Pocket Rumble: Army Raid RPG
Real-Time Monster Auto Battler
Only for iPhone
$0.99 · In‑App Purchases · Designed for iPhone. Not verified for macOS.
Command a huge army in real-time auto-battles! Invasions, liberate villages across worlds, capture-fuse-awaken your legion, plus online weekly Arena PvP. No ads.
Command a huge army in a real-time auto-battle RPG.
Pocket Rumble is a fantasy army RPG where you build a large party of heroes and captured monsters, explore the field, and fight in real-time auto-battles. Every village you liberate opens up a brand-new world. No ads.
- Master a wide variety of jobs: Warrior, Martial Artist, Mage, Priest, Thief, Archer, Summoner, Necromancer, Zone-caster, and Tamer. There are currently 10 class lines, each promoting through 3 tiers for 30 jobs in total. Leveling jobs builds "Class Mastery" - permanent bonuses that make your whole army stronger the more you train.
- Massive real-time battles: Form squads of heroes and monsters and watch your whole legion clash at once. Switch between two squads for tactical depth.
- Front/back rows & attack priority: Place each unit and set who they target first. Matching elements and classes triggers Team Synergies.
- Capture, recruit, fuse, evolve, awaken & reincarnate: Capture enemies, spend Souls to recruit, fuse to evolve, stack duplicates to Awaken up to 5 stars, then Reincarnate back to Lv1 for permanent growth (with auto-reincarnate).
- Monster combos & gear refining: 38 special combo effects trigger when you pair the right monster species. Refine awakened gear for up to +50% on top of upgrades.
- Dynamic invasion battles: Enemy squads can charge into your fight. Field bosses and bandits appear, too.
- Save villages, cross worlds: Clear each village raid to unlock the next world - and raid the bandits' own fort in reverse.
- Endless modes: Endless Raid (wave after wave) and Survival (infinite spawns) - climb the rankings.
- Online weekly Arena PvP & Solo Arena: Register a defense squad for async PvP, or duel 1v1 per class system.
- Lightweight mode keeps things smooth.
Gather allies, refine your formation, grow your army, and save the world!
Free to play with optional in-app purchases. No ads.
more New
• Tap the minimap to open the full World Map, even during battle.
• Added "Legendary & below" to auto-sell for gear and captured monsters. Mythics and Signature gear are never auto-sold, whatever the setting.
Changes
• The minimap now sits in the top-right corner and no longer moves during battle. It also shows the roads between villages.
• Auto Battle now moves to a nearby village and keeps fighting when no enemies can be reached on foot nearby.
Bug fixes
• Fixed minor issues.
2.0.2 1d ago
New
• New setting "Minimap (villages)". When on, a small map with the terrain and village locations appears near the top of the screen.
Changes
• Squads can now hold up to 16 units (was 12).
• Weekday Bosses are tougher. They no longer stagger when hit, and their normal attacks also hit nearby units. Besides the HP thresholds, they use a big attack every 30 seconds and enrage at 2.5 minutes.
• Stat and Total Power numbers now change font size with the number of digits so they always fit in their boxes.
Bug fixes
• Fixed misaligned screen layouts, some characters' walking animations and other minor issues.
2.0.1 2d ago
A New Look
• Redrawn battle backgrounds, field terrain, villages, buildings and character visuals across the game, with new attack and hit motions.
• New frames and buttons throughout. Choose the screen design in Settings: Iron & Gold or Wood & Silver.
• Redesigned the village menu, gacha results, character details, world map, mode screens and notifications, and remade some skill effects.
New
• Weekday Bosses have arrived (from World 3). Seven divine beasts, one for each day of the week, appear near that day's village. Challenge them as often as you like to earn kill points and signature gear.
• Added a Training Ground to villages (from World 2). Members placed there gain half the EXP your battling squad earns.
• New Third Class: Insect Master. A ranged class that stings many enemies at once with swarms of small insects and spreads weak ailments.
• Monsters now show the stats their species focuses on (monster details and Bestiary). Natures that match get a ◎ or ○ mark.
• Heroes' stat bonuses (Medal heroes +60%, heroes from clearing worlds +50%) are now shown in the hero details and the reserve list.
• New setting "30 FPS when hot". When on, everything, battles included, is drawn at about 30 FPS only while your iPhone is hot.
• New setting "Blank screen while idle". During Auto Battle, if you don't touch the screen for the chosen time, the screen goes black to rest (battles keep going).
Changes
• Reworked rendering across the game so your device stays cooler while motion stays smooth. During Auto Battle, the screen resolution is lowered and damage/drop pop-ups are skipped. While the device is hot, glows, shadows and similar effects are toned down.
