Supernova: Idle Star Forge
Offline Space Tycoon Clicker
Free · In‑App Purchases
A 48-chapter campaign that never repeats. 60 relics your supernovae turn up in dead worlds. And a weekly Expedition where only your decisions rank.
Fuse hydrogen into a living star. Grow it. Then blow it up — on purpose.
SUPERNOVA is a premium-feel idle game about running a cosmic forge. Tap to spark fusion, build 12 generators from Hydrogen Wisp to Singularity Seed, and watch your star physically evolve — protostar, blue giant, red supergiant — until it is ready to collapse. Detonating it is the point: every supernova grants Neutron Cores, permanent power that makes each new universe faster than the last.
WHY YOU'LL STAY
• Real progress while you're away — production continues offline (extend the cap up to 24 hours with research), and a welcome-back doubler greets your return
• A star that actually changes — five visual stages, rendered live, no canned art
• Prestige that feels like a finale — a hand-built supernova cinematic, then a stronger start
• Numbers that get gloriously big — Million, Septillion, and far beyond
• Milestones every few minutes early on, deep multiplier stacking later
• Daily missions and streaks that respect your time
• 20 research upgrades that shape every run
FAIR BY DESIGN
• No ads. None.
• No energy bars, no forced waits, no progress walls
• Fully offline — no account, no sign-in, no internet required
• Nothing collected, nothing tracked
• Optional purchases exist (time warps, photons, a one-time Supporter Pack), and the entire game is balanced to be completed without spending anything
THE LOOP
1. Tap your star and let generators forge Stardust
2. Hit ownership milestones — each one doubles a generator's output
3. Buy research, stack a Photon Surge boost, fill your Piggy Bank
4. Reach collapse readiness... and go SUPERNOVA
5. Keep your Neutron Cores forever. Start again, faster.
Built by a solo developer in SwiftUI and SpriteKit. Every pixel is procedural — no asset packs, no stock art. Dark theme, tuned haptics, Reduce Motion respected.
Your first universe is waiting. It starts with one atom.
more This game is slow at the beginning, but gets fast. Like, hilariously fast. And the amount of currency you get after some cores? Hilarious 😆 . I got to Space Vacuum insanely fast. Only thing keeping this from being a 5 star is that the game starts slowing down after a little bit. Cores start getting a little bit more useless. But overall, very nice game.
Developer Response 😂😂 We’re glad you noticed… Supernova starts as a peaceful little space adventure and then suddenly goes: “Okay, enough tutorial. LET’S GO.” 🚀💥Space Vacuum already?! You’re absolutely cooking 🔥🧑🚀And yes… we know. Some cores eventually start looking at you like: “Do you really need me anymore?” 😭😂We’re working on making those later-game cores feel much more meaningful, so the galaxy doesn’t slow down quite so much.Thanks a ton for playing and for the awesome feedback! ❤️🌌Let be our unique DrummerFrog player 🔥🔥🔥🇺🇸
This game is slow at the beginning, but gets fast. Like, hilariously fast. And the amount of currency you get after some cores? Hilarious 😆 . I got to Space Vacuum insanely fast. Only thing keeping this from being a 5 star is that the game starts slowing down after a little bit. Cores start getting a little bit more useless. But overall, very nice game.
😂😂 We’re glad you noticed… Supernova starts as a peaceful little space adventure and then suddenly goes: “Okay, enough tutorial. LET’S GO.” 🚀💥Space Vacuum already?! You’re absolutely cooking 🔥🧑🚀And yes… we know. Some cores eventually start looking at you like: “Do you really need me anymore?” 😭😂We’re working on making those later-game cores feel much more meaningful, so the galaxy doesn’t slow down quite so much.Thanks a ton for playing and for the awesome feedback! ❤️🌌Let be our unique DrummerFrog player 🔥🔥🔥🇺🇸
The game is great but after a while you reset so much times that there’s not a lot to do after a point. And iv detonated so much times that when I try again my game jst closes completely, the game is fun just not so fun after a while and there’s nothing new to do.
