This is a very solid bowling game with great music and sound effects, and I really appreciate the effort that was taken to make it voiceover compatible so that blind people can play too! But there are still a few things I have noticed that need a little polishing.Generally, the game is able to be played with voiceover, but I feel like there could still be improvements made on how the controls work. I think it's mostly personal preference, but at the moment I feel like the voiceover control scheme isn't as precise or quick as it could be. You have to wait for the position to be where you want it to be, and once it's locked in, it's locked in, and there's no way to change it, so there are many points where I'm stuck at the wrong position and knowing I'm going to miss the pins but cannot change it. The idea of the power behind the throw being controled by when you double tap during the rising and falling tone is also a really interesting idea, but is a bit clunky in practice. I have never figured out how to get strikes consistently yet. I have thrown at the same position and nearly the same power level but did not get the same results. Which makes me feel like it's a game of pure chance rather than any actual skill.The announcements could also use a little work. Right now it's hard to tell when one frame ends and another begins, and exactly how the score is calculated.Ultimately, I think this is a very solid game that's fun to play and could be fun for sighted and blind players alike. Keep up the good work.
Thank you playing and thank you for the review, this is awesome feedback, appreciate it. The positioning of the ball with voice over has been my biggest battle, the centre position is wider than you probably expect it to be, I tried adding another position call between left and centre but the voice over kept cutting of as the ball is moving left right, so there is actually a split second either side of centre that will still be just off centre but can get strikes, But let me work on something to make that better. Speed of the ball has a little impact on getting strikes, but not a lot, a faster ball will benefit when not exactly in the pocket of the pins, but over all it's about the position. So the game in Non voice over mode is controlled via swiping in the direction, angle you want the all to go in, you set position, then power then swipe up the screen straight or angle depending where you want it to go. So with voice over I had to redesign the mechanics a bit. And lastly ill take a look at adding something to re position the ball, cause yea that would suck knowing your going to miss but are locked in. Thanks again for the feedback, and ill see what I can come up with to make better.