• The Class Mastery cap has been raised from LV100 to LV500. Growth is gentler after LV100. Classes already above LV100 get the extra bonus right away.
• The squad you are not controlling now earns 2/3 EXP instead of 1/3.
• Raised the level cap of monster (signature) gear from 999 to 3000.
• Characters no longer spread onto the background walls or the edges of the screen during battles.
Bug fixes
• Other minor fixes.
2.0.0 3d ago
New
• In the Medal Shop, you can now check a monster's or hero's stats and skills before trading (tap the row).
Changes
• "Promote" now opens the class tree. The old list is still available with "View as list".
• In the PvP arena, results are now sent right away even during back-to-back battles, so "unsent results" no longer pile up.
• The squad that moves on its own now keeps earning EXP while idling (it searches a wider area, fully recovers in a village after a wipe, and field enemies keep respawning far away during battles).
• Fusing the same monster into a fully awakened one now also keeps the higher growth bonus. If you pick the base and material the wrong way round, the game offers to swap them.
Bug fixes
• Other minor fixes.
1.2.27 5d ago
New
• New "Re-roll until target" for Traits and "Reforge until target" for Natures. Pick the targets and a Soul limit, and it keeps rolling until one comes up.
• Heroes now have an "Auto-Equip All Heroes" button too.
• You can now pin each hero's or monster's gear ("Pin gear"). Pinned gear stays put when you use auto-equip or unequip all.
• New "Manage Gear Locks" screen to lock and unlock many items at once.
• The party screen now shows which monster combos are active.
Changes
• Added "Growth bonus" and "Order obtained" to the monster sort options.
• The Promote screen and the class tree now show the level you'll have after changing class. The Promote screen also shows each class's focus stats.
• As before, monsters without an element in their name fight with their species' base element. To make this clear, the monster details now show the base element (e.g. "Water (base element)").
• Changing element no longer gives a result that changes nothing. Monsters obtained in special ways (Mythics from special fusion, Medal Shop monsters) can take their base element to specialize in it.
• Castle monster skills are now marked [Castle Monster], meaning skills only the Castle's monsters have. They work the same outside the Castle (worlds, the Tower and more).
• Help now covers these features and explains element changes in more detail.
Bug fixes
• Other minor fixes.
1.2.26 Oct 23
New
• You can now choose the Valkyrie's mount on the hero screen (or leave it on Auto).
• Monster screens and the Bestiary now show a "Flying" tag, so you can see which monsters a Valkyrie can ride.
• The hero detail and the class tree now show which stats each class should focus on, and the trait list marks how well each trait suits the current class (◎ ○ △).
Changes
• Auto-sell for captured monsters can now also check the growth bonus. A monster is sold only when it matches both the rarity and the growth bonus settings.
• The Fusion Chart now shows undiscovered combinations as "material + ??? → result" (except the Four Kings).
• Captured monsters now show a mark when they can special-fuse with one of your allies.
• The gacha screen now explains who each gacha is best for.
• Help and the tutorial now explain the overall flow of play, plus auto-sell, the growth bonus, mounts, the Flying tag and more.
Bug fixes
• Other minor fixes.
1.2.25 Oct 22
New
• Korean language support. Choose your language on the title screen.
Changes
• Battle items (Herbs, Elixirs and more) can now be held up to 999 each (was 99).
• The General Shop now sells items in batches of 100 as well.
• The field now uses the isometric (angled) view by default. You can switch to top-down in Settings; if you already chose a view, it stays as it was.
• Castle monsters now come only from the Medal Shop (not from the weekly gacha pickup or rewards).
• Skill descriptions now say "ATK-based" instead of "STR-based", matching the status screen.
• Changed the skill effects of the 18 second-tier classes and of monsters. Effects are drawn more lightly so large battles stay smooth.
• Enemies in Worlds 1-5 are a little weaker. Rewards such as EXP, Gold and Soul are unchanged.
• Gear, capture-stock and ally-monster slot expansions now let you choose +5, +50 or up to the max.
• Gem confirmations now show your Gems before and after the purchase.
• Retreating from the Tower, Weekday Dungeon or Arena now returns HP and fallen status to how they were before the challenge. Members who did not take part are no longer healed after PvP or practice matches.
• Castle auto battle now turns off when you leave the Castle or your party is wiped out (it is separate from field auto battle).
• Starting a new game now lists what carries over and what is lost.
• In the Tower and dungeons, a marker now tells you when your gear slots are full (gear that can't be received is converted to Soul).