Developer Response Kai_den1273 — a supernova that crashes the app is a touch too realistic, sorry about that! The 'nothing new after a while' point is fair and we're building more late-game to reach for. If the crash-on-detonate keeps happening, drop us a line at contact@oshi-messenger.com — we'd love the details so we can hunt it down.
The game is great but after a while you reset so much times that there’s not a lot to do after a point. And iv detonated so much times that when I try again my game jst closes completely, the game is fun just not so fun after a while and there’s nothing new to do.
Kai_den1273 — a supernova that crashes the app is a touch too realistic, sorry about that! The 'nothing new after a while' point is fair and we're building more late-game to reach for. If the crash-on-detonate keeps happening, drop us a line at contact@oshi-messenger.com — we'd love the details so we can hunt it down.
Finally an idle game that is back to what it should be!!! Please continue to add gameplay/levels because it’s pretty easy to get far quick. Cant wait to see what you guys do
Developer Response Hey 1745874, that's a lot of digits for one star-forger! 🚀 Thank you so much for the 4 stars and for getting exactly what Supernova is about. You're right: you blasted through the galaxy faster than our engineers planned (they're still picking stardust out of their hair 😅). New gameplay and more levels are being forged right now, so keep your furnaces warm and check back after the next updates. See you among the stars! ✨
Finally an idle game that is back to what it should be!!! Please continue to add gameplay/levels because it’s pretty easy to get far quick. Cant wait to see what you guys do
Hey 1745874, that's a lot of digits for one star-forger! 🚀 Thank you so much for the 4 stars and for getting exactly what Supernova is about. You're right: you blasted through the galaxy faster than our engineers planned (they're still picking stardust out of their hair 😅). New gameplay and more levels are being forged right now, so keep your furnaces warm and check back after the next updates. See you among the stars! ✨
Was a fun game until I reached the top of the leaderboard in less than 4 hours, would continue playing if there was more to do
Developer Response GrayImp20 — top of the leaderboard in under 4 hours? Respect, but also: we clearly need to build a taller mountain. More endgame to climb is exactly what we're forging, so hopefully there's soon a good reason to defend that #1 spot. Thanks for the fun run!
Was a fun game until I reached the top of the leaderboard in less than 4 hours, would continue playing if there was more to do
GrayImp20 — top of the leaderboard in under 4 hours? Respect, but also: we clearly need to build a taller mountain. More endgame to climb is exactly what we're forging, so hopefully there's soon a good reason to defend that #1 spot. Thanks for the fun run!
Doubling an offline haul no longer dead-ends
If you had used the free daily doubler and were short of photons, the DOUBLE button greyed out, still showed its price, did nothing when pressed and told you nothing — on the screen where you had just been shown what you earned while away.
It now says exactly how many photons you are short and takes you to them. Your stardust stays where it is until you claim it, so stepping out costs you nothing. Claiming it as it stands is still one tap and still free.
Forge on.
1.3.16 Sep 17
The Long Work — a career, in order, with a voice
Supernova could always tell you what there was. It could never tell you what you were doing: past the tutorial the honest answer was "more of this, and eventually a row lights up".
There is now a 48-chapter campaign. Chapter twelve does not exist until chapter eleven is sealed, so there is exactly one next thing at every depth and it has a name. Nothing ever repeats — every chapter is written once and retired when you seal it. The asks rotate on purpose across eighteen different things a career can do, so it never becomes a depth ladder with prose on it. Six acts, each set on a world your own detonations put on the Atlas. When the written chapters run out, the Atlas keeps setting new ones.
Sealing a chapter is a tap, never automatic, because the page is the reward and we would rather not scroll it past you while you are looking at the Forge.
The Case — the first thing here you cannot see coming
A supernova now sometimes turns something over in the crust. Sixty relics across twenty charted worlds, each with a line about whoever left it there and a hole in the shelf until you find it.
Roughly eighteen detonations in a hundred turn one up; twelve without a find makes the next one certain. The odds are printed on the screen. Relics cannot be bought, hurried or re-rolled — not for money, not for photons. Detonating is the only way, which is the thing you were doing anyway.
