendly dungeons.
* Negative Tiles: Face debuffs that test your timing and strategic decisions.
* Minigame Tiles: Roll for luck in short events where you can win extra loot or power-ups.
* Shop Tiles: Spend gold to buy new gear, upgrades, and legendary equipment.
* Special Tiles: Additional tile types will be added over time to expand Rogue Legend’s gameplay depth.
Defeat Bosses and Grow Stronger:
Your goal is to survive, adapt, and conquer every boss battle. Each fight is an opportunity to grow stronger, unlocking new roguelike RPG challenges, rewards, and abilities that prepare your hero for the next run in this idle RPG adventure.
Upgrade, Progress, and Customize Your Hero:
Between runs, return to the lobby to enhance your hero through Rogue Legend’s RPG progression systems:
* Gear System: Collect and upgrade your weapons, armor, and equipment.
* Talent System: Level up to unlock new stats, passive abilities, and bonuses that fit your playstyle.
* Pet System: Obtain and train pets that join you in combat (coming soon).
Roguelike Depth with Idle RPG Progression
Rogue Legend blends the excitement of roguelike gameplay with the satisfaction of RPG and idle progression. Each run feels fast, rewarding, and different. The board and dice mechanics make every move matter, while the idle RPG design ensures steady progress without repetitive grind.
A Journey of Strategy and Power:
If you enjoy roguelike action, RPG adventure, and idle gameplay, Rogue Legend delivers a journey of endless replayability.
Fight, roll, and rise again in Rogue Legend, the roguelike idle RPG where every battle shapes your hero’s fate.
Unique and engaging! I really like it! I also love the option to “get ad rewards instantly”, that tips it into 5 stars. I can not overstate how much I LOVE being able to play a fun game w/o seeing a single ad. I also love the auto-merge for gear. I hate managing gear, but this makes it so easy. Also, it would be nice if health recovery skills came up more often, but I love how every time I play I see new skills, and I love how all the skills interact and build on each other for big bonuses in damage and such. The whole system works really well. I would only change two things: When in the shop or something like that, I like that you can see your skills because you can’t leave the shop w/o moving on. so I like this. HOWEVER, it would be nice if in that same skills menu it showed what number dice roll you’re on or how many rolls are left. I find myself in a shop looking for that info more often than needing to see skills, tbh. Also it would be nice to be able to see the pets skills somewhere while playing rounds. The other thing I would change (even tho I know you won’t), is not needing energy to play. It hasn’t been an issue for me so far, but I could see it becoming one because I want to play CONSTANTLY. It would be nice to just be able to play without worrying about energy at all. I really like this game, huge DnD vibes, it’s very cool. Great job on this one. Oh one more thing, it would be cool to be able to customize the appearance of the character, but it’s not a big deal.
Fun to play
MrBibblle
I really enjoy the game. It’s fun to build your hero a little different each run. Most things are straight forward but i wish there was more information regarding certain features. Is skill damage just related to things like ice damage added on to a physical attack or is the ice skill just considered the skill itself? Also wish future events could be learned of earlier. Right now there is a chest rush event. In the future is there an egg event or artifact event i should save instead of using everything to progress? Being rewarded thousand of gems for opening chests is fantastic and I would save for these other events. There is also a hero event right now. I have a hero soul and want to get a specific character. If i have to wait 2 or more weeks for the hero i want i would just use it now and try out Kitsura. All in all i enjoy the game A lot but just need more information to help me decide what to do with my items.
Pricing
Kiddeadpool
I don’t understand why you continue to poorly price your events. If you want people to pay money, give them more for their money. For whatever reason, you think by limiting the cheaper purchases, you will force people to pay the larger prices but I bet that just doesn’t happen, does it. Instead of trying to hook only whales, get the smaller fish on the hook too. Otherwise your game will flop and you will have to create fake discords to try a coax people into playing your game by pretending to be a woman. Stop putting limits on spending and you will get more frequent spenders and frequency is retention because your customers do not feel like your stealing from them. But you think you’re smarter than everyone so you’re not going to change anything. But look at the rest of your games and you tell me if what you’re doing is actually working.
Hit the paywall at chapter 19
HapyBirthdayy
Been playing 100% free and it’s been really fun, love the game as a whole with the features it has to offer and the mini games and stuff. After almost 2 weeks of playing I finally hit the “paywall” pretty much grind for a 3-4 day span without missing anything to progress to the next level and that’s if you get a lucky upgrade from the free gems. But until now I’ve been really enjoying the game. Even with all the popups after losing trying to get you to pay to advance. There are 0 forced ads in this game which I really enjoy. But after 2 weeks playing it’s finally over. I have reached the point of swipe ya credit card or pretty much stop ALL progression in the game at level 19: shifting sands where even the basic mobs can cost you a run and there is nothing you can do about it.
bugfixes
Version 0.472
The developer, PocketHaven Games, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
PocketHaven Games Ltd.
Size
822.5 MB
Category
Adventure
Compatibility
Requires iOS 13.0 or later.
iPhone Requires iOS 13.0 or later.
iPad Requires iPadOS 13.0 or later.
iPod touch Requires iOS 13.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 7 more
English, French, German, Japanese, Korean, Simplified Chinese, Spanish, Traditional Chinese