Bug fixes
• The Puppeteer's control threads no longer appear when a unit is confused by a monster skill.
• Closing the menu with the controlled squad left empty no longer makes you lose the next battle immediately.
• Tapping an equipment slot on a Martial Artist's details no longer opens another hero's equipment.
• Save data no longer grows slowly when holding many items.
• Castle auto battle now keeps going on floors with warp circles.
• To keep you from getting stuck, squad switching, Arena and Conquest are now unavailable inside the Castle.
• Rewards are no longer granted twice at bandit forts and in off-screen squad battles.
• The Endless Raid no longer slows down the longer it runs.
• Arena names are no longer treated as taken after changing devices.
• Other minor fixes.
1.2.24 Oct 22
New
• New dungeon: the Castle. Enter it from a village once you reach World 3 and climb 300 floors guarded by other players' squads. Collect Medals and trade them in the Medal Shop for castle monsters (Legendary and Mythic) and powerful heroes. Includes trap and treasure rooms, healing fountains, auto battle, and Slayers and Guardians rankings.
• Hero Finishers: every 3rd basic attack, a hero unleashes a class finisher (Helm Splitter, Shield Wall, Hex, Snipe, Mana Burst, Healing Light, Rally). They hit hardest against foes stronger than you.
• Unyielding: heroes take less damage from a single hit by a stronger foe.
• "Auto-use items" (Menu > System): choose how low HP or MP must drop before your items are used.
Changes
• Reworked skill effects for the Mechanist, Plaguebringer and Valkyrie.
• Starting a new game now adds two Epic monsters to your party.
• The Book of EXP now grants EXP to every member of all your squads, not just the squad you are controlling.
• Help now includes a beginner's growth guide, the Castle (what you can and can't get there), and Finishers and Unyielding.
Bug fixes
• Other minor fixes.
1.2.22 Oct 20
Changes
• Tap the picture in hero or monster details to see the character large.
• After selling a monster from the Stocked list, the monster just below it is now selected, so you no longer sell the wrong one by accident when selling several in a row.
• Sort and filter settings (monster list, Stocked list, sell screen, enhancing, fusion and rebirth material picking, Arena teams and more) are now remembered, even after restarting the app.
• Help now covers recently added features such as hero looks, Gear Sets and auto-continue.
Bug fixes
• Other minor fixes.
1.2.21 Oct 18
New
• Change a hero's look. Tap "Change Icon" in the hero details and pick a class or a monster you have defeated or recruited. Unlock it once for 150 Gems to change any hero's look as often as you like. The look appears in menus, on the field, in battle, and to your opponents in the Arena and other modes.
• Gear Sets. Save your current gear as a set and swap it on with one tap (up to 50 sets). Available from hero and monster details.
Changes
• The hero list is now ordered Squad 1, Squad 2, then reserves, and shows which squad each hero is in.
• New setting: Auto-continue on launch (off by default).
• While another app is playing audio (video or music), the game's BGM now pauses automatically, so you can play while watching in Picture in Picture.
Bug fixes
• Fixed sound effects sometimes playing while the device was in silent mode.
• Reduced memory usage so the game is less likely to return to the title screen during play.
• Other minor fixes.
1.2.20 Oct 17
New
• Traditional Chinese is now supported. Choose "中文" with the language switch on the title screen.
• New Third Class: Plaguebringer. A ranged class that eats away at enemies with poison gas (miasma) and empowers allies.
• Monster elements can now be changed. Use Awaken Stones from "Awaken & Reincarnate" in a monster's details to change it at random.
Changes
• The element gained by evolving now depends on the two monsters: an element plus None gives that element, and two different elements give one of them. The evolved element is shown in the name and color.
• A monster using a skill of its own element deals 1.2x damage.
• Hold the Enhance button to keep enhancing even after you let go. It stops at every +5 step (+5, +10, +15...), and you can tap the button to stop at any time.
• Hero and monster stats now show thousands separators, like "1,000,000".
• The screen no longer turns off by itself while Auto Battle is ON. This prevents the app from closing and returning to the title while left running.
• Reworked monster and hero sprites: sizes and facing are now consistent, and some characters have redrawn animations.
• Added help for element traits, Auto Battle, Missions, shops and more.
Bug fixes
• Fixed retreating sometimes not working in the Infinite Tower and similar modes when the next floor started while the retreat confirmation was open.
• Fixed monster-derived Signature gear names showing in Japanese in the English version.
• Other minor fixes.
1.2.19 Oct 15
Martial Artist
• Fixed Dan rank not increasing. Each enemy a Martial Artist defeats in battles against field bandits or at a bandit camp now counts toward Dan (enemy heroes included).
