Stellar-Dominion
Space strategy, OGame style
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
5.4: fleets in flight with recall, automatic recycling, phone and tablet in sync, and a long list of fixes and comfort asked by our players.
Start with one colony on a lost planet. End as the power that rules the galaxy.
Stellar Dominion is a space strategy game in the tradition of OGame, rebuilt for your phone: deep economy, real fleets, and an empire that keeps producing while you are away.
BUILD YOUR EMPIRE
Mines, refineries, laboratories and shipyards: shape every colony, balance ore, crystal and helium-3, manage your energy, and push storage further with the Wonder, the endgame project that turns surplus into power.
EXPLORE AND LOOT
Send expeditions into the unknown and choose their posture. Scan stellar anomalies to weigh the loot before you attack. Bring debris fields home with your recyclers.
RESEARCH AND SPECIALISE
A full tech tree, doctrines, talent trees and colony destinies such as Arsenal, Gaia or Free Zone. Two empires never look alike.
COMMAND YOUR FLEET
Fighters, cruisers, battleships, destroyers, Leviathans and healer ships. Simulate a battle before you commit, read the full report, then replay it round by round.
PLAY TOGETHER
Join an alliance, share resources, muster a joint assault on the Asteroid Belt, and face the world boss every weekend with the whole server. Seasons open fresh worlds with their own leaderboards.
MADE BY ONE DEVELOPER
Free to play, no energy meter, and gems can be earned in play. New versions every few weeks, built from player feedback on Discord.
Available in English, French, German, Spanish, Portuguese, Russian, Japanese, Simplified and Traditional Chinese.
more I have spent a long time trying to find a game like this for years and now I have a game. Ps I have found a bug at least for me were you can’t put your workers into any spot to boost your productivity
I have spent a long time trying to find a game like this for years and now I have a game. Ps I have found a bug at least for me were you can’t put your workers into any spot to boost your productivity
This game is great for those that played ogame growing up but don’t want to really deal with the stress of a new ogame build now. Can tell this game is still ironing out the kinks but it shows great promise and I can’t wait for how it grows!
This game is great for those that played ogame growing up but don’t want to really deal with the stress of a new ogame build now. Can tell this game is still ironing out the kinks but it shows great promise and I can’t wait for how it grows!
Very well put together text based game. Excited to see where development leads.
Very well put together text based game. Excited to see where development leads.
Most of the game is in English, but some parts are French. I can’t read French. Upon first anomaly fight, it wouldn’t let me send ships to fight until I closed the game and re-opened it
Developer Response Hello, thanks for your comment. I’m well aware there’s still a lot of work to do on the game, but I try to update it once or twice a week to fix the bugs reported by the community. Feel free to report any issues you’ve come across through the in-game menu or on Discord if you’d like. Either way, I hope you still had a good time!
Most of the game is in English, but some parts are French. I can’t read French. Upon first anomaly fight, it wouldn’t let me send ships to fight until I closed the game and re-opened it
Hello, thanks for your comment. I’m well aware there’s still a lot of work to do on the game, but I try to update it once or twice a week to fix the bugs reported by the community. Feel free to report any issues you’ve come across through the in-game menu or on Discord if you’d like. Either way, I hope you still had a good time!
5.4: your reports, fixed, and a lot of comfort.
FIXES
• Belt alliance assaults: survivors now return to every contributor.
• Coming back after a long break no longer reduces your offline gains.
• Phone and tablet stay in sync: fleets in flight and incoming raids follow your save.
• Arsenal production lines are no longer capped.
• Research can be cancelled, with a 70% refund.
• Other governments' talents can be browsed during the cooldown.
• Operations Center, Shipyard and Research Laboratory now count in the score at their real cost.
QUALITY OF LIFE
• Fleets in flight: one list for the whole empire, with recall.
• Automatic recycling after a raid, per colony.
• Workers: 0 button, hold to repeat, exact input.
• One summary for every expedition that returned while you were away, with the hold fill rate.
• Local arrival time next to the countdowns.
• Big numbers beyond T, exact value on long press.
• Anomaly scans: re-scan until the rarity you want.
• Shipyard orders by duration.
• Simulator: Healer ship, opening missile strike, repairs in the report.
• Codex search, Read all in mail, alliance activity, notifications by type.
• Account protection page and update banner.
Season 1: Genesis ends on October 28. Its rewards are cosmetic and stay on your account.
5.4.8 Sep 28
5.3 is about what you reported.
• Four new languages: Portuguese (Brazil), Russian, Japanese and Traditional Chinese.
