BattleFronts
Real-Time Territory Conquest
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
BattleFronts is a real-time strategy game where you compete against human players and AI opponents to dominate real-world maps — from
the plains of Lithuania to the vast European continent and beyond
A NEW KIND OF MULTIPLAYER STRATEGY
Unlike turn-based games where you wait for others to move, BattleFronts never stops. Armies grow, borders shift, and battles unfold
in real time. Every second counts.
CONQUER REAL CONTINENTS AND COUNTRIES
Fight across maps based on real geography — Lithuania, the USA, Bulgaria, Georgia, and the full European continent. Each map plays
differently. Learn the terrain. Find your advantage.
UP TO 30 PLAYERS IN ONE MATCH
Every match throws you into an arena with human players and AI opponents — all fighting simultaneously for territory. There are no
safe turns. No waiting. Just war.
PLACE YOUR FORCES. EXPAND YOUR BORDERS.
Choose where to make your stand, deploy troops strategically, and push your borders outward. Capture cities to boost your economy.
Outmaneuver opponents before they outmaneuver you.
RECONNECT AND KEEP FIGHTING
Lost your connection mid-battle? BattleFronts puts you right back where you left off — your territory, your troops, your fight
exactly as you left it.
TRULY UNIQUE ON THE APP STORE
Real-time territory control, real-world maps, and massive multiplayer battles in your pocket. There is nothing else like it.
Download BattleFronts and stake your claim.
more - Faster rocket explosions — blast zones now appear instantly for all players instead of being delayed
- Alliance stops attacks — accepting an alliance now immediately cancels any ongoing attacks between the two players and returns the
remaining troops
- Tap banners to focus — tap any alliance, ceasefire, or coordinate attack alert to jump the camera to the relevant player
- Bug fix — fixed an issue where an AI ally could ask you to attack yourself
1.4.5 May 21
Private lobbies are here. Tap PRIVATE on the main menu to host your own game and get a 6-character invite code. Share it with friends
— they tap the link and land straight in your lobby. Pick any map, add up to 25 AI opponents, and start when everyone's ready.
Quick customisation shortcuts — new ICON and CITY buttons on the main screen take you straight to army icons and city skins in the
shop without hunting through menus.
AI names fixed — opponents now always show historical names (Lithuanian Grand Dukes, US generals, Georgian kings…) instead of colour
names that didn't match what you saw on the map.
1.4.4 May 20
Features
- Alliances — propose, accept, and break alliances with other players during a match
- Send troops to an ally with one tap — transfers of your army directly to their pool
- Request troops or gold from an ally — they decide whether to help based on their own situation
- Call to Arms — ask all your allies to attack a specific enemy
- AI players form alliances, request resources when struggling, and respond to Call to Arms independently
- Alliance panel on the left side of the screen — Allies tab and Players tab with action buttons
- AI players now have historical names from each map's country (Lithuanian Grand Dukes, US generals, Bulgarian tsars, Georgian kings,
world commanders on Europe)
Balance
- Friendly fire from ground troops no longer breaks alliances unless explicitly targeting ally territory
- Rocket backstab is now probabilistic — small overlaps forgiven, only large blast coverage breaks alliance
- Allied rockets are no longer intercepted by your AA batteries
- Maximum of 5 alliances per player
Fixes
- Alliance banners now expire correctly after 5 seconds
- Tapping alliance panel buttons no longer triggers the long-press map info behind it
1.4.3 May 19
Shop redesigned
Each section now has a clear title and description. A category bar at the top lets you jump straight to Army Icons, City Skins,
Colors, and more with a single tap. Cards show an EQUIP button when you own a skin and an EQUIPPED badge when it's active. Sale
discounts are shown directly on the card. Sections with many items display in a two-row grid so more is visible at once. Sort by
price or name, and filter to show only sale items, new arrivals, or skins you already own. Buying from the preview screen now goes
straight to checkout.
Challenge card rarity colors
Rare challenges now have a purple tint and legendary challenges glow gold — easier to spot your best missions at a glance.
