Realms of Eldoria: Gamebook
Narrated text RPG, offline
Free · Designed for iPad
A fantasy gamebook you can hear: every chapter narrated, every choice remembered, a dark path in every chapter. Free and offline, with no ads and no in-app purchases.
A fantasy gamebook you can read, or simply listen to. Every chapter is narrated, every choice is remembered, and every chapter hides a dark path for those who dare. 31 chapters (and a 32nd you have to earn), 155 roads, 5 endings. Free and playable offline: no ads, no in-app purchases, no account.
YOUR STORY, REMEMBERED
• The world keeps track of who you were: take the innkeeper's gold and he won't pour you a drink again
• 50 marks, 31 of Shadow and 19 of Light, change prices, gifts, enemies and closed doors across all 32 chapters
• A 3-4 hour campaign with Crossroads of Fate and five endings shaped by the way you walked
THE DARK PATH
• Every chapter has a fourth road marked with a skull, open from the very first page
• Evil is cold and it genuinely pays, but someone else pays the price
• The Ledger of Shadows keeps your dark deeds between runs, and the epilogue names them
A NARRATOR AT YOUR SIDE
• Every chapter is narrated aloud, in English, Italian, Spanish and French
• Charcoal cinematics that draw themselves while the narrator speaks
• Works with VoiceOver: choices, combat and menus are read aloud
TACTICAL TURN-BASED COMBAT
• Read the enemy's intent and react before the blow lands
• 34 monsters and multi-phase bosses, from Millbrook's goblins to the dragons
• 12 classes, 10 races and 4 difficulties, up to Hardcore
HEROES AND COMPANIONS
• Choose sex, race and class: 240 illustrated portraits
• Five companions to earn: rescue Lira, then win over Lord Aldric, Ghelidra, Shadowmere and Mordael
• They fight at your side, react to your choices and level up with you
A MAP THAT GROWS WITH YOU
• An ink map of Eldoria where the fog lifts as you travel
• See every road you took, and the ones you never did
BEYOND THE CAMPAIGN
• The Infinite Abyss: a roguelite dungeon with weekly mutators and records
• Arena: Endless Waves, Duel vs AI and Horde
• Contracts Board, Event of the Day and a monthly Path of Eldoria
• The Codex: bestiary, endings, classes, races and records
PLAY TOGETHER
• Online co-op for up to 4 heroes
• Offline Relay: pass your run to a friend with a code
• Dungeon Master mode: one player sets the scene and invents the choices
GAME CENTER
• 5 leaderboards, including the Daily and Weekly Challenges
• 26 achievements, 17 of them on Game Center
FAIR TO YOU
• Free, with no ads, no in-app purchases and no subscription
• No data collected and no account; the campaign needs no internet
• The voice pack (about 48 MB) downloads while you are already playing
more Great game so far, 10/10 art
Developer Response Thank you so much, Carl — «10/10 art» means a lot: every scene and every hero was made for this game. Since your review, every enemy got a full portrait, and from October 24 to November 8 «The Long Night» falls on the Infinite Abyss.
Great game so far, 10/10 art
Thank you so much, Carl — «10/10 art» means a lot: every scene and every hero was made for this game. Since your review, every enemy got a full portrait, and from October 24 to November 8 «The Long Night» falls on the Infinite Abyss.
But fails to run on iPhone 16Pro with iOS27
Developer Response Thank you for letting us know, and sorry! Version 7.2 closed at launch on iOS 27. Version 7.3, available now on the App Store, fixes it. We hope you'll give Eldoria another try.
But fails to run on iPhone 16Pro with iOS27
Thank you for letting us know, and sorry! Version 7.2 closed at launch on iOS 27. Version 7.3, available now on the App Store, fixes it. We hope you'll give Eldoria another try.
The Long Night begins on October 24: tap the event on the App Store and go straight to the Abyss. If it's your first time in Eldoria, you now pick your language and see the introduction before you descend, instead of finding the Abyss under the language screen, in the wrong language. The same for a friend's challenge link.
While the night lasts, the Abyss shows "All Hallows event · until November 8".
7.3.5 1d ago
From October 24 to November 8, "The Long Night" falls on the Infinite Abyss: the undead rise stronger, but every foe drops 50% more gold and XP. Find it from the Abyss button on the title screen.
Everything in your language: the Crossroads of Fate in chapters VI and IX are no longer in Italian, nor is the second-class choice at level 5, and the level badge speaks English.