Neither of these grants production
The bar you detonate against is paced on your own output, so any permanent multiplier buys one faster run and is absorbed forever after. Both systems pay photons and text, and that is deliberate.
In your language
All of it — every chapter, every epilogue, all sixty relics — is translated into every language Supernova ships in. None of it is English-only.
Forge on.
1.3.15 Sep 15
Fixed: the sky you pick now applies right away. Plus polish and stability improvements. Thank you for playing!
1.3.14 Sep 13
Not playing no longer pays better than playing
A detonation was measured against your whole run — including stardust an offline claim had just handed you. Over twenty detonations, the same run paid 1 Neutron Core when played, 8 after a four-hour claim, and 10 after twenty-four. The pacing loop deliberately ignores a run fed that way, so the bar never rose to answer it: closing the app was the strongest way to play it.
A detonation now pays on the stardust you actually forged. Offline stardust still lands in your bank and still buys generators — it simply stops minting Cores. If that is how you had been playing, this is a takeaway, and we would rather say so than let you discover it.
Contracts you could not win
• "Detonate without ever buying tier 1" and "only even-numbered tiers" could not be satisfied by any run that owns a single generator. A tier only appears once the one below it is owned, so both rules allowed an empty ladder and nothing else — and an empty ladder never reaches the bar. They were the two highest-paying cards in the deck and could only ever pay zero.
• "Only odd-numbered tiers" asked for exactly what "a single generator tier" asks for. Two cards, one choice.
All three now ask for something a run can actually do, and a test fails if any card in the deck is ever unwinnable or a duplicate again.
Forge on.
1.3.13 Sep 11
THE PROMPT THAT SPENT ITS TURN IN SILENCE
iOS allows three rating prompts a year. Supernova was spending them behind open sheets: a milestone reached while a panel was up armed the ask, the system swallowed it, and the turn was gone for a prompt nobody ever saw. It now asks first and spends the turn second, so a turn is only used when the prompt actually reaches you.
1.3.12 Sep 10
THE GALAXY THAT TOOK YOUR CONSTELLATIONS
Nobody has founded a Galaxy yet, and it is a good thing: founding one silently reset your supernova count, and everything you had earned with that count went with it — all twelve constellations, the skies they unlock, the late research, and the Deep Track for three whole runs. The runs after that collapsed to seconds and then froze at hours. We played a career all the way to its first Galaxy, watched it happen in the numbers, and fixed it.
A founding now keeps your supernovae, your constellations, your skies and your permanent research, and keeps the works that hold your library. It still resets your cores and your Forge Works, and still re-opens every Forge Works choice. The first run after a founding is a measurement: it cannot end before ten played minutes, because the bar it would otherwise clear falls in seconds to the multiplier you carry. Measured over twenty runs after a founding: 10, 9, 9, 9 minutes and steady, where the same career used to read 0.6, 0.5, 0.5 and then never finish.
FOURTEEN CONTRACTS, DEALT FAIRLY
Six contracts, three a run, meant you had read the whole deck by your second supernova. The deck is now fourteen: odd tiers only, even tiers only, tier 6 within four minutes, tier 1 at ten units, tier 20, a three-minute detonation, a hundred and fifty units in total, never tier 3. The same two shapes as before, the same rule that a contract must change how you play and not how much, and no reward above what the old deck paid. Two drafts that ordinary play met by accident were measured and thrown out. The deal is a fair shuffle now — the old one dealt two cards once and one card nine times in sixteen runs — and a contract you have taken pays even if an update changes the deck under it.
FINISHING AN EXPEDITION PAYS
The weekly Expedition was the only place in the game where skill exists, and the only one that paid nothing. Finishing one — spending its whole thirty minutes under that week's law — now pays ten photons and the sky of the week, once per week. The sky of the week is never for sale: only forgers who were there have it. Rank is untouched; the board is still the board.
Thank you for the reviews. Every change in this update is measured against a save, and the measurements are in the code.