Multiplayer consistency
All players in a match now see the exact same building costs and resource rates.
Smaller app size
Skins download in the background when you open the shop instead of being bundled into the app — faster to install and new skins
appear without waiting for an update.
1.4.2 May 16
Army Emojis
React in real time during battles — tap the new emoji button to send illustrated reactions to all players on the map. OK! and Truce
are free; unlock 19 more in the shop.
Shop
Emoji section redesigned with a two-row grid — easier to browse the full collection at a glance.
1.4.1 May 13
New player hints — contextual tips now appear during matches to guide you through placement, deploying troops, building cities, and
defending your borders. Arrows point directly at the button you need to tap, and hints dismiss automatically once you act.
Under attack? Tap the hint banner to instantly zoom the camera to your threatened border.
Resource HUD redesigned — troops, gold, and oil each show a fill bar so you can see at a glance how close you are to your cap. Bars
turn orange as you approach the limit and pulse red when nearly full. Generation rates now shown next to each resource.
Hints can be turned off at any time using the lightbulb button in the menu bar.
Camera now snaps to your territory and pulses your borders the moment placement ends — you always know where you landed before the
first battle begins.
Defensive stance borders are now much more visible on the map — a bold wall marks exactly which borders are fortified.
Defence debuff replaced with a cleaner cracked-shield icon that no longer covers your troop count.
AI improvements — smarter retreat and consolidation when under pressure, automatic defensive stances on contested borders, better
rocket targeting, faster coalition formation against the map leader, and naval forces now look for enemies already committed to
fighting elsewhere before striking.
Fixed: the update required banner no longer reappears after tapping Not Now.
1.4 May 13
Improvements
- Battle bonuses are now shown as a slim banner at the top of the screen when a match starts — it no longer blocks the map or
prevents tapping during placement
- Feedback screen redesigned with a cleaner dark layout, category tags, and a confirmation message after submitting
- Research tab now scrolls automatically to the first available item when opened or when switching category
- Active bonuses panel on the Research tab now shows only bonuses relevant to the selected category
Balance
- Rebalanced resource costs for nation building and research upgrades
Bug Fixes
- Daily login reward prompt no longer reappears repeatedly — it now shows once on launch and once after a completed match
- Guest players are no longer shown the App Store review prompt
- Fixed new players in small lobbies receiving only 4 trophies for a win instead of the correct amount
- Resource numbers on the main menu now animate smoothly and format consistently with the Nation tab
1.3.9 May 11
Challenges now display in a two-column grid so you can see more missions at a glance without scrolling.
AI players are significantly less reliant on bunkers — they can now build a maximum of 2 (down from 5) and require much more gold in
reserve before placing one, making them easier to push through in the late game.
Server response time improved — territory changes from your commands now reflect on your map immediately instead of waiting for the
next game tick, making expansion feel more responsive.
Several stability fixes: a rare server crash when assigning AI skins at game start, background timers not cleaning up correctly when
a session ends, and a connection health monitor that could fail to stop on disconnect.
1.3.8 May 8
Daily & Weekly Challenges
Complete missions to earn gold, oil, scrap and coins. Two daily challenges reset at midnight and four weekly challenges reset every
Monday. Challenges come in three rarities — Common, Rare and Legendary — with bigger rewards for harder missions. A banner reminds
you when unclaimed challenges are waiting.