Also: the combat tip leaves with the battle, trophies no longer sit on the Continue button, the map redraws when the window changes size, and the Discord button opens our community again.
7.3.4 4d ago
A fix for 7.3.2, found by replaying every mode. In “AI vs AI” the game stopped at Chapter II after the first patrol: now it plays on by itself, chapter after chapter. In “Dungeon Master”, after an Extra Encounter, “Start battle” and the bosses work again.
Two touches: the trophies of your first victory wait for the summary to close and then arrive one at a time, and the gold at the top is right from the first page of Chapter I.
Everything 7.3.2 brought stays: every patrol in its own chapter, Lira saved only if you truly save her, and from the third fall in a row Fate lends a hand.
7.3.3 Sep 28
The story, back where it belongs. Every patrol and encounter now appears in its own chapter: the Witch's thralls in the woods, the mining goblins in the mines, the skeletons in the catacombs. Lira is saved only if you truly save her: whoever takes the inn's coin and leaves no longer earns the Savior trophy, and the world remembers.
Chapter I opens with Lira's kidnapping, and every surrender choice works in every language. The Primordial Silence finally has its true shape on the Stage.
Fewer walls. From the third defeat in a row in the same chapter no new scars are added, and Fate lends a hand. The opponent card shows real health and attack, game-driven companions strike instead of defending when they are fine, trophies appear one at a time, and on the phone the hero sheet folds away while you read.
7.3.2 Sep 26
Enemies with a real face. The Guild Assassin, the Palace Guard and the Elven Sentinel are no longer a framed picture stuck in the scene: on the Stage they are full figures, like everyone else. And in Ch. XXXII, The Name You Made finally takes the shape the game promises: yours.
Less repetition. Every patrol and encounter introduces itself in its own words, weakened and ancient forms end the way their chapter does, the narrator comments on each kind of choice only once per run, and the encounters between chapters never come back twice in the same run.
7.3.1 Sep 24
Eldoria opens again on iOS 27: if the game closed as soon as you launched it after updating your iPhone or iPad, this version fixes it, and your saves are right where you left them.
A new cover, and a quicker start.
The title screen has new art: the hero on the cliff and the capital burning in the valley. And the title now reads Realms of Eldoria, as it does on your phone.
If you are opening Eldoria for the first time, you reach the story sooner: two intro screens instead of five, a Start your Adventure button in plain sight, a name already suggested for your hero and, if a choice is missing, the game tells you on the page instead of in a pop-up.
Also fixed: the battle log now names the boss in English, and the Online mode is described in your language.
7.3 Sep 23
Eldoria's enemies have a new face.
All 34 monster portraits have been repainted, darker and deeper, with a light that sets them apart from the gloom. Eight foes that used to borrow someone else's portrait now have their own, among them the Primordial Silence, Lord Aldric, the Grand Master of Assassins and the Champion of the Elves.
The icon is new too: the open golden book and the sword.
7.2 Sep 17
The illustrations are back where they belong.
Version 7.1.2 reached phones without its images: hero portraits, enemies, backgrounds and cinematic paintings did not appear. The game itself had not changed, the package was incomplete. Our apologies to everyone who updated.
This version restores all of them and keeps everything 7.1.2 brought: the narrator voice you can download from the Voice button, Game Center leaderboards, iCloud saves and the Chronicles.
7.1.3 Sep 15
The narrator voice can actually be downloaded.
In 7.1.1 the voice pack for your language could not be requested: the button was there, but the game could not reach the system. Now the Voice button on the title screen opens the panel, the download starts, and the story is spoken again.
Game Center leaderboards, iCloud saves, the review request and the Chronicles are back as well. And your game now saves itself when you leave the app.
7.1.2 Sep 14
7.1.1 — THE VOICE CAN BE REQUESTED
• The narration in your language downloads when you want it: the “Voice” button on the title screen offers it again, even if you tapped “later”. Before, the offer appeared only once
• Early-chapter battles are no longer won in a single hit: two combat rules were wrong for every class (a blessing applied to the very strike that cast it, and three bonuses stacked against the undead), and eight overtuned moves have been rebalanced
• On iPhone 16 Pro the hero's health and mana stay in view, the monster-choice cards clear themselves, and the header controls are actually tappable
• The Scroll: at the end of the campaign, one tap to save or share who you were, the ending, the balance and the run's numbers
• The bard reminds you of the Weekly Challenge with a single line, from the widget and one notification a week
• VoiceOver is no longer interrupted on every hit
THE WORLD NAMES YOU, ALL THE WAY
7.0 gave the consequence a name, but for eight chapters out of thirty-two. From Ch. IX onward Eldoria still said the generic line — the same in Millbrook, in Ironhelm and in Seawatch.