• The battle simulator no longer reveals an unscanned anomaly; after a scan it shows the same approximate numbers as the sheet.
• Discoveries can only be assaulted by one fleet at a time.
• The cancel button is visible again on building cards, with a plain Cancel construction button in the building sheet.
• No more black band left under the keyboard on the anomaly sheet or the fleet selector; plus and minus buttons respond on their whole surface; large counts use the same compact format everywhere.
• The Legendary expeditions talent now says what it does: +10% average loot, -20% duration.
Thanks to everyone on Discord for the precise reports.
5.3 Sep 14
The Wonder: a ten level empire building that eats your resources and gives back 1% of storage per level, with no gems involved. It reveals itself at Operations Center 40. Storage goes up to level 40.
Destiny buildings finally count in the ranking.
Getting started: one action colony rule, a How to colonize card, a Next objective card.
The Belt: alliance musters can finally be opened from a rock.
Fixes: Discord linking, raid counter, expedition statistics, boss loot, empire bonuses in the production rate, rewarded ads, raid notifications naming the colony. A confirmation before any gem spend, and lighter on battery.
Thank you for your reports: this release comes almost entirely from them.
5.2 Sep 10
Alliance assaults, a Belt that finally matters, and you get to know what you're walking into before you commit a fleet.
ALLIANCE ASSAULT An officer opens a muster, every member deposits ships, and everyone sees what the others brought. A deposit is final: you commit before knowing whether the assault will launch. The officer has 24 hours to go; after that, every fleet sails home. The battle report names each player, what they committed and what they lost. The Colossus becomes capturable, and its bonus serves all fifteen members.
THE BELT FINALLY PAYS A rock no longer pays rent: it grants a percentage of empire production, from 10 % for a nursery to 50 % for the Monolith.
KNOW BEFORE YOU SEND The Belt has its combat simulator, the same one as anomalies, reachable from a rock's panel and from the fleet selector. Spy on a rock and the simulator knows the enemy garrison's composition and its bonuses. Without a scan, nothing is invented: the garrison's real power is shown as a benchmark against what you build. The world boss has its own simulation too, reporting your damage and your losses before you launch.
WORLD BOSS: EVERYONE'S SHARE No player can deal more than a quarter of a boss's health: it now takes at least four contributors to bring one down. At the cap an attack costs nothing, and your daily attack is not spent.
BALANCE The three forges give a little less in the end, but over twenty-five levels instead of ten: the cap moves from 35 to 50 and late costs come down. Graviton technology is brought back to ten levels, with the Research Lab as the barrier. A higher anomaly level now always pays more.
FIXES • World boss: a network outage no longer costs you the day's attack. • Arsenal: production during an absence now lands in full. • A returned fleet properly defends the raid it was meant to defend. • A timezone change no longer grants a second raid quota. • Expeditions: recap on time, special events counted. • Recyclers can be sent again as long as there is debris left. • The replay reports missiles fired, not units destroyed.
5.1 Aug 31
SEASON 1: GENESIS
A brand-new parallel world opens, with its own leaderboards and a fresh start. Your main empire stays untouched — switch between the two whenever you like.
GAIA DESTINY
Terraform your colonies to soften their climate, choose a daily blessing at the Communion Basin, and grow the Healer Ship that rebuilds part of your losses after a victory.
THE BELT
A PvP asteroid field to conquer: hold the rocks, collect their rent, spy on enemy garrisons and launch your raids.
WORLD BOSS REWORKED
Every world now has its own boss, and its power adapts week after week to the community that fights it.
ALSO
Plenty of balance changes, fairer offline gains and a long list of fixes. Good luck, Commanders.
5.0 Aug 26
Expeditions have been fully reworked.
• Choose your destination: every territory has its own riches and dangers. • Three mission stances, from the most cautious to the most reckless. • Threat no longer depends on ship count, but on the value of the fleet you send. • Reports fully rewritten, with a single summary when you launch several expeditions. • An expedition can bring back the coordinates of an exceptional anomaly: triple rewards, and it uses none of your daily raids.
Citadel raids and notifications.
• Your six daily raids now arrive even if you are not online at that exact moment. • A notification warns you when a hostile fleet is closing in.
Quality of life.
• Build progress is visible from every tab. • The Hub can be sorted, and resources show as values or as a percentage of storage. • Per-unit cost in the Arsenal, gem price on cards, and you pick which colony sends the recyclers. • Choice of in-game font, exact quantity input, promo codes.
Fleet.
• The Line Cruiser becomes the Interceptor. • The Battlecruiser is retired and merged into the Destroyer, with compensation. • New artwork for much of the fleet.