1.3.11 Sep 7
THE SAME LOOP, TWELVE TIMES
Twelve of the thirty-three reviews on this page say the same thing in different words: nothing left, the same loop, a one-day game, beaten in thirty minutes. One of them named the cause exactly — from the third supernova, the per-core production bonus is so large that a run is over in under a minute, and there is no joy in the unlock. Reduce it, they said.
They were right, and we measured it: with each core worth ×1.5 forever, one extra core per supernova already swings a run between one minute and sixty-four, and ten pins every run under a minute. That single exponent is why the haul had to be capped, why the cap hit every idle player, why a Galaxy could not be allowed to pay cores, and why the number on the detonate screen never moved.
THE FIX IS THE REVIEWER'S, WITH TWO PROMISES ON TOP
Your first twenty cores keep the full ×1.5 — that first day of numbers exploding is the best thing in the game and it stays. Every core after that is worth ×1.1: still growing, still forever, but at a pace the game can keep up with.
And nobody loses anything. A save from before this update keeps ×1.5 on every core it already has, permanently; only cores earned from now on use the gentler rate. Your production does not drop by a single stardust when you install this.
What it does for the player who clears the bar, does the chores, and comes back: measured, the next run went from about a minute to three or four, every time, and the haul stopped being a frozen +10 and started moving with the run.
1.3.10 Sep 5
THE FREEZE AT THE MOMENT OF THE SUPERNOVA
A Japanese review said it in one line: past Deep Track 3,000 the game is too heavy to play. That report was answered in August — the Research screen and a multiplier overflow, both real, both fixed. The sentence stayed true anyway, because one path was never measured.
Detonating rebuilt every research row you own, from scratch, to decide which ones survive. Every other part of the engine costs the same at 100 rows as at 10,000. This one did not:
100 rows 2.6 ms
3,000 rows 34 ms
10,005 rows 203 ms
A fifth of a second frozen, at the exact moment you are watching the screen, every single run. And owning Full Library made it worse rather than better: the game built and sorted ten thousand rows in order to work out that it should keep all of them.
It now answers from what it already knows — a deep row is never permanent, and a later row always costs more than an earlier one — so nothing is rebuilt at all. Same rows kept, 4x to 13x faster, and the deeper you are the more it gives back.
Nothing about your save changes. If you are deep in the Deep Track, the supernova should simply stop stuttering.
AND THE LINE THAT SHOWS YOU THE LONG GAME
A five-star review said, at 9.5 hours in: "I wondered if I would get to populate a night sky, but I don't think there's that possibility. I think I'll delete it now though."
They had two constellations already charted and two skies already earned.
The Forge has one line that names what you are working toward next — a constellation, a Forge Work, a sky. It was hidden whenever a supernova was ready, which past the first hour is nearly always, and an idle player is away during the few minutes it did show. It was also the only banner on that screen you could not tap.
It stays on screen now, and it opens the thing it names.
1.3.9 Sep 5
THE NUMBER THAT STOPPED MOVING
A two-star review from Japan said the Neutron Cores from a supernova stop at +11 for no apparent reason, and that the loop had lost its point.
It was right, and it is measurable. Keep a run going past its own threshold and the haul climbs — +1 at the bar, +2 after fifteen minutes, +7 after an hour — and then stops dead at its ceiling and never moves again. Between the second hour and the twelfth, production rises about two thousand times and the reward does not change once. The cap was doing exactly what it was designed to do. It had simply never been shown to anybody.
IT IS ON SCREEN NOW
When a run has earned everything a single supernova can pay, the detonate screen says so — and says the useful half out loud: staying in the run earns no more, so go. In all 33 languages, because a number that stops without explanation is not more confusing in English than it is in Japanese.
WHAT IS NOT IN THIS BUILD, AND WHY
The other half of that review — that founding a Galaxy raises no number you can watch — has a fix that was written, measured against a full simulated career, and then held back. Cores are the exponent this whole game runs on, so paying more of them per supernova is not a bigger reward: measured, one extra core per supernova swings runs between one minute and sixty-four, and ten pins them under a minute for twenty detonations straight. The pacing that keeps a run feeling like a run has to be rebuilt first. That is the next release, not a line item in this one.
