"Reclaim Your Throne as the True Dark Lord!"
Awaken as an amnesiac Dark Lord in an endless dream world and construct your own ruthless dungeon. Explore the realm to rally scattered monsters, deploy deadly traps, and bring ruin to insolent invaders.
Death is not the end, but the beginning of new power. Through endless roguelike runs, forge your DUNGEON into the ultimate, inescapable fortress!
[Design & Defend Your Dungeon]
Your strategy becomes the absolute law of the dungeon. Deploy diverse combat rooms, sinister structures, and lethal traps to create the ultimate kill zone for incoming heroes.
[Raise a Formidable Monster Army]
Explore the world to awaken diverse monsters from their deep slumber. Draft creatures with unique abilities and racial synergies into your ranks, and command the frontline with the ultimate monstrous horde.
[Unleash the Dark Lord's Authority]
Are the invaders breaching your dungeon's core? Unleash the true power dormant within the Dark Lord. Turn the tide of battle instantly with devastating abilities that will bring arrogant foes to their knees.
[Unpredictable Roguelike Encounters]
Every run paves a new path. Collect mysterious relics hidden throughout the dungeon, navigate through bizarre unknown events, and empower your forces. Your choices will dictate the fate of the next battle.
[Fragments of Memory & True Awakening]
Do not stop even if you fall in battle. Gather fragments of lost memories and legacies from past runs to awaken the Dark Lord's true power. Transcend death and reclaim your eternal, absolute authority.
Take your rightful place on the throne now and dominate your own grand, brutal dungeon!
Solid, consistent dev team ; Nailed the gameplay again
kassie.myst
This game is really fun, and being in early access means there's a lot of room to grow. This harkens back to the gameplay of Dungeon Maker: Dark Lord with the dungeon building and monster squads. It diverges in how the game actually runs on a small level. Where DDDL was entirely real time, this uses a turn system. Each character has a category of actions to use per combat per turn, and cooldowns are in turns so easy to track even with speed up. My favorite change is how numbers are displayed and calculated. The developers have opted to use dice formulas this time as in tabletop games like Dungeons & Dragons. It makes everything all the numbers much much more digestible if you're familiar with using them and even without I imagine they're easy to learn. Where before I was left slightly guessing on how numbers would change with upgrades and what stats actually did besides bigger = better, it's easy to compare between monsters, understand the potential outcomes of traps and attacks, and just. It feels really good.Banger game so far, looking forward to updates, this studio rocks. any chance of a PC release? ;)
Gamecoaster never misses!
SirLoinSteaks
This dev team makes some of the best games on mobile. Absolutely loved their previous games, Dungeon Maker and Dungeon Squad. This game more closely resembles Dungeon Maker, think of it as a soft sequel to that game. Each run you do is different, essentially trying to build up your characters and dungeon to fight the hordes of enemies each level. And the characters are fun and amazingly drawn/animated as always. Love love love the art style and design these devs use. At this point in time, this game is still essentially a baby in terms of content. Don’t get me wrong, there’s a lot here already and it’s absolutely worth the asking price. But the previous two games have had years of support and content updates. Once this game rolls out more content as time goes on, I’m sure it will be just as good as their past games. The building blocks are already here, and I recommend anyone looking for another roguelite to support these devs!
Love the heart!
puppetwire
As this is really early in development this has solid bones and I’m a fan Dungeon Squad so I think it’s going to be as good or better! Here comes the bossy gamer that know little to no programming I would love to see a Dark Lord that is based on traps like a construct,circus or machine and monsters with high AC that can sit on the and give buffs but can only be one or has to be broke down to move passed, second animation to Ultimate Skills that feel hefty right know it feels like a puff instead of a BANG and for how game saving it is doesn’t do it justice. Best wishes guys!
Solid game! But the UX leaves a lot to be desired.
MiskleMighty
Been playing this as myCommuter game for about a week or so now. Was initially turned off by the lack of tutorial and being overwhelmed by information, but after a run or two it succeeds in being intuitive enough to understand. Having a prior understanding of D20 systems and D&D helps a lot as it adapts a lot of concepts from them. The art is well made for what it is, the progression during an individual run has a satisfying arc and there’s clearly a lot more than what surface level I’ve experienced so far. However, my biggest gripes lies with the game’s readability as it directly ties to how battles playing out feeling way less in your control than I’d like. The lack things like battle log info, no hover over tooltips or real sign of saving throws or effects otherwise happening makes battles feel muddled and samey between runs. The choice of monsters and the combos I try to make feelsInsubstantial because of this. For example, I try to combo monsters that cause fear effects with those that combo with Said fear effects or psychic damage… but as the battle plays out I couldn’t tell you if they’re actually activating or what. The enemies die as I spam my lord abilities and my units trade with enemies weaken by the trapped rooms. I love a good auto battler, but the satisfaction of being able to parse how strategically crafted compositions are winning the day is lacking in this game.
v0.5.4 Build 188
- Added Battle Retry and Facility Relocation features.
- Added zoom controls to the Monster deployment screen and improved Event roll result messages.
- Adjusted Hunting Ground engagement flow and reduced the difficulty of later-stage bosses.
- Increased the stats granted by Grade 9 Monster Parts and adjusted several Abilities.
- Fixed various interface and text issues.
Version 0.5.4
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Information
Seller
GameCoaster
Size
244.1 MB
Category
Strategy
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 4 more
English, Japanese, Korean, Simplified Chinese, Traditional Chinese