DnD RPG: Text Adventure
A gift to you from Timbaloo
Free · Designed for iPad. Not verified for macOS.
Lead a party of up to six into a dungeon that listens. Type what you want to do, talk to anyone you meet, and let the Dungeon Master tell the tale — aloud if you like.
A classic dungeon crawl told in green text on a black screen — and a Dungeon Master that actually answers you.
Build a party of up to six heroes (four is the classic table) from ten classes and a dozen peoples, take up a quest from someone who badly needs you, and go down. Every dungeon is made fresh: rooms, traps, locked doors, shrines, libraries, merchants, gyms, teleport pads, and a guardian on every floor between you and the thing at the bottom that started it all.
PLAY IT YOUR WAY
• Tap buttons and the D-pad, or switch to Text Mode and just type what you want to do — "search the altar", "ask the hermit about the key", "@mol climb the wall".
• Speak instead of typing: press the microphone once and give commands one after another.
• Turn on Read Aloud and the DM narrates everything, with different voices for your companions.
A DUNGEON MASTER THAT TALKS BACK
• The DM describes rooms, plays everyone you meet, answers questions, and remembers who told you what.
• On devices with Apple Intelligence it runs entirely on the device — nothing leaves your phone. Or choose a cloud AI with your own key: Claude, ChatGPT, Gemini, or Hugging Face with a free monthly allowance — and pick which model tells your story. Without any of them, the built-in DM runs the whole game.
• A content-safety tool lets you wipe any response and steer the story somewhere gentler, any time, no questions asked.
REAL RULES, READABLE DICE
• 5e-style ability scores, classes, spells, spell slots, saving throws and critical hits, with every roll shown.
• Turn-based fights where robot companions take their own turns, combat help that works out each hero's real chances against this enemy, and the DM telling the fight back as a story.
• Poison that lasts until you cure it, merchants who charge what they think they can get away with, and riddles and puzzles as a way past a fight.
MORE TO FIND
• Quests with real deadlines, told in days, and clues you gather floor by floor.
• Certificates for your deeds, a Hall of Fame, and a full adventure log you can read back.
• Replay Fight lets you watch a battle again.
• An Atlas of every floor you've mapped, and a little magick when you're stuck.
MADE FOR EVERYONE
• Built for VoiceOver: screens are read as a few clear sections, every button is named, the room you're in is said first, and animations stop while VoiceOver is on.
• Adjustable text size, left- or right-handed layout, reduced animations, pausable timers, and help on every screen.
Plays on iPhone, iPad, Mac, Apple TV and Apple Vision Pro.
NOT A WIZARDS OF THE COAST PRODUCT
DnD RPG is an independent game made by Timbaloo Ltd. It is not made, published, licensed, approved or endorsed by Wizards of the Coast or Hasbro, and has no connection with them. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC, used here only to describe the style of game.
Rules content from the System Reference Document 5.1 by Wizards of the Coast LLC, used under the Creative Commons Attribution 4.0 licence (CC-BY-4.0).
Version 3.0 — the biggest update yet, shaped by months of play-testing.
WHILE YOU PLAY
• A fight now keeps its own panel above the story: whose turn it is, every fighter with a bar and their hit points, and who goes next — so nothing scrolls away mid-battle.
• Rescued prisoners, wounded knights, elf scouts and goblin defectors can actually be asked to join you now, and they walk with you for a while before going their own way.
• Deeper, harder floors can break in two: a wing with no passage to it at all, reached by a teleport pad or by the gallery above. An easy game never does this.
• When the quest is done, the DM asks what next — keep the tale, sleep a week, throw a party, or go again: petitioners bring the next quest, deeper down or in another dungeon, by teleport, boat or on foot.
• Parties of up to six (Settings > Gameplay > Party Size); four is still the classic.
• No internet? The game says so once and carries on with the Dungeon Master on your device. Nothing waits on a connection that isn't there.
NOW ON EVERY APPLE SCREEN
• iPhone and iPad, plus a native Mac app, Apple TV (text you can read from the sofa) and Apple Vision Pro.
CHOOSE YOUR DUNGEON MASTER'S BRAIN
• Apple's on-device AI is the default where your device has it: free, private and offline.
• New: Hugging Face. One free account opens up many open AI models, with a monthly allowance that covers plenty of play. Step-by-step setup and links are built in.
• Pick the model for every AI: a few recommended ones with notes on speed, cost and cleverness, or any model the service offers.
• Test Brain checks your AI in one tap, and a working key is kept safe in the Keychain.
• No AI on your device? A Hugging Face token steps in automatically, and the built-in DM still runs the whole game.
LEARN AS YOU PLAY
• Training gives you one task at a time — get a quest, light a torch, listen, fight, save and come back — ticks each off as you do it, and ends with a quiz: pass it for a certificate.
• A Hall of Fame of completed adventures, with example games to load and explore.
A QUEST WORTH GOING DOWN FOR
• A main quest from the start, told in-character, and side quests from almost anyone you meet.
• Quests that differ in what they ask — rescue, fetch, find, clear, escort — with deadlines in days on the DM's own calendar.
• A guardian on every floor, and the villain of your opening tale at the bottom.
• Easy is one small floor with the guardian's lair pointed out; Hard goes deeper with tougher fights. Raise the difficulty mid-game if it's too gentle.
• An ending worth reaching: an outro tale, fireworks, a certificate with your maps, and the Hall of Fame.
FEWER FIGHTS, MORE TO DO
• Riddles, logic and word puzzles, with new signed puzzle packs arriving by themselves — and you can suggest your own.
• Merchants who remember you and haggle; gyms, bards, locked doors, keys, and teleport pads that can drop you a floor.
FIGHTS YOU CAN FOLLOW
• The DM narrates the blows and tells each fight back as a story.
• Replay Fight steps back through a battle once it's won.
• Combat help that knows your party: each hero's weapon, spells and potions, their chance to hit this enemy, and how long the fight should take.
A DUNGEON MASTER THAT LISTENS
• Speak your commands; button names, numbers and directions are understood first.
• Chat with the DM, with a recap when you leave.
• If your AI key stops working, the game tells you why, links to the right page, and offers another brain.
BUILT FOR VOICEOVER
• The story can come a page at a time instead of scrolling, with less text if you like — both switched on by VoiceOver itself. Every button is named, empty places say "Blank", and a guide describes each screen's layout.
AND MORE
• an Atlas of every floor you've mapped; adjustable timers; font sizes down to Tiny; a little magick for the stuck.
• Game Center multiplayer is included as an early preview.
• Much faster saving and loading, many fixes — and saves from 2.4 still load.
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The developer, Timbaloo Ltd, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Timbaloo Ltd
- Size
- 17.3 MB
- Category
- Roleplaying
- Compatibility
Requires iOS 16.0 or later.
- iPhone
Requires iOS 16.0 or later. - iPad
Requires iPadOS 16.0 or later. - Mac
Requires macOS 13.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 2.0 or later.
- iPhone
- Languages
- English
- Age Rating
9+
- 9+
- Infrequent
Cartoon or Fantasy Violence
Contests
- Copyright
- © 2026 Timbaloo Ltd. / Game mechanics from DnD 5e SRD OGL v1.0a Wizards of the Coast