1.3.8 Sep 3
THE SAVE THE APP WAS KEEPING AND NEVER GAVE BACK
A five-star review said two things: "I had fun", and "I lost all my progress."
Both were true — and the progress had never actually gone. When Supernova finds a save written by a newer build, it sets that file aside instead of letting an older version overwrite it. That part always worked. The part meant to hand it back once the app caught up was never written. So a player restoring a device backup got a fresh game, no explanation and no way back, while the file sat on the phone the whole time.
This build offers it back, and only when doing so is safe: when this version can genuinely read the file, and when the recovered save is further along than the one you are playing now. Handing back something older would turn a safety net into the thing that loses your game.
If such a save exists, you are asked once, on launch. Nothing is overwritten unless you say yes.
AUTO-BUY, WHERE THE DECISION IS MADE
The automation toggle now sits on the Forge tab beside the generators it buys, instead of behind a menu.
1.3.7 Sep 2
TWO SKIES THAT WERE THE SAME PICTURE
A player wrote in, in Japanese: "the starry background doesn't change." He was right, and it took measuring to see it.
Every pair of skies in the catalogue was compared as the screen actually draws them — the near-black ground plus the nebula over it, at the real strength it is painted. Two pairs were effectively identical: Gilded Halo and Core Bloom differed by less than the noise between two screenshots of the SAME sky, and Gilded Halo is sold in the Supporter Pack. Ember Veil and Last Light sat right on the line.
Nothing was miswired. Choosing a sky always repainted everything it owns. The nebula simply carries the colour at low opacity, so a large difference in the artwork arrived as a small one on the glass.
Gilded Halo now goes to the pale gold its name promises, and Last Light to the cold violet of the star it is named for. Every sky in the game is now clearly distinct from every other.
Thank you for the report — it is the second time someone has told me the skies looked the same, and the first time it was measured.
1.3.6 Aug 31
A REASON TO PLAY THIS WEEK, AND A DECISION IN EVERY RUN
CONTRACTS ARE NOW A CHOICE
Every run offers three. You take one — while you can still keep it — and hold it to the supernova to be paid. Break it, or take none, and it pays nothing.
Before, they were settled at the end and you simply read what you had already done. That is an observation, not a decision. Taking one now happens on Missions, mid-run, where it still costs something.
FORGE WORKS THAT CLOSE OTHER DOORS
Two new forks. The Watch asks which hours you actually play: earnings while the app is closed, a faster hand while it is running, or longer frenzies while your thumb is on the screen. The Horizon asks whether you intend to reset again: cores that compound toward your next Galaxy, or seven rungs prebuilt in every run.
Pick one and the others close for the rest of that career. Founding a Galaxy re-opens every choice — which is the point of founding one.
THE EXPEDITION, OUT OF THE MENU
It is the only part of Supernova where playing well is measurable: thirty minutes, the same start for everyone, under a law that changes weekly. It now lives on the Forge tab with the week's law, your time and your rank.
TWO NEW LAWS
Accretion makes generators double every 8 units — faster than their price climbs, so one rung stacked all run beats the whole ladder. Undertow prices patience instead: buy in bulk and it costs far less per unit, so hold your stardust and spend it in one stroke. Both invert what wins. A player who brings last week's answer loses.
Also: the buy-multiplier button, four VoiceOver labels and every sky title now speak your language — they had been English in 32 of them.
1.3.5 Aug 29
SOMETHING TO PLAY FOR, PAST THE SUPERNOVA
Two reviews said the same thing from opposite ends of the world. From the UK: "when you get further into the game it doesn't really lead to anything anymore… it feels like you're just watching the game rather than playing it." From Japan: the cores you earn from prestige stop growing, and there is nothing left to spend them on.
They were describing the same arithmetic. This update answers it.
GALAXIES
Bank Neutron Cores and found a Galaxy. It takes your cores, your supernovae and your Forge Works — and pays Stellar Mass, which buys none of them back.
Stellar Mass buys structure instead: more contracts offered each run, and your cheapest Forge Works carried through the reset. It never buys production. That is deliberate — a bigger number would be swallowed by the prestige bar within one detonation, which is how the endgame emptied out in the first place.
