Three Kingdoms: Storm of War
Hex turn-based strategy
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
Three Kingdoms: Storm of War is a turn-based hex strategy game where just attacking gets you defeated. Build facilities, time your skills, and out-position the enemy to win key battles.
WHY PLAY
• Fast sessions with meaningful tactical decisions
• Easy to start, deeper strategy as your roster grows
• Fair progression designed for both paying and non-paying players
CORE FEATURES
• Hex turn-based combat: move, attack, cast skills, and use facilities
• Terrain-driven tactics: forests, rivers, deserts, hills, and forts change outcomes
• General and faction synergy: build teams around Shu, Wu, Wei, and more
• Growth loop: manage resources and upgrade facilities to strengthen your army
CONTENT
• 15 total stages, famous generals, and unique hero skills
• S-rank objectives are significantly harder than standard clears
• Strategic progression through unlocks, upgrades, and team building
• Supports 7 languages: Korean, English, Japanese, Thai, Vietnamese, Simplified Chinese, Traditional Chinese
MONETIZATION
• The app may include interstitial and rewarded ads
• Optional in-app purchases include ad removal, stage unlocks, bundles, and early general unlocks
• Core gameplay remains accessible without purchases
IMPORTANT
• On iOS, App Tracking Transparency prompts may appear for ad personalization
• Privacy policy: https://ganaholdings.github.io/3kingdom-legal/
• Support: drgby@ganaholdings.com
more The Realm map is here, and the early battles flow more smoothly.
• The Realm — each stage you clear paints new territory on the map as the warlords' lands fall under Liu Bei's banner.
• Stage 2 — a smaller battlefield, so you meet the enemy sooner.
• Stage 3 — hold out for two enemy turns and Gongsun Zan's reinforcements arrive and pin down Lü Bu on their own. Get Liu Bei out while they do.
• Stage 4 — a slightly smaller battlefield.
• Auto-battle — available after you clear Stage 3.
• Battle of the Week — from Stage 3 on, you can jump in straight from the defeat screen.
• Generals now answer each other — new replies from Guan Yu in Stage 2 and Liu Bei in Stage 3.
• Fixed: on Thai-language devices, the Battle of the Week calendar did not advance.
• Smaller app size.
• Polished translations, and dialogue bubbles now close only when you tap them.
1.1.8 3d ago
Stage 3 is a fairer fight, and your first battle is a gentler one.
• First Encounter with Lü Bu (Stage 3) — Hold out for five enemy turns and reinforcements sent by Gongsun Zan arrive beside Lü Bu. While they pin him down, get Liu Bei out.
• Turns left, always visible — The battle screen shows "Protect Liu Bei N/5", and switches to an escape prompt once the reinforcements arrive.
• First battle (Stage 1) — No turn-end warnings interrupt the guided steps, and once the battle is yours to command, a hint points to the next move whenever you pause. Your first kill is celebrated, the number of enemies left is shown, and the screen has fewer buttons and numbers.
• Auto-battle button — Turn it on or off in Settings. It is off for new players and stays on if you have already cleared a stage.
• Allies at a glance — Allied soldiers now wear green, and a treasure chest reveals its kind when you reach it.
• Battle of the Week — After the fifth enemy turn, Cao Cao leaves his fort and joins the fight. The last three turns of holding Zhang Fei get hotter.
• New battlefield: Wei River — A chase battle. Catch Cao Cao before he reaches his fort, with Ma Chao, Pang De, and Ma Dai. His predicted escape route is shown on turn 1; use hill passes and lures to cut him off. It alternates with Changban every other week.
• Stage 7 — Hold out for three enemy turns and Huang Zhong arrives from Jing with archers. From Stage 8, Huang Zhong joins your army.
• Translations — Vietnamese and Thai tutorial lines were polished, and a few guides were updated to match the current rules.
1.1.7 6d ago
Changban is now a battle you can win.
• Battle of the Week · Changban — An archer joins Zhang Fei, and Zhang Fei holds out much longer. The daily battles have been reselected.
• Changban Roar — Take it before the battle and Zhang Fei can cast Mass Confusion once. Enemies next to the target may be confused too.
• Your best stand — Even in defeat, you'll see how many enemy turns you held, alongside your best.
• Tries — If you enter the battle and leave without making a move, you get the try back once a day.
• Turns left, always visible — The Changban battle screen shows "Protect Zhang Fei 4/9", so you always know how much longer you must hold.
• Straight from a victory — After a campaign win you can jump right into today's Battle of the Week.
• Fixes — The battle title of Battle of the Week showed in Korean in every language; the first attack and first Unrivaled briefly stuttered; some mid-battle lines repeated the generals' introductions; Ma Chao appeared in the stage 1 tutorial.