Balance
- Destroying an AI bunker now prevents it from immediately rebuilding at the same spot
- Rocket blast zones no longer neutralise territory instantly — the area takes a few seconds to flip, giving the defending player a
brief chance to hold on
1.3.7 May 5
Fix ui issus in main menu
1.3.6 May 4
NEW
- Main menu background image (war-room artwork)
- AI difficulty scales with trophy count — under 500 trophies: 2–3 AI; up to 1k: ~5; up to 2.5k: ~8; up to 5k: ~12; 5k+: full roster
- Ground dust pressure wave on rocket impact — brownish rings roll outward from crater + dust billow
BALANCE
- Rocket blast animation now matches actual blast radius — all visual effects scale to the real cell radius
- Rocket debris 2–3× larger, flies further, bright orange/red/yellow colors instead of dark grey
- Nation warfare bonuses rebalanced — mid-tier defence and attack reduced and made more gradual
- Map rotation now small and medium maps only (Lithuania, Bulgaria, Georgia, Jamaica, Germany, USA, Mexico, Peru, Poland, Panama,
Argentina)
- Wasteland removed — rocket impacts neutralise territory instantly
FIX
- First city and first oil pump are now always free in multiplayer (was incorrectly charging gold)
1.3.5 May 4
Tutorial improvements
- New tutorial steps guide you through building your first oil pump and placing a bunker
- The tutorial now shows an animated arrow on the Economy or Military tab button whenever your next objective is inside a tab that
isn't open — no more guessing where to tap
- Fixed: the "Rocket en route…" card no longer gets permanently stuck when an AA gun shoots the rocket down the instant it launches
- The tutorial AI now builds exactly one bunker during the bunker lesson and won't rebuild it if you destroy it
Bug fixes & polish
- Fixed the Solo Mission screen pushing content off the bottom on smaller iPhones
- Shop sale indicator is now a clean "SALE" badge instead of a colour change on the button
1.3.4 Apr 30
4 New Maps
Poland, Argentina, Panama, and Jamaica join the battle — all available in multiplayer rotation immediately.
Research Tree Rebalanced
Warfare research bonuses are now smoother and more gradual across all 24 tiers. Attack caps around 200%, defence around 175%, troop
generation around 79%. No single mid-tree tech dominates anymore.
Bunker Territory Indicator
Bunkers now highlight your protected border lines instead of painting the ground — easier to see exactly which edges are defended at
a glance.
Bug Fixes
- Buying a Builder or Researcher queue slot now correctly charges coins
- Running out of coins while buying a queue upgrade now opens the coin shop directly
- Rocket launch no longer shows "Not enough oil" when you have enough
- "Too close to another city" message now appears correctly in multiplayer placement
- Map rotation no longer repeats the same map twice
1.3.3 Apr 30
Notifications
- Get notified when a building or research project finishes — even when the app is closed
- Get notified when your resource storage is nearly full so you never waste production
- Buildings and research now complete the moment you reopen the app, not just after a full restart
Balance
- Victory resource rewards doubled (now equivalent to 90 minutes of production)
- Defeat resource rewards increased to 1.2× (24 minutes of production)
- Build Speed, Prefab Tech, Research Speed, and Lab Upgrade research costs significantly reduced — all four trees are now accessible
in early game
Bug Fixes
- Fixed a bug where the multiplayer leaderboard timer would keep running after closing the scoreboard
- Fixed an animation that continued playing in the background after leaving the main menu
- Improved multiplayer connection stability
1.3.2 Apr 28
Build your empire between battles. The Nation tab lets you construct gold mines, oil wells and scrap forges that produce resources
around the clock — even when you're not playing. Spend those resources on the new Research tree to permanently boost your production
rates, expand your storage, and strengthen your military.
Two new structures join the battlefield: Barracks generate extra troops automatically while connected to oil, and Bunkers fortify
everything in a l radius with 2.5× defence strength.
Multiplayer matches now reward resources on the results screen — win or lose, every game feeds your Nation.
Also new: a weekly map schedule, a live summary of all your research bonuses, and your gold, oil and scrap balances are now visible
directly on the main menu.