• Fifty hand-written marks, thirty-one of Shadow and nineteen of Light, now cover every chapter that has an echo. In Ch. XIX you return to Millbrook as it burns, and this time the village knows you
• Ghelidra counts her eggs every time she sees you. The Silent Ones of Shadowmere have put your name about, and a name that travels in that circle is paid for at every counter. Umbrathos calls you by the name he gave you
• The thirty-second chapter is treated as the chapter it is: it opens on its own music, on a painted backdrop, and its enemy stands on stage as large as the other three bosses. It was the only one of the thirty-two with none of that
ELDORIA DOWNLOADS IN YOUR LANGUAGE
• The voices are recorded four times, one per language, and you listen to one. Now you no longer carry the other three: the app downloads light and plays at once, while the voice arrives
And the store page finally says Eldoria can be read with VoiceOver — it could since 7.0, and only the Italian page said so.
7.1.1 Sep 12
THE WORLD NAMES YOU, ALL THE WAY
7.0 gave the consequence a name, but for eight chapters out of thirty-two. From Ch. IX onward Eldoria still said the generic line — the same in Millbrook, in Ironhelm and in Seawatch.
• Fifty hand-written marks, thirty-one of Shadow and nineteen of Light, now cover every chapter that has an echo. In Ch. XIX you return to Millbrook as it burns, and this time the village knows you
• Ghelidra counts her eggs every time she sees you. The Silent Ones of Shadowmere have put your name about, and a name that travels in that circle is paid for at every counter. Umbrathos calls you by the name he gave you
• The thirty-second chapter is treated as the chapter it is: it opens on its own music, on a painted backdrop, and its enemy stands on stage as large as the other three bosses. It was the only one of the thirty-two with none of that
ELDORIA DOWNLOADS IN YOUR LANGUAGE
• The voices are recorded four times, one per language, and you listen to one. Now you no longer carry the other three: the app downloads light and plays at once, while the voice arrives
And the store page finally says Eldoria can be read with VoiceOver — it could since 7.0, and only the Italian page said so.
7.1 Sep 11
THE SECOND AGE
In 6.9 Eldoria remembered you. It always said the same thing: "the doors stay shut." Now it says WHO remembers, and WHAT they do.
• The innkeeper whose gold you took won't pour you a drink, and in Millbrook the price for you is a different one: fifteen hand-written marks change prices, gifts, enemies and doors
• "Ch. XXXII — The Name You Made": a chapter you don't unlock, you earn. It appears on the Map only to those who left enough of themselves written down in other lives — and its enemy is your own Ledger
• The Ledger of Shadows becomes an image you can send someone: not the count, the echoes — "the innkeeper's gold, taken while he searched for his daughter"
AND TWO THINGS YOU SEE RIGHT AWAY
• All seven cinematics are redrawn from scratch, vertical, on pale paper: you used to see a quarter of each frame, now you see all of it
• Eldoria plays with your eyes closed: after every blow VoiceOver says what happened, and every panel has a name in four languages
Plus the Ledger that says thirty-two where it said thirty-one, and onboarding that finally names French.
7.0 Sep 9
THE SCALES
In 6.8 you could do evil. It stayed nowhere: once the run was over, it was gone. Now both pans are counted.
• THE LEDGER OF SHADOWS: the 31 dark paths stay in the Codex between runs, and each one reopens on the scene where you took it — fifty hand-written paragraphs the game used to show once and then throw away
• THE ACTS OF LIGHT: 19 new choices, written for the 19 chapters where doing right weighed nothing. Every one of them costs — gold, health, energy, or your advantage going into the battle
• The scales really weigh: never doing evil no longer leaves you "in balance", and doing it in one chapter out of five no longer leaves you "in darkness"
• "ELDORIA KNOWS YOU": return to a chapter where an earlier life of yours left a mark, and the world reacts — it receives you badly where you did harm, and repays you where you paid the price
• And the epilogue, under "ELDORIA REMEMBERS", now names the good too: it used to walk the dark paths only, so someone who had paid out of their own pocket nineteen times found nothing there
THREE DEFECTS OF 6.8, FOUND BY PLAYING
• Eight choices written in four languages were NEVER drawn, and in four chapters the dark path did nothing at all: no flag, no gold, no outcome
• The gold promised by eight dark paths never arrived: it was paid into a field nobody reads
• The panel after the battle always showed the ordinary outcome, even when you had taken the dark road
OUTSIDE THE GAME
• Sharing your legend now carries the link: the text said "free on the App Store" and never said where
• The review request is now the system one, and you answer it without leaving the game
6.9 Sep 7
THE DARK PATH
Every chapter set up the dilemma and withheld the answer: all three roads were different ways of doing the right thing. Now there is a fourth, marked with a skull, in all 31 chapters. Nothing unlocks it: it is there from the first, because an evil you have to earn would be a reward, not a road.
