Medieval Realm Throne Game

Peasant to King Strategy Sim

Free · Designed for iPad. Not verified for macOS.

Can you become King? No ads, no internet needed, no in app purchases. Build a medieval realm from a humble hamlet to a crowned kingdom - deep strategy, fully offline. From humble hamlet to crowned kingdom - Medieval Realm is the deep, offline strategy game where you build, rule, and rise through the ranks of medieval society, one turn at a time. Start as a Peasant with a handful of villagers and a patch of land. Lay down farms, fell timber, quarry stone, and amass gold through trade. Every decision ripples forward - neglect your harvests and hunger spreads; anger your council and Renown slips away. Manage your realm wisely, and you will earn the titles to prove it: Peasant, Lord, Earl, and finally, King. The hand-crafted isometric board invites you to build with care. Houses cluster around a market square, harbours open to distant trade routes, and at the heart of it all, a coronation castle rises as proof of your reign. Each tile placed is a choice - and a statement of intent. The seasons turn and the realm does not stay quiet. Plagues sweep through crowded districts, fires consume your timber stores, and seasonal disasters test everything you have built. Survive by keeping your stores full, your armies ready, and your people's happiness above suspicion. War is yours to wage on your terms. Muster foot soldiers and archers, forge weapons in your workshops, and dispatch campaigns into contested lands. The spoils of victory fund the next generation of your growing kingdom. Trade rewards those who plan ahead. Lock in multi-turn caravan routes and harbour contracts, but watch the market carefully - prices diminish with every deal, favouring merchants who diversify and think several turns out. Your royal court is never idle. Council petitions and royal events arrive each turn, each a genuine choice with real consequences. Side with the merchants or the farmers. Tax heavily or earn loyalty the slow way. Every ruling shapes who you become as a monarch. Guilds add another layer of depth. Join them, take on charters, and spend Guild Favour on powerful one-off boons that can rescue a struggling season or accelerate a kingdom already on the rise. No ads. No accounts. No internet required. Your progress is saved on-device and the game is entirely yours - for five minutes or a full afternoon. Build your first farm. Earn your first title. Crown yourself King.

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A season of war, dynasty, and reform. What's new: The Dynasty • Living Legacy - your deeds each season build a legacy meter whose standing tiers grant real realm effects; dead rulers leave inheritances and join a browsable line of kings • Royal families come alive - spouse requests, sibling rivalry, regency drama, and richer betrothals • Royal ailments - hunts, fevers, poisons, and assassins join battle and old age as ways a reign can end; a ruler who survives carries visible ailments you must manage • A scored succession crisis when the ruler dies, and a final glory ladder that ends the chronicle with the Kingdom of the Ages War and the Crusade • A full-screen war council at every crusade moment - the Church summons, the muster, each season on the march, the battles, and the victory terms - with each choice stating its cost, consequences, and an honest risk tier • New council decisions: pilgrim volunteers, a baggage train, hired companies, foraging, forced marches, safe passage, scouts, siege engineers, and banner blessings • A won, lost, or drawn campaign ends in a full-screen reckoning with a clear verdict • Holding the Holy Land asks less of your home garrison early - lighter garrison terms and gentler opening seasons • A rival king rises against your realm and presses it every season until broken • Prison ransoms and prisoner labour make the prison a real money-maker Building and Economy • Ten new fold buildings merge top-tier shops into grand works, with tighter build caps • Steel arrives as the realm's fourth resource - the Blacksmith becomes a forge-only trade rising to a Master Blacksmith, and the Stables stand alone • Town maintenance crews at Duke and above now draw timber and stone each season • Taxes, upkeep, and happiness pressure scale up with a large realm while the early game stays untouched • Moneylender fees, housing, and trade fixes - including fair market prices through droughts Court and Chronicle • Great tragedies and royal deaths get mournful black chronicle styling, with a royal mausoleum on the cemetery grounds • Grand Keep moments lifted into full-screen splash cards • A clearer seasonal Exchequer report Plus a long season of balance, polish, and fixes throughout.

The developer, Nicholas Bouch, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    Nicholas Bouch
    Size
    17.7 MB
    Category
    Strategy
    Compatibility
    Requires iOS 18.0 or later.
    • iPhone
      Requires iOS 18.0 or later.
    • iPad
      Requires iPadOS 18.0 or later.
    • Mac
      Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.
    • Apple Vision
      Requires visionOS 2.0 or later.
    Languages
    English
    Age Rating
    9+
    • 9+
    • Infrequent
      Cartoon or Fantasy Violence
      Horror/Fear Themes
    Copyright
    © 2026 Peter Bouch