Descend into the void. Gather strange equipment, shape your build, and see how far it can carry you.
Voidle is a dark idle RPG built around automatic combat and the decisions you make between battles. Choose a Warden, Stalker, Occultist or Revenant, then follow your own path through the Skill Graph. Combine skills, passive bonuses and Mutations as you push toward the next Milestone Boss.
Fill the Bestiary. Every creature in the depths is inked and animated, from the smallest blob to the eleven Milestone Bosses. Meet a creature to add its plate to your Bestiary, and defeat enough of them to fill in its page.
Make your equipment part of the strategy. Enchant useful finds, salvage the rest, experiment with corruption, and brew potions for your descent. Artifacts and Ascension Relics open more ways to build. Prestige to earn Skill Points from new depths, then pursue Ascension for another layer of progression.
Explore the Compendium whenever a rule needs explaining. Press and hold any dotted term for a quick explanation, then follow it to the full entry.
For a different challenge, start a Weekly League save. Each week brings shared generated classes, skills and a Skill Graph, with its own depth leaderboard.
Return after time away to claim Away Rewards based on your build. Adjust your equipment, try another route, and descend again.
Everything seems great so far, something about it seems a bit unfinished but I’m sure with further updates it won’t be a problem. I did notice the leaderboard button in game doesn’t work. I wanted to see where others were haha. Not having a place to contact the dev in game does bring down the rating for me.
Developer Response
Hey, thanks! The leaderboard button had real problems in that version — we've been hunting them down and fixes are in the next update. And fair point on contact: there's no in-game link yet (it's on our list), but we're at dev@cyanpenguin.studio anytime. Thanks for playing!
Great idle game!
CannibalBunnies
Hundreds of points in the games skill tree, up to 50 equipment slots with gear that has random stats and can be enchanted, potion brewing is important and potions can be enchanted as well. When your not optimizing your skill tree, your usually market hunting for new gear or balancing your resources for enchanting or making potions. Game slows down a little once all is set so you normally only put 5-10 minutes at a time making it a great idle game but not the cup of tea for those looking to sink hours straight into a game. Hard to ask more customization out of a game but seeing more synergies in skills and passives would be nice as well as utility skills such as game speed increase, currency increase, passive miasma gain and since the skill tree is limited maybe a skill board with points acquired from achievements or something similar.
Developer Response
Hey, thanks for the detailed review! More skill and passive synergies are definitely on our minds, and a skill board fed by achievement points is a genuinely interesting idea — that one has us thinking. Utility skills like passive miasma gain too. If more ideas strike you, we'd love to hear them at dev@cyanpenguin.studio. Thanks for playing!
Bug report—problem solved!
Gibblejip
EDIT: Autoequipping works again! Thanks!Original:Hey there, I wanted to report a bug. The game seems to struggle with manually distilling very large amounts of essences. It crashed on me once when I tried to distill 500+ attack essences, and for some reason, that messed with the auto-equip feature. I can still equip new gear by hand, but the auto-equip button doesn’t work now. I’ve tried closing and reopening the game, but that doesn’t seem to help.I’m otherwise enjoying the game. Thanks!
Developer Response
Hey, thanks for the detailed report — this is exactly the kind of thing that helps. We're looking into the crash on big distill batches, and auto-equip staying broken after it points at something deeper on our side. If you're open to it, drop us a line at dev@cyanpenguin.studio so we can follow up once it's fixed. Thanks for playing!
Just the beginning
ball2DaWall
Overall the game has promise.. it just feels unfinished..The skill tree to me gives fake depth and while massive looks largely simple…Builds are also very simple overall… you can either go attack or defense at the end of the day…The core gameplay loop leaves a lot to be desired.. it’s basically: kill 100 monsters slow, kill the next 100 faster, until you eventually hit a wall then prestige…Crafting feels clunky and potion brewing useless… 60 second potions? Okay cool… but how about we replace that with modifiers that exist per prestige instead otherwise I’m not wasting my time…Lack of an endgame or any other kind of loops, prestige depths, or core gameplay changes are what keep me from giving this a higher rating…The dev should look to a game like leaf blower revolution or magic research 2 for good design on looping in multiple prestige’s and adding depth..For a solo dev project this isn’t bad, again, it just feels largely unfinished..
Developer Response
Hey, this is really great feedback. We're ideating on how we want to extend the base concepts in the game and take them further. Potion modifiers that are additive and survive prestige is actually really interesting and has us thinking. We'll also note the games you've mentioned to think about as we continue our work. You're right that the prestige layer is a single loop and more is needed here. Thanks for taking the time to review!
A NEW WEEKLY LEAGUE
From Week 44, the Weekly League plays by new rules.
- Every class carries a Boon, its own rule for the week
- A weekly Omen changes the depths for everyone
- Start each week with 2 AP and three Relics on the shelf, one on sale
- Notables carry real effects, and Keystones rotate in at double strength
- A new weekly leaderboard
- New Bestiary plates go to the Chronicle instead of covering the fight
- Notices wait for popups to close
Thanks for playing!
Version 1.4.0
In-App Purchases
Stained Glass
Every creature as a leaded window, lit from behind.
$0.99
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Information
Seller
Cyan Penguin Studio Ltd.
Size
140.3 MB
Category
Roleplaying
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.