1.3.1 Apr 23
This update is ground work for military expansion and logistics, please share feedback what you think about it trough main menu
Oil Economy
• Oil fields now appear on the map — build pumps to extract oil and connect them with pipes to power your cities
• Oil-connected cities mature and produce significantly more gold and troops
• Silos and AA guns require oil to build and operate — manage your supply carefully
• Rocket launches now cost oil in addition to gold
• City oil reserve bars show how much fuel each city has stored
• Oil balance shown in the stats bar with live production rate
Bug Fixes
• Ships now dock reliably — transports and trade ships no longer stall just outside port
• Build buttons correctly block and warn when you don't have enough oil
• Silo and AA gun buttons now show their oil cost in multiplayer
Balance
• Game tick rate doubled to 60 Hz — smoother movement and battles
1.3 Apr 17
Bug Fixes
- Warships and transports now navigate around land instead of cutting through it
- Ships now dock properly — no more parking just outside the port
- AA guns destroy rockets instantly when they fire, no more delay
- Intercepted rockets now explode at the same spot for all players
- Battle log now only shows your own battles — no more noise from other players
- Rockets shot down by AA no longer keep flying on screen before vanishing
Improvements
- AA guns start animating earlier so your defence looks more active
- Africa map updated with a higher-resolution landmask
- Rockets, warships, and trade ships move smoothly at 60fps
- Reload rings sweep continuously instead of jumping
- Troop counts and timers update twice as often during battles
- Territory bar and gold counter update every frame
1.2.8 Apr 16
Bug Fixes
- Fixed a bug where players kept seeing "Reconnecting..." and then permanently lost connection after a brief network drop
- Guest players can now reconnect after a connection drop — previously guests were always disconnected permanently
- Fixed a rare race condition where rejoining too quickly after a drop could assign you a new player identity instead of restoring
your game
1.2.7 Apr 11
New
- Build buttons now show their name (CITY, PORT, SILO, AA GUN, LAUNCH) below the icon so it's always clear what each button does
- Hold any build or launch button for half a second to see a tooltip with its description and current cost
- Buttons now pop with a spring animation the moment you earn enough gold to afford them
- Rocket reload ring — an arc sweeps around the launch button as your silo recharges, so you can see at a glance when it's ready
- Targeting mode now dims the map so it's obvious you're picking a rocket target; the cancel button pulses orange as a reminder
Bug Fixes
- Fixed a crash when viewing city or silo build costs after owning a very large number of them
- Army icon no longer shows at the old position for a few seconds after moving your starting base at the last second during placement
Performance
- City, port, silo, and AA gun state is no longer sent every tick when nothing changed, reducing network traffic during quiet moments
- Cell ownership changes are now encoded as compact number pairs instead of JSON objects, reducing delta packet size by ~3x during
battles
- Map rendering now only repaints cells that actually changed ownership, skipping unchanged territory instead of redrawing the entire
map each tick
- Expansions, rockets, naval transits, and trade ships are now encoded as compact number arrays instead of JSON objects, further
reducing delta packet size
- Expansion, rocket, naval transit, and trade ship arrays are omitted from delta packets entirely when none are active
- Defense debuff list is omitted from delta packets when no debuffs are active
1.2.6 Apr 10
• Fixed a 30-second freeze when trying to join a lobby that just ended
• Multiplayer now shows "Disconnected — try again" immediately instead of hanging
• Added a 35-second hard timeout with a clear message if the server can't be reached
• Reduced "game froze" issues on poor mobile networks — connections are now kept alive with server-side heartbeats
• Better feedback at every stage of joining: connecting → waiting → game started
1.2.5 Apr 7
Fixed a crash that could occur during gameplay when a silo or AA gun first appeared on the map
• Fixed a crash when building large numbers of cities or silos
• Profile screen now correctly shows your equipped army icon instead of a file path
• Capturing an enemy AA gun now immediately reveals its radar range on your map
• Rocket launch button no longer drops your targeting silently — if your silos aren't ready it stays in targeting mode so you can try
again
• Easter event reward popup now shows the correct day number after claiming
• Leaving a game through the in-game menu no longer asks you to rejoin
1.2.4 Apr 6
Six new Easter skins added to the shop — Grand Egg, Harvest Core, and Sprinkle Cloud silo skins, plus Eggspire, Rainbow Dash, and
Veggie Boost rocket skins.