Options
• Added "Bulk best gear: ask about unassigned" (OFF by default). When ON, auto-equipping all monsters asks whether monsters not in any squad should get gear too. Choose "Squads only" to equip only the monsters in Squads 1 and 2.
Bug fixes
• Fixed the Class Mastery breakdown jumping back to the top after every battle during Auto Battle.
• The Monster Combo description now explains that combos are checked per squad and do not form when the monsters are split across squads.
• Other minor fixes.
1.2.18 Oct 13
Enhancement
• Hold the Enhance button to keep enhancing about every 0.5 seconds. It pauses at +10 and +15, and at every 5 levels from +25 (hold again to continue). It also stops when you let go, run out of gold or souls, or reach +50. Gem-guaranteed enhancement is not repeated.
Auto Battle
• When you turn Auto Battle ON while "Fight strong foes" is OFF, you are now asked whether to turn it ON as well.
Bug fixes
• Fixed the party sometimes getting stranded after a battle in places you cannot walk out of, such as small islands.
• Fixed "Auto-Equip Best" choosing different equipment each time it was pressed. It now always picks the same set.
• Fixed the Attack, Defense, Speed and Balanced modes of "Auto-Equip Best" so that each picks the set that raises its own stats the most.
• Other minor fixes.
1.2.17 Oct 9
New: Genome Research
• Added "Research" to the Info menu. Two research trees, Human Genome and Beast Genome, let you turn the monsters you have defeated into permanent power.
• Boost ATK, HP, DEF, INT, MDEF, SPD, crit, status effect duration, evasion, EXP, gold, souls, capture rate and more. The effects also work in the arenas.
• Each step can also be paid with kills of the rarity one tier above. Gems can cover up to 60% of a step. A confirmation appears when you use higher-rarity kills.
Battle
• The battle summary table now has a Healing column. Tap a row to see healing broken down by skill.
• The item bar and the battle order bar can now be collapsed. In portrait, open and close them from the edge tabs on the menu side of the screen.
• New "Enemy list position" option (Auto / Left / Right). The battle log moves to the other side.
• In portrait, the Retreat button now sits at the bottom center of the screen.
Screen orientation
• Added landscape support. Choose Portrait, Landscape or Match device in the new "Screen orientation" option (default: Portrait). Landscape arenas use the full width of the screen.
Heat and performance
• The "Frame Rate" option now works as set: while it is ON (30 FPS), effects are simplified; turn it OFF (60 FPS) for full effects.
• Idle auto battles draw at 30 FPS, and nothing is drawn behind full-screen menus, the town or the title screen.
• Lighter drawing during battles.
• New option "Lightweight while auto-battling" (Off / 30 FPS / Saver 20 FPS).
Growth
• The Reincarnation and Nature screens now show your souls (and gems for Nature), and the confirmation shows what you will have left.
Bug fixes
• Signature-gear set skills can now be turned ON/OFF, and fixed some of them never being used in battle.
• Other minor fixes.
1.2.16 Oct 7
New arena
• Added the "Cost Arena", a ranked mode fought with monsters only: up to 12 monsters and no equipment. Each rarity has a cost (Common 1 to Set 6), and your team's total cost must be 18 or less. Rewards are the same as the other PvP arenas.
Growth
• Raised the level cap for heroes and monsters from Lv 999 to Lv 3000.
Dungeons
• Fixed monsters not being capturable in field dungeons. Aura leader monsters can be captured too.
Battle
• In the battle summary table, tap an ally or enemy row to see their damage broken down by basic attack and by skill.
• You can now choose which damage popups (damage numbers) are shown: with the new "Minimum damage shown" option, damage below the chosen value is hidden (Show all, or 10+ up to 5,000,000+).
Display
• The "Field view" option can switch the field to an angled, 3D-looking view (Isometric, beta). The classic top-down view stays the default.
Help
• Reorganized the class help into Class Change, Class Tree, Base Classes, Second Classes, Third Classes, Class Mastery, Traits and Class List. The monster help was also reorganized and now explains Reincarnation.
Other
• Minor bug fixes.
1.2.15 Oct 6
New class
• Added the Valkyrie, an advanced class that masters three lines (Warrior, Priest and Summoner). A hero who raises two of the Grand Aegis Saint, Kishin Sovereign and Underlord lines to Tier III Lv 70 can change into it.
Class change
• Gear the new class can still equip now stays on when you change class. Only gear it cannot equip is removed, and the confirmation shows which items will come off.
