Prestige: Kingdom War
Build, Train, Wage War
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Prestige: Kingdom War is a strategy war game where you build cities, train armies, and fight for control of a living world map. Every building you raise, every troop you train, and every territory you claim pushes your empire closer to dominance or leaves it vulnerable to the players hunting you.
This is not a game that plays itself.
Your empire starts with one city. You construct and upgrade resource buildings to generate lumber, stone, iron, and food. Your warehouse sets the ceiling on how much you can stockpile, so managing your growth is never just a background task. A well-timed upgrade at the right moment matters. Running out of storage before a campaign begins is the kind of mistake that costs you.
At the core of every city is the main hall. Upgrading it increases your population capacity, raises your passive money income, and deepens the foundation your entire empire is built on. Without a strong main hall, everything else has a ceiling.
When your city is running, you train soldiers. Prestige: Kingdom War has four troop types, each with a distinct role in combat. Infantry hold positions and absorb punishment. Cavalry hit fast and hard. Archers apply ranged pressure that punishes slow formations. Catapults are siege weapons, slow to deploy but capable of breaking fortifications that nothing else can touch. Building the right army for the right fight is its own skill. Sending a hundred infantry where you need catapults is a lesson you learn once.
Your barracks level determines how fast you can field new troops. Investing in military infrastructure means faster rebuilds after a loss and faster responses when a fort you want comes open. In a contested world, the player who can replace losses quickest often wins the war of attrition.
The technology center runs in the background of everything. Research production technologies that compound your resource output over time. These bonuses stack with your title rank, VIP status, and active resource enhancements. The players who invest in their technology tree early pull ahead in ways that are hard to close later. It is the kind of quiet advantage that does not show up on the battle report but determines who runs out of resources first.
Territory beyond your starting city is earned through title rank progression. Additional cities expand your resource base, diversify your production, and let you station armies closer to the fights you want to be in. A two-city player coordinating resources across territory has options that single-city players simply do not have access to.
The world map is the arena. Forts and oases are scattered across the shared map, and they generate ongoing money and resource bonuses for whoever holds them. They are not passively yours once captured. Other players will push back, test your defenses, and take ground while you are focused elsewhere. The map never fully settles. That tension is what makes holding key territory meaningful.
Your prestige and title rank reflect your history in the world. Titles are not cosmetic. They carry production bonuses that grow as you earn more prestige through military victories and empire development, and they increase the number of cities you can expand into. Climbing the title ranks is a long game, and it rewards players who stay consistent.
Money is a distinct resource that sits outside the normal warehouse system. It flows from your main hall, from forts you occupy, and from coin exchanges you make through the market. It funds technology research and advancement costs that raw resources cannot cover. Players who manage it well move faster. Players who ignore it hit walls.
A prestige system, multiple city expansion, a contested open world, four troop types, deep building progression, and a technology tree that rewards patience. Prestige: Kingdom War is built for players who want strategy that asks something of them.
Start building. Earn your title. Take the map.
Minor bug fixes
The developer, console.log LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Linked to You
The following data may be collected and linked to your identity:
- Purchases
- Contact Info
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Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- console.log LLC
- Size
- 114.4 MB
- Category
- Action
- Compatibility
Requires iOS 15.1 or later.
- iPhone
Requires iOS 15.1 or later. - iPad
Requires iPadOS 15.1 or later. - iPod touch
Requires iOS 15.1 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
9+
- 9+
- Contains
Loot Boxes
Messaging and Chat
User-Generated Content
- In-App Purchases
Yes
- 1200 Coins $49.99
- 120 Coins $4.99
- 500 Coins $19.99
- 240 Coins $9.99
- Copyright
- © consolelog LLC