• 31 hand-written dark paths, in 4 languages: the evil is cold, it genuinely pays, and someone else pays the price
• Three of those roads COST instead of paying — an evil that always pays is a discount, not a choice
• Morality is no longer guessed: every choice in the campaign carries a weight, set by hand
• The epilogue names what you did, under "ELDORIA REMEMBERS"
• "The Threshold": a new cinematic, the seventh, triggered by your third dark path anywhere in the saga — drawn in charcoal and narrated in 4 languages
THE MASTER LEADS
The Dungeon Master had six dice and six canned events: he decorated a script he could not touch. Now he dictates the scene the players read and invents the choices on the spot. Where it exists, the AI assists him; where it doesn't, the Master writes by hand — it is never a requirement.
AND IN THE ABYSS
The enemy had a full-width health bar and you had a ten-pixel grey line. Now the hero has proper bars, the same as in the campaign.
6.8 Sep 5
YOUR HERO, EVERYWHERE
Eldoria only let you choose who to be at the start of the campaign. In the Contracts you were a stock human warrior, in the Challenges a hero someone else picked, and in the Chronicles the Intelligence did not even know whose saga it was writing. From today the champion is yours in every mode.
- CHOOSE WHO YOU ARE, EVERYWHERE: sex, race and class in the Contract Board, the Daily Challenge, the Weekly Challenge, the Epilogue and the Chronicles. The Arena and the Abyss already had it: now no mode is left out.
- THE CHALLENGES HAVE THEIR OWN LEADERBOARD: the Daily Challenge and the Weekly Challenge each enter Game Center with a world ranking of their own, resetting every day and every week. Until now the score fell into the total-experience pot, mixed with the campaign and the Abyss.
- THE CHALLENGE RULE DOES NOT CHANGE: level 1, hit points from the day's modifier, no gifts from the Vault. What changes is the hand that holds the sword, not the trial.
- THE WHOLE SCREEN IS USED: on tablets the Abyss and the Contracts left a third of the screen black and pushed the commands below the fold. Now the Stage grows with the column, the Journal reads without squinting, and no window is ever cut off, not even on a phone held sideways.
- THE NAME IN YOUR LANGUAGE: under the icon the game is now called Reami di Eldoria, Realms of Eldoria, Reinos de Eldoria or Royaumes d'Eldoria, following your device.
6.7 Sep 2
THE MAP OF ELDORIA
Eldoria had two maps that never spoke to each other, and neither told you what had happened in the places you had crossed. From today there is one, drawn in ink, and it remembers.
- A MAP, NOT A LIST: a hand-drawn world, with the fog lifting where you have walked. Ashpeak sits on the volcano, Crystalmere on the lake, Dreadmoor is an island offshore. Pinch to zoom, drag, tap a place to travel back to it.
- THE MARKS SAY WHAT YOU LEFT BEHIND: the choice Eldoria remembers, the Gate of Light or Shadow you opened, the bond forged in that village. All of it around its own place, on the map.
- THE ROADS YOU NEVER TOOK: the Map remembers them from one run to the next, and counts them at the end. There are 93. It is not an achievement list: it is the story telling you where you have not been yet.
- ONE WORLD, TWO WAYS TO LOOK AT IT: the map and its index, with the marks beside each of the 31 stops.
ALSO
- ONE VOICE THROUGHOUT: in six places in the story — including Chapter V after saving Lira, which almost everyone hears — the phone's synthetic voice was reading, because no recording existed for those versions. Now it does: 64 new clips, cut with the same voice as the rest. The narrator introduces himself in his real voice too.