Fixes.
• Server mail is finally delivered: gifts, referrals and World Boss rewards now arrive. • The World Boss and the leaderboards show up again. • Game sounds no longer pause your music. • The interface holds up at large system font sizes. • Plus around thirty other fixes straight from your reports.
4.6 Aug 7
New Features
New Destiny: Free Zone
Friends list and referral system for new players
Achievements added
Upcoming world bosses will have a protective shield that must be destroyed with missiles before you can start damaging their health points
Improvements
Overall UI improvements
Improved alliance invitations
Improved mail system
Balancing
Enemy raids will sometimes use ballistic missiles
Bug Fixes
Combat engine fixes
4.0 Jul 12
Contracts
* Fixed unlimited contracts (infinite loot exploit).
Citadel
* Fragment requirements: removed misleading rounding (1,500 displayed as “2k”).
Stellar Anomalies
* Loot prospecting: the scan rolls a number, then a rarity (×2 to ×10) on the band’s resource. Exponential probe cost, reduced by espionage, push-your-luck with ambush risk.
* Smoothed curve: removed boss tiers every 10 levels.
* Rebalanced gems: 1 gem per base level, Consortium +25%, pirates +10%.
* Enemy fleet composition reworked per faction.
* UI overhaul.
Combat
* Combat engine v2.
* Fixed combat inconsistencies and simulator vs. real combat discrepancies.
Alliances
* UI improvements.
Account & Friends (new)
* SD_ player ID serving as a friend code (feature in progress).
* Sign in with Apple: secures your account, restores it on a new device without overwriting your save, and grants +300 gems on first link.
* New first-launch screen: New Game or Load a cloud save (Game Center / Apple).
Fleet & Transport
* Configurable fuel reserve for auto routes.
* Less sensitive sliders while scrolling.
Interface & Quality of Life
* In-game patch notes: new features appear with each update and stay in the News tab.
* Reorganized Settings view.
* Improved building details (Operations Center / Laboratory / Shipyard).
* HUB: Debris and Research panels reorganized to avoid leaving a gap when there’s no more debris.
* Improved maps.
Misc Fixes
* Fixed shop that mixed up currencies.
* Various stability and performance fixes.
3.11 Jul 1
Alliance redesigned: contributions, levels with rewards
Recycling view redesigned + new concept
Fleet navigation view redesigned, automatic routes added
HUB filters + redesigned view
Global UI optimization & design
Minor translation & bug fixes
3.10 Jun 15
Added an expedition history view
Redesign of the officer selection view
Bonuses/Penalties based on the position of each planet in the solar system
Ability to relocate colonies
Performance optimizations
3.9 Jun 10
Improved combat reports (UI, data relevance)
Fleeing fleets are now calculated based on fleet value rather than the number of ships, and are conditional on an imminent defeat
Added a ranking system for alliances
Improved anomaly scanning
Scanning an anomaly now truly reflects what will be inside the anomaly. A rescan provides a new draw (modifiers, ships)
Improved the anomaly interface (difficulty unchanged)
Energy buff: research now grants an additional 2.5% energy per level
The energy panel is now located in Building > Economy > Optimization
Fixed a bug that divided the Helium cost of the fusion plant by 3600
Mobile hydrogen generators are now lost following a raid only in the event of a defeat
3.8 Jun 2
Massive performance pass: raids no longer freeze the game, the UI stays smooth even on huge empires.
New unit: Mobile Hydrogen Generators. 50 energy each, raidable. Solar/Fusion plants nerfed; the old +5%/lvl research becomes Hydrogen Plant, capping +50 generators per level.
Fuel overhaul: distance is now cosmetic, no more billion-helium fleet moves. Harmonized costs across transport / deployment / anomaly / World Boss / expeditions. Small Cargo gets its own niche with Impulse Drive 5+.
Anomalies rebalanced: all 4 factions scale to Imperium's power (Pirates were 12x easier), level 999 is now a true boss, fights play out all the way instead of stopping at round 1.
Alliances: invite players by username, private alliances browseable.
Plus dozens of UI polish and bug fixes.
