New in 1.3: every world's ground is hand-painted to match its scenery. Time your taps, dodge spikes and lava, race your ghost. No ads, ever.
Blue Rebound is a physics-driven bouncing-ball platformer built around one idea: the only control is timing.
The ball bounces on its own. You tap to amplify each bounce — perfectly timed taps launch you higher, and pressing against a wall ricochets you off it. Read the rhythm, thread the spikes, lava, saws and wrecking balls, and reach the goal.
THE CAMPAIGN
A growing, hand-tuned campaign, each level with its own character and hand-illustrated cover — from gentle prairie hops to the Conveyor Inferno. Earn a medal on every level, then come back for gold.
RACE THE CLOCK
• Ghost racing — every gold time saves a ghost. Race yourself and shave milliseconds.
• Speedrun mode — cleared an area? Sprint every level back-to-back against the world.
• Daily challenge — a fresh hand-built level every day. Keep your streak alive.
GAME CENTER
Leaderboards for every level, area speedruns and boss fights, plus achievements that turn mastery into a checklist worth finishing.
BUILD YOUR OWN
A full level editor is built right in. Drag and drop platforms, walls, spikes, lava, saws, moving platforms, conveyors, stars and goals. Rotate, resize, set patrol paths, pick the sky and cover art, test instantly, and keep up to eight levels in progress — each playable right from the title screen.
FAIR AND QUIET
Free to play with a generous run of levels. A single one-time unlock opens the full campaign, the level editor and every theme — no subscriptions, no ads, ever. No tracking, no analytics: the only network features are optional Game Center leaderboards and achievements.
iPhone, iPad and Mac. Universal landscape, iOS 17+. Play with touch, or keyboard, mouse and controller on Mac.
Ratings & Reviews
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Thanks for playing Blue Rebound!
• Painted worlds: the ground in every level is now hand-painted to match its scenery, from castle ramparts and snowy rock to swamp moss and candy cake.
• Lava pools now sit inside the floor, so only the molten surface shows above the ground.
• Behind-the-scenes polish and stability improvements.
I'm a solo developer and I read every review. More is on the way.
Version 1.3.0
The developer, Pascal Peltriaux, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More