- THE BATTLE READS: your hero had mana with no number on it, while every ability costs mana. Now health and mana are written and coloured, the bars are as thick as the enemy's, and on a tablet in landscape the enemy's intent no longer falls below the fold.
- MORE GAME ON A TABLET: the story column no longer sits half empty — the illustration grows with the screen and the text grows with it. The Stage is taller, the action buttons no longer fall below the fold in landscape, and the Party tab shows your hero at full height with their abilities.
- And in Spanish, French and English the game no longer calls itself by its Italian name where the right one belongs.
6.6 Aug 30
HEROES AND HEROINES
Until yesterday, in Eldoria, you could only be a man. Twelve classes, ten races, one hundred and twenty portraits: all male, with no alternative. Not any more.
- THE CHOICE IS THERE, IN EVERY MODE: at the top of every creation screen — solo, pass-and-play, with the Dungeon Master, in the Arena, in the Abyss, in the online room — there is one more card. Hero, or Heroine.
- ONE HUNDRED AND TWENTY NEW PORTRAITS: one for every crossing of race and class, painted in the same stroke as the hero's own hundred and twenty. Two hundred and forty in all, plus the race and class cards in their female version. Your dwarf necromancer has a portrait of her own, not a fallback.
- THE NAMES BEND: Italian, Spanish and French now change for the feminine — a woman is no longer called by a masculine title. English is untouched, because in English there was nothing to correct.
- THE COMPANIONS TOO: the party that travels with you, and the Dungeon Master's own, are now half women.
- THE RANGERS HAVE THEIR BOW: not one of the twenty rangers — neither the ten new ones nor the ten in the game since 6.3 — was actually holding a bow. Now all twenty are, drawn to full.
THE STAGE MOVES MORE
The duellists walk in from the sides instead of being already there. A dodge is a real step aside. A wounded enemy presses forward. A winner leaps. All of it switches off with "Reduce motion".
THE VOICE RISES ABOVE THE MUSIC
In the cinematics the narrator sat five decibels under the music bed, and the narration slider had no effect in there. Now the music ducks when someone speaks, the tracks are levelled against each other, and the slider works everywhere.
6.5 Aug 27
THE STAGE, CLEARED
6.3 repainted the world. One thing was still out of place, and it was the one you look at most: your hero.
- YOUR HERO JOINS THE RESTYLE: the 120 portraits born from each crossing of race and class had been left in the old style, and in battle they were the only thing that did not belong to the world around them. Now they are drawn like everything else — deep blacks, a single warm light, one colour that defines them, and charcoal strokes escaping the edges. Ten races by twelve classes: one hundred and twenty portraits, one for every hero you can be
- THE ENCOUNTER WAITS ITS TURN: roadside encounters and relic offers used to open while a cinematic was playing, talking over the narrator and appearing out of nowhere when the curtain fell. Now they wait for the stage to be free, and they are not lost
- THE HINT NO LONGER COVERS THE ENEMY: the tip panel settles into the band below the scene, instead of hiding the very art it invites you to look at
- FOUR LANGUAGES, PROPERLY: the twenty-four random encounters had been left in Italian and English. They now speak Spanish and French too, in their texts, their choices and their outcomes
Thank you for playing Eldoria.
6.3.2 Aug 15
FROM THE STROKE
In Eldoria everything is born drawn. In 6.2 the cinematics learned to draw themselves; in 6.3 that stroke becomes the language of the whole game.
- THE WORLD REBORN: 63 new illustrations — every enemy, all twelve classes, all ten races and fifteen places repainted in a single visual language. Workshop chiaroscuro, true blacks, one warm light and one colour per creature, with charcoal strokes escaping the edges
- THE EPILOGUE: the Saga no longer ends on a screen — upon victory, three dawn frames draw themselves before you, told by the narrator, before the credits
- CINEMATICS BREATHE: each frame splits into two planes, the subject lifts off the background and the camera moves around it while the charcoal draws
- THE LIVING STAGE: on critical and killing blows the scene holds its breath for an instant; the lunge leaves a trail; while the enemy winds up the camera pushes in, and the parry snaps it back; Fate Strike and the perfect parry trace a charcoal mark on the target; the defeated boss un-draws itself, pass after pass
- LIGHT AND DARKNESS: holy power lights the battlefield for a breath, darkness drinks its light; parries, heals and war cries ring the hero with a luminous edge
Everything can be switched off from the Access panel, for those who prefer calm. Update and watch Eldoria be reborn — from the stroke.
