PixelDisc is a top-down 2D disc golf game with a retro pixel art style. Pick up your disc, read the course, and throw your way to the basket — one hole at a time.
CAREER MODE Build your player from the ground up. Earn PixelCoins on the course and invest them in private lessons to upgrade your skills: power, backhand, forehand, and putting. Buy discs and fill your bag. Every improvement is permanent and synced to your Game Center account — so your progress is safe even if you switch phones or reinstall.
Discs are real property here. Throw one into water or out of bounds and it can be gone for good — but someone always picks it up. Four times in ten they keep it. Otherwise they hand it back, ask a couple of coins for their trouble, or demand ten and let you walk away empty-handed.
A NEW COURSE EVERY DAY Three daily modes, identical for every player, played on skills generated for the day — so the day is a level field.
DAILY CHALLENGE — three holes. Three attempts, your best one counts. CLOSEST TO PIN — two shots from the tee, one backhand and one forehand. Lowest combined distance to the pin wins. One attempt. SURVIVAL — an endless course that scrolls up and never stops. Land out of bounds, land in water, or let the wave catch you, and the run is over. Score is how far you got. One attempt.
Come back tomorrow and do it again.
WEEKLY TOURNAMENT Two full courses open every week for all players at once, with a pool of skill points you spend however you like before you tee off. One attempt each, and progress saves between sessions so you can finish later.
CUSTOM CHALLENGE Build a challenge and put it out there: 3, 6 or 9 holes, random or hand-picked, played with your own career gear or with skills and discs you fix for everyone. For a week, any player can attempt the exact same holes and wind to beat your score. Free to enter, free to lose.
QUICK PLAY A round on your own terms, offline. 3, 6 or 9 holes, random or hand-picked, no daily limit, and your discs are never at risk.
LEADERBOARDS Every career course keeps its own all-time record — set one and hold it until someone beats it. The daily boards reset each morning, and Survival and Closest to Pin each keep a permanent board on top: furthest total distance ever survived, and best average round.
RETRO FEEL Crisp pixel fonts, a dark color palette, and a top-down view that keeps the focus on the shot. No fluff, no ads, no paywalls — just disc golf.
Works offline. Progress syncs automatically via Game Center when you're connected.
Pretty cool game. Enjoyable as a nice little time sink/destraction.Only thing i dislike is that the wobble will randomly give you 80% innacuracy. The "help" says you have to time the wobble, but there isnt a wobble gauge, so I assume its just random?Still fun though.
Good bones
G rade
I really want to love this game. The courses are fun and the idea is great! But… every disc is 5 coins and you get 3 coins per nine holes. My gameplay so far has looked like this: throw three holes, loose driver. Buy new driver after round. Throw 6 holes, loose driver. Play two courses without a driver to buy a new driver. Buy a new driver, then loose it. Repeat. PLEASE MAKE DISCS CHEAP OR USE A DIFFERENT CURRENCY FOR SKILL UPGRADES!
Putting is terrible
claybyarm
The idea of this game is genius. The execution however is not. The graph after each throw shows zero data as to how the throw is. Get rid of it. Putting: issue fixed for the most part. Measurment: what is a meter? Give an imperial option. Keeping at 2 stars for now.
FIX PUTTING NOW!
LBKDiscGolf
Putting should not have a race car speed sliding meter hopefully hit green…. It is horrible. Awesome game designed PUTTING KILLS IT. Fix it!
Lose a disc now and someone picks it up. They might hand it back, ask a
couple of coins for their trouble, or just keep it.
Aces and throw-ins get a badge on the Daily Challenge and Weekly
Tournament boards.
Release charts can be switched off in Player Settings.
Fixes: the weekly tournament coin now actually pays, and leaderboard
emoji are no longer clipped.
Version 1.15
The developer, Peder Boberg, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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The following data may be collected but it is not linked to your identity:
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Information
Seller
Peder Boberg
Size
4.3 MB
Category
Sports
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.