Easter Event updated — log in on day 6 to unlock the Eggspire rocket skin and day 7 to unlock the Grand Egg silo skin.
Skin previews are now shown as an overlay everywhere — tap any skin in the shop, Easter event, or Battle Pass to see a full preview
before buying or equipping.
Tap skins you already own in the shop to preview and equip them without leaving the shop.
The silo build button and rocket launch button now show your equipped skin icon.
Fixed army icons not displaying correctly next to your name during a game.
Fixed players being offered a rejoin prompt after voluntarily leaving a game.
1.2.3 Apr 4
New
- AI opponents now use random skins — silos, rockets, cities, ports, and ships all vary per match
- City skins now display as pixel art on the map with two growth stages: Small and Mature (after 60 seconds)
- New city skins in the Shop: Classic, Industrial, Medieval, Futuristic
- Shop now rotates — discontinued skins remain visible and equippable if you own them
- Unclaimed Battle Pass rewards now show a pulsing dot on the level badge
Balance
- Trophy system now scales with your rank and lobby size — human opponents count double vs AI, so competitive lobbies award more
trophies
- Only the top 25% of finishers gain trophies — poor placements now always cost trophies
- Low-trophy players gain more and lose less; high-trophy players gain less and lose more
- Players under 100 trophies cannot lose trophies; players under 400 are capped at 30 losses per day
- 15 additional AI added to every map for more territory and action
- Armies build up faster, starting troops increased, and port trade routes pay more for longer routes
Fixes
- Troop counts and player icons now appear immediately at game start
- Elimination notifications in the event log now correctly disappear after 4 seconds
- Port icons update instantly when captured
- Wasteland now shows a single centered icon per blast zone — no more duplicate icons from overlapping rockets
- AI players correctly use image city skins in both single-player and multiplayer
Performance
- Significantly faster on large maps — combat, AI, and server calculations all optimized
- Server now encodes each game update once and broadcasts simultaneously to all players
1.2.2 Apr 4
City Skins
Cities on the map now display as pixel art. Each city has two states — Small when first built or captured, and Mature after 60
seconds of growth. Four new free skins to try: Classic, Industrial, Medieval, and Futuristic.
Shop Rotation
The shop can now rotate seasonal and limited skins. If you own a skin that gets removed from the shop, it stays visible and
equippable for you — it just won't be available to players who don't have it yet.
Battle Pass Indicator
A pulsing red dot now appears on your level badge whenever you have unclaimed rewards waiting.
Fixes
- Battle Pass claim state no longer bleeds between accounts on the same device
- Fixed raw file path showing in the city build button
- Fixed oversized emoji cards in the shop when browsing image-skin sections
1.2.1 Apr 3
Faster Gameplay
- Armies build up ~2.5× faster — less waiting, more action
- Starting troops increased from 180 to 400
- Each manual deployment now sends 28% of your troops (up from 20%)
- Starting gold raised to 100 — build a city from the very first seconds
Smarter AI
- AI now gang up on the map leader when they dominate the map
- Economic AI wait until their economy is established before going to war
- Fortress AI save up overwhelming force before striking
- Aggressive AI never stop — they re-engage within seconds
- All AI pick on enemies already under attack
- AI abandon losing fights faster and switch targets more intelligently
Balance
- Large armies bleed more troops expanding neutral territory — reduces land-grab snowball
- Players always regenerate a minimum of troops even with little territory
- Port trade routes pay more gold on longer routes — coastal geography now matters
- More AI per game (+5 across all maps)
New
- Manual claim flow for Battle Pass rewards
- Milestone skins actually granted on claim
1.2 Apr 1
- Faster rocket explosions — blast zones now appear instantly for all players instead of being delayed
- Alliance stops attacks — accepting an alliance now immediately cancels any ongoing attacks between the two players and returns the
remaining troops
- Tap banners to focus — tap any alliance, ceasefire, or coordinate attack alert to jump the camera to the relevant player
- Bug fix — fixed an issue where an AI ally could ask you to attack yourself
more Version 1.4.5 May 21
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