3.7 May 26
• Bug fixes
• One-tap launch for simultaneous expeditions
• Fleet & defense construction speed-up (gem cap removed)
• Codex improvements
• Building construction can now be cancelled
• Helium-3 consumption preview before fleet transport
• Various balancing
3.6 May 12
Patch v3.5 — Bug fixes
Exploits / Security
Ship duplication on retreat
Daily reset timezone exploit
Trade infinite loop
Achievement leaderboard at zero
Gameplay bugs
Anomaly attack debris invisible
Harvest/transport return timing offline
Raid Alert power inconsistent (4B vs 121M)
Battle replay vs result mismatch
Confusing Anomaly Attack banner (1/2 Citadel raids)
Mail tab crash on switch after clear
Shield doesn't stop in-transit raids
Escort ambush has no mail
Daily bonus 100 → 50 mismatch
Discord OAuth flow stuck
Building/research queue stuck offline
Arsenal ships missing from offline report
Defensive debris siphoned by AI
Refinery
Worker section removed (+ migration)
Storage bar hidden for non-mines
New "Current mines bonus" section
Refinery boost added to mines breakdown
Alliances
Private alliances invisible
Player search by name
In-game mail to invitee
"Alliance not found" not localized
UI / UX
Recycling toasts removed
Inconsistent number format (3G vs 3B)
Doubled % on Great Library
Ship names in French on raid alert
Localization
Talents (DE/ES/ZH): 360 translations
DE achievements: 8 translations
3.5 May 5
Link Discord account / Discord integration
Alliance preview
World boss comeback every Friday
Polish and bugs fixes
3.4 May 1
ECONOMY
3 new buildings added
OFFICERS
Added per colony + Officer Osei rework
COLONIES
Ability to reset a destiny
Resource selector when colonizing
COMBAT
Fleets currently in flight will still count toward points.
Fix on anomaly debris
Correction of talents affecting the space shipyard.
Correction of the simulator with the new ship.
UX & CODEX
Codex wiki added in-game from the options menu
Removal of in-game notifications
Integration of custom usernames in the rankings
Translation fixes
BUG FIXES
Auto-expedition foundation
Recycler fuel, recycling toast, tutorial, VIP NoAds, offline queue
STABILITY
Server save modifications for improved stability with backups 2x per day
3.2 Apr 21
v3.0 — Colony Destinies & Combat Overhaul
NEW: Colony Specializations
Transform your colonies with permanent destinies. Citadel turns your colony into a fortress with the Orbital Defense Belt and Challenge Beacon attracting raids. Arsenal replaces the standard shipyard with continuous production lines and introduces the exclusive Line Cruiser. Foundation automates hourly expeditions. Two more destinies coming soon.
Combat System
Fleet auto-retreat saves 70% of your ships when defeat is inevitable. 66% of destroyed defenses are automatically rebuilt after battle. Recyclers flee combat automatically. Interplanetary missiles can now be used in Stellar Anomalies to destroy enemy defenses before combat. New victory animation in the battle simulator.
Raid System
Unified raid formula based on your combat fleet and target colony defenses. Non-combat ships excluded from power calculation. Orbital Defense Belt damage now visible in battle reports. Simulate incoming raids directly from the raid alert.
Recycling & Debris
Recyclers dispatched from all colonies automatically. New Harvest panel on the Hub to track and collect uncollected debris fields. New Harvest filter in inbox.
Offline Progress
Enhanced offline report with per-colony breakdown, completed buildings, research, ships and defenses built while away. Improved cloud save reliability.
Quality of Life
Cancel shipyard and defense queues with 70% refund. Storage research bonus now properly applied. Gem rush no longer transfers time to next queued building. 60+ translation fixes across all languages. Anomaly crash fix on Mac.
3.0 Apr 17
Patch Note v2.10
Commerce Interface Overhaul
Buy/Sell : Mode New toggle to switch between buying and selling resources
Multipliers : Quick unit selector (x1, K, M, B) for easier amount input
Purchase Preview : Cost breakdown displayed before confirming a purchase
Reverse Calculation : Buy mode automatically calculates the amount to sell to get the desired quantity
Recycling Enhanced Reports
Recycling Report : New dedicated report when recyclers return with collected resource details
Exploration & Anomalies
Max Anomaly Level : Extended from 50 to 999 for unlimited endgame
Espionage Bonus : +3% loot per espionage level, up to 90% chance to save probes on failed scans
Scan Duration : Expiration extended from 1h to 7 days
Probe Selector : Quick-select buttons (1, 10, 25, 50, 100) instead of ±
Editable Anomaly Level : Direct text input instead of fixed display
World Boss : Rapid Fire
New RF System : Ships now have a dedicated Rapid Fire against World Bosses, encouraging fleet diversification:
Destroyer: RF x7
Bomber / Leviathan: RF x6
Battlecruiser: RF x5
Battleship: RF x4
Cruiser: RF x3
Heavy Fighter: RF x2
Leaderboards
Out of Beta : The new ranking system is now finalized and enabled by default (old one still accessible in settings)
New Categories : Additional leaderboard rankings available!
