Happy Farm Tycoon
Idle crop-growing farm
Free · Designed for iPad. Not verified for macOS.
Happy Farm Tycoon is a light farm growth game where you start with a small field, plant crops, wait for them to grow, and harvest gold.
Grow step-by-step crops such as potatoes, strawberries, and watermelons, then use your harvest profit to clear more plots. Upgrade growth speed and sale profit to make your farm expand faster in the same amount of time.
Open new areas to unlock more planting space and longer-term goals. Your progress is saved on this device so you can continue your farm on the next visit.
You can start right away without signing in. The game focuses on a simple, low-pressure farm expansion loop without complex competition.
more - The batch action buttons for fields are now aligned in a single row for better usability.
1.10.3 6d ago
- We have improved overall system stability to ensure a smoother gaming experience.
1.9.2 Aug 8
- Added a batch purchase option for research repeat nodes.
1.8.9 Aug 4
- We have made internal system improvements for a more stable service.
1.8.7 Jul 30
- Improved overall game stability and performance.
- Fixed minor bugs to ensure a smoother farming experience.
1.8.5 Jul 28
- Improved soil image processing for a smoother and more stable gaming experience.
1.8.2 Jul 19
- Added store descriptions and screenshots in 6 languages.
- Improved fallback to display English when a translation is missing.
1.8.1 Jul 17
- Added support for six new languages: Japanese, Simplified Chinese, Traditional Chinese, German, French, and Spanish.
- Optimized the Android release build to make the app faster and lighter.
1.8.0 Jul 15
- Improved readability on the farm screen so crops and facilities are easier to see at a glance.
- Refined the idle (AFK) return view so it's clearer what happened while you were away.
1.7.0 Jul 13
- Retuned profit ranges for 4 first-generation hybrid crops upward.
- Added 3 new top-tier decorations for the Prestige era.
- Added 7 new processing workshop recipes for late-game (tier 6–7) crops.
- Expanded the late-game roster with 4 new high-tier livestock animals.
1.6.4 Jul 13
- Adjusted screen padding so the bottom button no longer overlaps with the system navigation bar, and polished the seed selection button and discovery banner while we were at it.
- Introduced a "More" menu to declutter the top entry points, and weekends now rotate a sale & harvest festival with new mutation rewards (Giant and Prism).
- Added chicken and dairy cow livestock along with a processing workshop, letting you turn crops into processed goods and giving players a fresh reason to come back day after day.
1.6.3 Jul 8
- The seed shop now shows daily crop and weekend festival sale bonus badges
- Use fertilizer to instantly grow a crop by spending gold
- Locked crops in the collection book now display a hint about how to unlock them
- Fixed an issue where some farm cells and overlays failed to render correctly
1.6.2 Jul 6
- The notification permission prompt now appears after your first harvest, making onboarding feel less intrusive.
- Added a weekly streak reward track with a 7-day milestone.
- Returning players now see a summary card with a recommended first action (harvest or daily task).
- A one-time coach mark now appears during your first prestige to guide you into the next loop.
- The Research/Breeding entry badge now only shows up when there are new opportunities to discover.
- Today's-crop notifications are rescheduled only when the target time actually changes, reducing unnecessary alerts.
- New crops introduced through the Breeding Greenhouse have been rebalanced to match contemporary crop values.
- Offline earnings now continue to accumulate after prestige for a set window.
- The steep jumps in plot unlock costs have been smoothed out for a more even progression curve.
- A weekend crop festival (limited-time weekly event) has been added, offering different rewards from weekdays.
- First-time planting guidance and step-by-step funnel cues have been strengthened for smoother onboarding.
- "Crop of the Day" draws are now restricted to crops you can actually plant.
- A "Plant All" bulk-planting action has been added for filling multiple slots at once.
- Crop growth is now shown in 4 stages (up from 3) with clearer near-ready indicators.
- Plot-discount ad cooldowns are now clearer, and reward messaging is more readable.
- Weekend festival draws are limited to crops in unlocked plots, with weekday teasers shown in advance.
- A farm decoration system has been added for self-expression and a late-game gold sink.
- A daily missions/quests system has been added to encourage active play.
- Background tone now shifts across day, dusk, and night for a more lively farm.
- A runtime language switcher (Korean / English) has been added in Settings.
- Manual cloud backup and restore controls, with status feedback, are now available in Settings.
- A haptic vibration on/off toggle has been added.
1.5.2 Jul 3
- A new onboarding guide walks new players through their first farming steps.
- The Crop of the Day is now displayed on the home screen for quick access.
- Ad gold rewards and daily bonus payouts now scale to match your current progress.
- The growth-skip ad has been reworked from a flat 600-second cap to a tiered partial boost.
- The free field unlock via ad has been redesigned as a discounted purchase option.
- A limited welcome-back ad now appears when you return after some time away.
1.5.1 Jun 27
This update makes farm progress safer to keep and the harvest loop faster and more responsive.
- Added local harvest notifications.
- Added daily login bonuses, Harvest All, offline progress summaries, and growth/harvest countdowns.
- Enhanced combo, mastery, new-crop discovery, mutation harvest, and reward feedback with animation, sound, and haptics.
- Improved shop cards and upgrade progress feedback so goals and rewards are easier to read.
1.5.0 Jun 18
- Added endless endgame progression systems. You can now keep growing your farm through crop mastery, mutation collection, achievements and titles, research donations, automation, breeding, new-region pioneering, and chain farm income.
- The crop collection and research lab screens were expanded so new breed goals and prestige skills are easier to track. Sound playback for background music and harvest effects was also improved in affected environments.
1.3.1 Jun 12
A crop collection has been added.
1.2.6 Jun 9
- Fixed freeze or crash that could happen when planting late-game crops with long growth times. Growth progress animations and saved-game reloads are now more stable.
1.2.5 Jun 8
Updated area-opening copy to simpler wording, added an estimated gold-per-hour productivity readout, and added crop efficiency indicators to help players choose what to plant.
1.2.4 Jun 5
- The batch action buttons for fields are now aligned in a single row for better usability.
more Version 1.10.3 6d ago
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