CONTRACTS
Every run now offers three optional constraints. Detonate having bought almost no research. Detonate owning a single generator tier. Detonate on stardust you actually played for. Meet one and keep the photons; ignore all three and you have lost nothing.
They are shown on the detonate screen with a tick as you satisfy them, so a run has something to aim at besides the bar.
TAP TO DETONATE
Holding for three seconds, every single run, was three seconds too many. There is now a switch in Settings.
All of it is translated into the same 33 languages, including the new screens.
ONE FIX WORTH NAMING
A player wrote: "I think I broke the game… in 1 hour I went from 1 supernova to 22 and I have 600 photons." They hadn't broken anything — the bonus for buying a tier's first unit was paying again on every single run, so short runs turned it into a tap. It now pays once per tier, for reaching somewhere you have not been. Photons you already hold are yours.
1.3.4 Aug 28
RUNS THAT PACE THEMSELVES AGAIN
A player wrote in: "with 1 tap I can supernova in literally 2 seconds, and neutrons are stuck on 13 no matter what I do." They were right, and both halves were one bug.
• Past roughly a thousand Deep Track rows the production multiplier outgrew the number format holding it and froze at a ceiling. From then on a run cleared its bar the instant it began — a two-second supernova paying the same capped haul, forever. Fixed.
• Saves already stranded by it are paced again on the very next detonation, instead of the several hundred it would have taken. If your runs have been instant, they will not be after this.
• A detonation now pays the haul you were shown, frozen at the moment you set it off.
NOW IN 33 LANGUAGES
Arabic, Catalan, Croatian, Czech, Danish, Dutch, Finnish, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Malay, Norwegian, Polish, Romanian, Russian, Slovak, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian and Vietnamese join the eight already here — each with its own names for large numbers and its own decimal mark. Pick one in Settings without changing your device.
Also: the two store badges and every VoiceOver label now speak your language too.
1.3.3 Aug 26
RUNS THAT STAY WORTH PLAYING
A player wrote in to say that after a day, the only thing left was pressing supernova, and that it felt like a one-day game. They were right, and we could measure exactly how right: your first run took half an hour, and by the eighth it took two minutes. Every detonation makes you permanently stronger, and the bar for the next one could not see that — so each run reached it faster than the last, forever.
The game now watches how long your runs ACTUALLY take and moves the bar to match. Deep runs are worth tens of minutes again instead of collapsing to a button you press between other things.
Being straight about it: the first few runs after the change still settle in, and we are still tuning the middle of that curve. It is better, not finished.
• Time that passes while you are away, and Time Warps you buy, are not counted as time played — so nothing you purchase can ever make your next run harder.
• Four more places that were quietly showing English in every language are translated, including the supernova celebration itself, which was also adding an English plural 's' to languages that do not have one.
Keep telling us when something is wrong. It gets measured, and it gets fixed.
Forge on.
1.3.1 Aug 25
YOUR SKY IS ACTUALLY YOUR SKY NOW
Three players wrote in this week. All three were right, and all three are fixed.
• Skies did almost nothing. If you picked Bloodmoon or Halcyon and thought the screen looked the same afterwards, it did — a red sky and a green one were less than one part in 255 apart on the forge, which is not a subtle difference, it is no difference. Every sky is now drawn the way the gallery promised, behind the WHOLE forge instead of the top of it. Two of them were repainted outright, because a sky you pay for should not look like the free one. Go and look at the ones you already own.
• The Forge button in the weekly Expedition looked broken. It was working the whole time — it simply never told you. It answers now: the amount rises off the button on every press, with a tap and a sound. The value it gives has NOT been changed, because that board ranks how you play and should never rank how fast your thumb is.
• Numbers can be exponents. Settings → Numbers switches every figure in the game between named units and 1.00e10. Separate from the language, so you can read Japanese units or exponents whichever language you play in.
• The leaderboard got the staging it deserved: a podium for the top three, a bar showing where you actually stand, and rows that brighten with the score. Your own Game Center name is on the rank card now too — every row just said "You", so the game never once showed you your own handle.