• Stability — Added crash reporting so we can find and fix the cause if the app closes unexpectedly.
1.1.6 Sep 20
Battle of the Week is open. Zhang Fei holds the bridge at Changban against Cao Cao's army.
• Battle of the Week · Changban — clear stage 1 and a new card appears in the Lobby. A fresh battle opens every day, and everyone fights the same one that day. Hold for 9 turns with Zhang Fei and two swordsmen. Medals: 1 for a win, 2 for routing at least half the enemy, 3 for losing no allies. Collect 5 medals in a week for a War Fund Chest. Tries reset daily, and [Copy record] on the result screen lets you share your line with friends.
• An enemy that thinks ahead — Battle of the Week enemies use a new AI that looks two moves ahead.
• Battlefield dialogue — generals speak up mid-battle on every stage. At Changban, Zhang Fei and Cao Cao trade words at the start, the turning point, and the end.
• Treasure — 18 chests across stages 2–16: Gold Ingot, Treasured Sword, Famed Horse, Art of War, War Drum, Medicine Pouch. Effects last for that battle only, and only your generals can open them.
• Supply Depot — new general "Ma Chao of Xiliang" joins every battle as reinforcements (Move 4, Unrivaled, Demoralize). "Early Zhuge Liang" (joins in stages 3 and 4) returns to the Shop. Both are included in the Premium Pack; existing owners get them automatically.
• Polish — turn banner position, pop-ups now queue instead of overlapping, and an unused legacy networking module was removed, fixing a source of in-battle errors.
1.1.5 Sep 14
Strategist Zhuge Liang now reads the battlefield, and the Supply Depot opens its doors.
• Strategist's read — during battle, Zhuge Liang (Guan Yu before he joins) tells you in a speech bubble whether you're ahead, even, or behind. Only when the tide turns, and briefly.
• Stratagem Pouch — in battles with Zhuge Liang deployed, a stratagem button opens from mid-battle: Songs from All Sides, Southeast Wind, Return to the Fray, Hua Tuo's Healing, or Feint East, Strike West — one per battle. When things look grim, Zhuge Liang offers one first.
• Victory & defeat screens reworked — new art, with rewards and the next stage at a glance. The defeat screen now carries advice and something for your next attempt.
• A reason to come back tomorrow — your first win each day pays double gold, and Liu Bei's skill for tomorrow is announced in advance. Return reminders now ask after your first victory and never ring late at night.
• Lesson of defeat — lose on a stage you haven't cleared yet and you borrow one upgraded skill for your next attempt, until you clear that stage.
• Supply Depot (new shop) — War Fund Chest (your next 3 battles start with extra gold, retries included), Premium Pack, and Ad-Free+ (every ad reward, instantly, without ads). The entry prompt from stage 8 onward is tidier too.
• First-battle tutorial — Liu Bei's skill changes from Morale Down to Confuse: stop the enemy, then strike with everything. Guidance text and banners no longer overlap.
• Auto-battle — battles are commanded by hand until your first victory. Turning on auto-battle on a stage you haven't cleared brings up a suggestion to command it yourself.
• Fixes — victory not registering on escape stages, the end-of-turn confirmation setting not applying to the button, the "all enemies confused" notice appearing in Korean only, overlapping reward icons on the victory screen, and Liu Bei pushing too far forward in auto-battle.
1.1.4 Sep 7
Your first battle, completely reworked — less reading, easier to follow.
• Peach Garden opening — your first deployment begins with story cards from Liu Bei and Guan Yu.
• Reworked first-battle guidance — just follow the touch markers and path trails to your first victory. Half the popups, a much faster first turn.
• Streamlined battle openings — the pre-battle briefing is now a short card with the battlefield name and victory conditions. The full briefing is always one tap away via the "Victory Conditions" button in battle.
• Tutorial skip — returning and experienced players can skip the first-battle guidance.
• Faster end of turn — once every general has acted, the turn ends without a confirmation dialog (re-enable it in Settings).
• Translation polish — 240+ lines refined across six languages.
• Fixes — music cutting out at battle start, popups overlapping the intro cards, tutorial highlights disappearing.
1.1.3 Aug 28
Faster battles, more immersion — and tactics that grow stronger the more you use them.
• Tactic mastery — succeed with the same tactic 8 times to permanently unlock its enhanced form (Great Fire Attack, Mass Confusion, and more). Choose base or enhanced each time you cast.
• Faster battles — quicker default pacing, plus a 2x "Fast battle speed" option in Settings.
• Battle intros — every battlefield now opens with a few words from its generals. Tap to advance or skip.