Settings
New layout and API fixes
Balancing
Laser Technology :Rapid Fire Rework (+4.45% RF at Level 20 → x1.44 RF at Level 20)
Lvl 12: ×1.0 / 16 ×1.22 / 20 ×1.44 ex: Cruiser RF 6 → 8 / 25 ×1.72 / 30 ×2.0 (cap)
Bug Fixes
Automation talent exploit
Ship detail card fixes
Misc
Fixed displayName and version number sync
Improved HUB hitbox
2.10 Apr 10
World Boss
- Full rework via dedicated server
- Assault report and rewards sent by mail
- ~20% fleet losses, 10% instant recovery, 50% on community kill
Community Leaderboard (Beta)
- 7 categories, pagination, personal API key
Balancing
- Max level 9999 with exponential wall after 1000
- Enemy raids strengthened (50/80/125%) based on targeted colony
- Expedition gems capped, automation exploit fixed
Interface
- Build buttons +10 to +1000/Max (ships, defenses, transport)
- Idle colony alerts (configurable orange border)
- Battle simulator pre-filled with your tech bonuses
- Spatial blue theme, increased opacity, compact numbers
Fixes
- Offline queue: all units complete on return
- 1 enemy raid per day only
- Supply crate pity system (Elite /10, Legendary /25)
- Safe decoders (no more data loss on update)
2.9 Apr 6
Government & Doctrine System
- New government system with 4 doctrines, talent trees (up to 9 points), and custom emblem assets
- Talent reset with 72h cooldown
- Doctrine preview and interactive talent tree in profile
World Boss
- Community World Boss system with shared HP via Firebase
- Economy overhaul: 150% ROI with proportional milestone rewards
Combat & Expeditions
- Expedition 3-phase banner: displays En route → Exploration → Return with per-phase countdown and progress bar
- Fixed PvE encounters in expeditions — battles (30% chance) now properly trigger combat instead of only granting XP
- Ship loss matching hardened against language changes
- Combat section added to expedition mail reports
- Battle simulation overhaul with improved balancing
Fleet & Navigation
- Ship speed now matters for all missions (flat travel time formula)
- Fleet selector redesigned: -/+ buttons, tappable keyboard input, slider
- Deployment now supports optional cargo (resources delivered on arrival)
- Leviathan speed tripled
Economy & Research
- Lab network system: all labs contribute to research (connected via IGR)
- Worker bonus reduced from 10% to 2% per worker
- Construction speed rebalanced
- Defense queue no longer consumes resources when full
- Shields limited to 1 per colony (excess refunded)
Progression
- XP curve reworked with endgame wall (last 100 levels = first 900)
- Achievements overhaul: 29 dead removed, 13 endgame added
- Daily login and ship tracking wired up
Shop & Boosts
- Production x2 and Shield now persist across app restarts
- Active boost banners above tab bar with countdown
- Gem pack cards redesigned
Quality of Life
- Keyboard input with confirm button on all ship/resource selectors
- Smart number formatting (400K not 400.00K)
- Daily raid system with missed raid catchup
- Tutorial fixes (commerce step, profile navigation)
- Numerous localization fixes (de/en/es/zh)
2.8 Apr 2
5.4: your reports, fixed, and a lot of comfort.
FIXES
• Belt alliance assaults: survivors now return to every contributor.
• Coming back after a long break no longer reduces your offline gains.
• Phone and tablet stay in sync: fleets in flight and incoming raids follow your save.
• Arsenal production lines are no longer capped.
• Research can be cancelled, with a 70% refund.
• Other governments' talents can be browsed during the cooldown.
• Operations Center, Shipyard and Research Laboratory now count in the score at their real cost.
QUALITY OF LIFE
• Fleets in flight: one list for the whole empire, with recall.
• Automatic recycling after a raid, per colony.
• Workers: 0 button, hold to repeat, exact input.
• One summary for every expedition that returned while you were away, with the hold fill rate.
• Local arrival time next to the countdowns.
• Big numbers beyond T, exact value on long press.
• Anomaly scans: re-scan until the rarity you want.
• Shipyard orders by duration.
• Simulator: Healer ship, opening missile strike, repairs in the report.
• Codex search, Read all in mail, alliance activity, notifications by type.
• Account protection page and update banner.
Season 1: Genesis ends on October 28. Its rewards are cosmetic and stay on your account.
more Version 5.4.8 Sep 28
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