• Two new dedications. The Singularity Gate and Cold Nursery carry the names of the forgers whose reports are in this list.
If something in the forge is wrong, tell us. It gets fixed, and it gets a star.
Forge on.
1.3.0 Aug 24
AUTOFORGE NOW ACTUALLY FORGES
Two players wrote in this week. Both were right, and both are fixed.
• Auto-buy was broken for everyone who EARNED it. Autoforge unlocked it but never switched it on, so if you spent Neutron Cores on automation instead of buying it, you had an auto-buyer that bought nothing — and Quickhands sat there looking owned and doing nothing either. It works now, and saves already caught by this are repaired the moment you open the game. You do not need to change a setting or re-forge anything.
• Deep saves ran hot. Past the built-in ladder the game was rebuilding every rung and every study from scratch many times a second, which is free early and brutal once you are deep. A frame that cost 62ms now costs under 2ms. Nothing on screen changed value; it just stopped recomputing the same numbers over and over.
• Two new dedications in the sky. The Deep Current and The Wanderer now carry the names of the forgers whose reports are in this list.
If something in the forge is wrong, tell us. It gets fixed, and it gets a star.
Forge on.
1.2.9 Aug 22
EXPEDITIONS — THE FIRST BOARD THAT RANKS HOW YOU PLAY
A reviewer reached the top of the weekly leaderboard in under four hours, and they were right to: every number this game produces grows with the hours you put in, so the board ranked patience.
• New: the weekly Expedition. Everyone starts from the same nothing — no cores, no research, nothing you bought — and everyone gets the same thirty minutes. The law of the galaxy changes every Monday, and so does the best way to play it. Nothing but your decisions can move the score.
• Research no longer runs out. Past Universal Constants the list keeps going, forever, one new study at a time.
• The Forge now shows what you are working toward — the next constellation, forge work or sky, and how far away it is.
• Automation is earned with Neutron Cores now, not only bought.
• Daily missions only ask for things you can actually do today.
Forge on.
1.2.8 Aug 21
YOU PICK THE LANGUAGE NOW
A reviewer in Germany pointed out that Supernova shipped eight languages and no way to choose between them: the app simply followed your device. They were right.
• New: Settings > Language. All eight are listed under their own names, plus "Device language" to keep following your device as before.
• Large numbers are now named the way each language actually names them, with the right decimal mark. German, French and Spanish use the long scale, Brazilian Portuguese the short one, and Japanese, Korean and Chinese group by ten thousand.
1.2.7 Aug 21
1.2.6 — THE LAST OF THE UNTRANSLATED SCREENS
Constellation effect lines, sky unlock requirements, all nine research effect
descriptions, constellation lore and its dedications, and the research badges
were built in a way that never looked up a translation — so they rendered in
English even where the rest of the app did not. Caught by opening the app in
Japanese and reading it, and fixed.
FROM 1.2.5 (A FIRST ON MAC)
• The supernova bar now follows your real production, so a run no longer ends in seconds
• New: Forge Works, twelve permanent upgrades paid for in Neutron Cores
• Spent cores keep counting toward the production multiplier
1.2.6 Aug 18
1.2.5 — THE SUPERNOVA LOOP
After a few supernovae a whole run could be over in seconds, and all that was
left to do was buy the same matter again. A player reported it, we reproduced
it, and this release fixes it.
• The supernova requirement now scales with what you actually produce instead
of with the number of Neutron Cores banked, so a run takes a real session
however you choose to play.
• Most of a run is now spent reaching depth you have never reached before,
rather than re-buying what you already owned.
• Auto-buy now opens new tiers instead of stopping at the ones you have.
NEUTRON CORES FINALLY HAVE A USE
Forge Works: twelve permanent upgrades paid for in Neutron Cores, from 5 to 300.
• Every run starts with tiers already built
• Faster auto-buy
• Research that survives a supernova
• More cores from every supernova
Spent cores keep counting toward the production multiplier. Forging never weakens you.
1.2.5 Aug 17
1.2.4 — STABILITY
Fixed a crash that could close the game during play. It could happen on any
screen, so if the game ever vanished on you mid-session, this is that.