• Expanded first-battle tutorial — enemy reinforcements arrive on turn 2, and you try each general's tactic once: Zhang Fei's Lure into Guan Yu's Unrivaled, then Yu Bi's Morale Down, before the battle opens up.
• Reworked battlefields — Hulao Pass gate, the Yangtze and burning chained ships at Red Cliffs, the flood at Xiapi, the final plain, and more: 8 maps reshaped to match history.
• Conquest board by difficulty — see your grades across all 48 Easy/Medium/Hard slots. Hard enemies now fortify with barracks.
• Boss beast presence, stage name on the battle HUD, mastery progress hints, fully localized Settings.
• Fixes — first-clear rewards on stages 15/16, auto-battle stalling, overlapping Settings rows, skill list errors from the 9th slot on.
1.1.2 Aug 22
The finale arrives — and new challenges await.
• Ending — complete the campaign to see how the story ends.
• New difficulties — take on Medium and Hard after clearing, with separate records per difficulty.
• Gold overhaul — much higher starting gold and mine/citadel income. Build facilities and use tactics from turn one.
• New tactics — Guan Yu, Zhang Fei, Zhao Yun, and Liu Bei have learned new tactics.
• Daily gift — Liu Bei receives a random support tactic every day (2 uses per battle).
• Lobby upgrades — a conquest board showing your stage grades, plus a next-goal guide.
• Help when stuck — walkthrough video guidance and bigger ad gold rewards.
• Return reminders (can be disabled in Settings) and stability improvements.
1.1.1 Aug 17
Auto-Battle is here.
• Auto-Battle — one tap in combat and your generals fight on their own: moving, attacking, coordinating and building.
• Smarter enemies — they avoid counterattacks, keep archers at range, cut off escape routes and no longer wander in place.
• More impact — stronger screen shake and hit effects, plus a slow-motion finishing blow when a battle is decided.
• Redesigned victory screen — stars and rewards now reveal in sequence.
• Terrain tactics fixed — fire attacks were only usable by one side; both sides can now use them.
• Many bug fixes — allies blocking each other's paths, units pacing back and forth, scenery hiding enemy units on stages 15 and 16, and battle music restarting from the beginning after checking victory conditions.
• Better localization — battle screen text extended to every supported language, and missing victory screen strings filled in.
1.1.0 Aug 8
his update includes app optimization and stability improvements. We fixed key bugs and improved overall usability.
1.0.10 Jun 7
This update includes app optimization and stability improvements. We fixed key bugs and improved overall usability.
1.0.9 May 13
This update includes app optimization and stability improvements. We fixed key bugs and improved overall usability.
1.0.8 May 1
Smoother battle flow after you move: pick Attack, Skill, Facility, or end your action from one place. Fixed enemies acting after a defeat. Attack is only available when an enemy is in range. Clearer victory/defeat prompts for lobby and retry in all 7 languages, plus tutorial copy aligned for the +3 wait move bonus. Stability improvements and bug fixes.
1.0.7 Apr 25
This update includes general stability improvements and bug fixes. We also improved in-game and store messaging for full 7-language support (Korean, English, Japanese, Thai, Vietnamese, Simplified/Traditional Chinese).
1.0.5 Apr 23
This update includes general stability improvements and bug fixes. We also optimized overall performance and usability for a smoother gameplay experience.
1.0.4 Apr 22
This update improves purchase flow stability in the shop and fixes an issue where in-app purchases were not displayed correctly on some devices. We also optimized overall UI responsiveness and ad/shop behavior.
1.0.3 Apr 18
This update improves purchase flow stability in the shop and fixes an issue where in-app purchases were not displayed correctly on some devices. We also optimized overall UI responsiveness and ad/shop behavior.
1.0.2 Apr 16
Fixed bugs and improved overall performance.
1.0.1 Apr 15
The Realm map is here, and the early battles flow more smoothly.
• The Realm — each stage you clear paints new territory on the map as the warlords' lands fall under Liu Bei's banner.
• Stage 2 — a smaller battlefield, so you meet the enemy sooner.
• Stage 3 — hold out for two enemy turns and Gongsun Zan's reinforcements arrive and pin down Lü Bu on their own. Get Liu Bei out while they do.
• Stage 4 — a slightly smaller battlefield.
• Auto-battle — available after you clear Stage 3.
• Battle of the Week — from Stage 3 on, you can jump in straight from the defeat screen.
• Generals now answer each other — new replies from Guan Yu in Stage 2 and Liu Bei in Stage 3.
• Fixed: on Thai-language devices, the Battle of the Week calendar did not advance.
• Smaller app size.
• Polished translations, and dialogue bubbles now close only when you tap them.
more Version 1.1.8 3d ago
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