6.3 Aug 13
CHARCOAL
- Cinematics no longer show themselves: they DRAW themselves. Every frame is born out of shadow before your eyes, pass after pass, while the narrator speaks
- 15 new frames drawn for the saga: the prequel of Malachar's fall and the threshold of all four acts, in charcoal
- The hand follows the light: the stroke uncovers the dark masses first, then the midtones, and the light comes last — as on real paper
- Charcoal dust and embers fill the darkest beats of the tale
- Backpack, Merchant, Map and Bestiary now open during battle on phone: tap the tab, and "Back to battle" closes it again
- Full-resolution frames: on phone the drawing is far sharper
6.2 Aug 12
YOUR CHARACTER, YOUR STORY
- 120 new portraits: battle now shows YOUR hero — your race's face with your class's gear, for all 120 combinations
- Story Cinematics: the prequel of Malachar's fall and the gates of all four acts, performed by the narrator
- Every strike has a body: attackers lunge, the scene holds its breath on impact, defenders recoil, and each action lights the stage in its own color
- The Horde gets its Stage too: enemies in the scene, your target in full light
- Fixed a lockup at zero mana for three dual classes, with a new emergency move: Catch Your Breath
- Potions bought mid-battle now update your bars instantly
6.1 Aug 10
THE STAGE — COMBAT FINALLY HAS A SCENE
- The enemy panel is now a stage: the chapter's artwork at full size, a foe that looms and breathes, and your hero finally on the field
- THE STANCE: alongside your four actions you now choose a stance. In Guard you take far less damage but hit softer, in Assault it's the reverse, in Center it's the game you know. And you can see it — your hero really moves across the field
- THE OPENING: when the enemy winds up, a parry window opens. Dead centre breaks the charge and you take nothing; just outside it, the blow lands halved. Ignore it and the game plays as before; turn it off in the accessibility panel
- Every action has its own effect: slash, fire, ice, lightning, holy light, darkness, poison, healing, barrier
- The whole battle fits one screen: commands in two columns, no more buttons below the fold — even with four heroes and even in landscape
- The Stage reaches the Abyss and the Contracts too
- Volcano embers, tundra snow, swamp mist: written long ago and never seen by anyone. Now they're there
6.0 Aug 8
ELDORIA REALLY SPEAKS YOUR LANGUAGE
- French: choices, victories and defeats across all 31 chapters were showing in English. They are now in French, like the rest of the story
- Spanish and French: over 40 in-game messages are back in the right language — combat log, Arena, Abyss, loot, Fate Token
- Reputation-gated choices are now translated in all four languages
- The pre-fight tactical cards were in Italian for everyone: they now follow your language
- Game Center: five achievements could never be unlocked because of an identifier mismatch. You can earn them now — 50 battles won, 100 enemies, max level, 10 Fate Tokens, surviving below 10% health
- New store images in Spanish and French
5.11 Aug 4
A NEW LOOK ON THE STORE
- New App Store images: they finally show what 5.9 brought — companions reacting to your choices, the Thread of Fate, the narrated Voices of Eldoria and the single post-battle panel
- No changes to the game itself: if you already have 5.9, you already have everything
5.10 Jul 31
EVERY CHOICE HAS A VOICE
- Companions now react to your choices, in their own voices: Lira, Aldric, Ghelidra, Shadowmere and Mordael tell you what they think the moment you decide
- The Thread of Fate: a new screen shows your balance between Light and Shadow, the bonds you have forged and the choices that can no longer be undone
- The Voices of Eldoria: a narrated short story every week, the saga seen by those who carry no sword — the midwife, the ferryman, the scribe, the smith
- Defeat leaves a mark: falling carves a permanent scar, with its own line of story
- Fate Strike: the Token can now be spent in battle to break the enemy's charge. And if you defend while it winds up, you answer with a counterattack
- One panel after each battle instead of three windows: loot and talent are chosen there
- Fixed Italian item names
5.9 Jul 30
The Long Night begins on October 24: tap the event on the App Store and go straight to the Abyss. If it's your first time in Eldoria, you now pick your language and see the introduction before you descend, instead of finding the Abyss under the language screen, in the wrong language. The same for a friend's challenge link.
While the night lasts, the Abyss shows "All Hallows event · until November 8".
more Version 7.3.5 1d ago
Data Not Collected The developer does not collect any data from this app.
Supported Features
VoiceOver
Larger Text
Dark Interface
Sufficient Contrast
Reduced Motion