Also in this release: a pass over the Store, the ranking and the mission
screens, and the seven translated languages now cover every screen rather than
just the names inside the game.
1.2.4 Aug 13
NEW IN 1.2.3 — A RANKING YOU CAN WIN
The Neutron Cores board is weekly now, the forge stands against a sky you choose, and a Time Warp bought mid-supernova finally pays out.
A RANKING YOU CAN WIN
The board counts only the Neutron Cores you bank during the current week. Every Monday it clears and everyone starts from zero, so the top of the table is something you climb to this week instead of something settled long ago. Your lifetime total is untouched.
22 SKIES TO COLLECT
The forge is now drawn against whichever sky you choose. Some are earned by play, some cost photons, one rotates every month, and three come with the Supporter Pack. They react to the run: the hue shifts as your star grows, the nebula blooms during a frenzy. None of them change a single number. Look under More › Skies.
SEVEN NEW LANGUAGES
Supernova now speaks Japanese, Korean, German, French, Spanish, Brazilian Portuguese and Simplified Chinese — every generator, research project, constellation, achievement and sky name included.
FIXES WORTH NAMING
• A Time Warp bought during a supernova used to pay out nothing. It now pays exactly what it promised, and it survives the app being closed mid-detonation.
• Core Resonance was quietly making runs slower. It is a real upgrade now.
• Offline earnings past 24 hours were silently capped at 24. They aren't any more.
• The app runs far cooler. The frame rate is capped, and steps down as soon as your device warms up.
ACCESSIBILITY
Reduce Motion is honored everywhere, including the star scene. The largest text sizes now fit on the supernova and welcome-back screens. VoiceOver announces milestones and purchases. Several controls got full-size tap targets.
Forge on.
1.2.3 Aug 12
CHARTED FOR A PLAYER
The constellation at the very end of the endless ladder, The Ouroboros at 100 supernovae, now carries the name of mileslacey07, whose review timed the whole game at thirty minutes and was right. It sits opposite The Loom, named for Kai_den1273. The night sky remembers its forgers.
NEW IN 1.2.2 — THE LADDER NO LONGER ENDS
• Generators past the Singularity Seed: Tachyon Braid, Vacuum Bloom, Axion Halo and deeper still. The ladder keeps going as far as you can climb.
• Late runs are a real climb again. The supernova threshold now scales with your power instead of standing still, so each detonation has to reach further than the last.
• Fixed: banked Neutron Cores could overflow and close the game on launch, every time. Saves caught by it are repaired when they load.
• Fixed: leaderboard scores past a billion were silently rejected, freezing your rank.
• Four more constellations past the Singularity Gate, and a new Game Center achievement for charting the whole sky.
Thank you to the players who reported all of this in detail. You were right about every part of it.
1.2.2 Aug 6
NEW IN 1.2.1 — THE LADDER NO LONGER ENDS
• Generators past the Singularity Seed: Tachyon Braid, Vacuum Bloom, Axion Halo and deeper still. The ladder keeps going as far as you can climb.
• Late runs are a real climb again. The supernova threshold now scales with your power instead of standing still, so each detonation has to reach further than the last.
• Fixed: banked Neutron Cores could overflow and close the game on launch, every time. Saves caught by it are repaired when they load.
• Fixed: leaderboard scores past a billion were silently rejected, freezing your rank.
• Four more constellations past the Singularity Gate, and a new Game Center achievement for charting the whole sky.
Thank you to the players who reported all of this in detail. You were right about every part of it.
1.2.1 Aug 4
Doubling an offline haul no longer dead-ends
If you had used the free daily doubler and were short of photons, the DOUBLE button greyed out, still showed its price, did nothing when pressed and told you nothing — on the screen where you had just been shown what you earned while away.
It now says exactly how many photons you are short and takes you to them. Your stardust stays where it is until you claim it, so stepping out costs you nothing. Claiming it as it stands is still one tap and still free.
Forge on.
more Version 1.3.16 Sep 17
Data Not Collected The developer does not collect any data from this app.