Auto Battle
• Added a "Fight strong foes" setting for Auto Battle (Menu > System). When ON, Auto Battle also takes on enemy squads with higher levels or more units. When OFF (default), it avoids foes that are too strong, as before. Auto Battle never challenges bosses or bandits with either setting.
Battle
• Added status resistance. The more your INT + DEF + Magic Defense (counted double) exceeds the INT + ATK of the unit inflicting a status effect, the shorter the effect lasts (down to half at most). The chance to be affected does not change.
Covered: Freeze, Petrify, Confusion (including string control), Root, Poison, Burn, Slow, Speed Down, Knockdown, stat-down debuffs (ATK, DEF, accuracy, etc.), and unique status effects from advanced class skills.
Not covered: knockback/pull distance, damage, effects from terrain or ownerless traps, and buffs/heals from allies.
Guide: about 3x the attacker's total shortens effects by about 10%, 10x by about 20%, 100x by about 30%, and 1000x or more by half. It works the same for allies and enemies in every mode.
• Simplified skill effects now also lighten the effects of the three-line advanced classes.
Other
• Minor bug fixes.
1.2.14 Oct 4
New class
• Added the Mechanist, an advanced class that masters three lines (Warrior, Archer and Summoner). A hero who raises two of the Bolt Trooper, Puppeteer and Haunted Armsman lines to Tier III Lv 70 can change into it.
Shop
• Added "Auto Battle" (600 Gems, permanent). When it is on, the squad you control chases and fights enemy squads by itself, and rests at a village inn when it gets weak (paid in Gold). Turn it on or off with the AUTO tab on the field. Gem drops are 1/10 while Auto Battle is on.
• Added the "Sea Emperor Pack" (500 Gems, one-time, from World 5) with the Sea Emperor plus Soul and Gold.
• Added the "Awaken Stone x30 Pack" (from World 4, can be bought any number of times): the same Gems as buying the stones one by one, with bonus Soul and Gold.
• Packs that include monsters now show a confirmation before purchase when you do not have enough roster slots.
Arena
• Units have more HP in arena battles, so evenly matched fights last longer (Solo and Martial Arts Tournament x4, Pair and Normal Arena x10, Quad x20).
• Arena battles now have a 120-second time limit (battle time). When time runs out, the side with the higher remaining HP ratio wins.
• After an arena battle you return to the arena screen you were playing, so you can fight again right away.
Clearer battles
• Units now keep their distance around their targets in battle, so fights pile up less.
• Squads that join a battle midway now appear at the edge of the fight, spread out and then charge in. They are not hit by area attacks while spreading.
• In the "Vanguard Cover" class synergy, the Warrior no longer leaps to the Mage and back (the damage sharing still works as before).
Other
• The menu now stays open when a field battle ends, and Auto Battle keeps running while the menu is open.
• Minor bug fixes.
1.2.13 Oct 4
Notice
• As announced, Class Solo has been discontinued and merged into the all-class "Solo".
• The "Martial Arts Tournament", a 1 vs 1 ranking only for the Martial Artist line (Martial Artist, Martial Master and Fist Saint), remains in the Arena. Existing Martial Artist records carry over.
Clearer battles
• Calmer unit motion in big fights: smaller hops and slides when using skills, no idle stepping, less jitter from units pushing each other, and a steadier camera.
• The red, blue and other rings around units, as well as area skill circles and magic circles on the ground, are now thinner and fainter.
• Units no longer pile onto a single target as much, and squads that join a battle arrive in formation.
• HP bar colours now tell allies and enemies apart in towers, dungeons, arenas and other fixed-screen battles too.
• With "Show enemy names in battle" turned off, the enemy list becomes a compact total count, freeing up the screen.
Battle
• Added a battle summary table showing damage dealt, damage taken and kills for the current battle and in total (the total can be reset). Open it with the summary button in the battle log; you can show or hide the button in Options.
• Fixed autonomous squads stealing field bosses and bandits, which caused their rewards to be lost.
Arena
• In the PvP Arena, "Rewards" now sits below team registration so you can start a match right away. Its open/closed state is remembered.
• Fixed the Normal Arena ranking not scrolling to the end on smaller screens.
Effects & visuals
• Fixed some skill effects playing in reverse and impacts such as Fireball not being shown.
• Heal, revive and cleanse each have their own effect.
• Elemental monster variants now show their element colours in battle on iPhone.
• Fixed archers drawing their bows away from the enemy, characters changing appearance mid-animation, and white patches left in some images.
• Decoys and doubles now look like their caster.
Shop & purchases
• When you are short of gems, you can now go straight to the gem shop. Your gem balance is shown on the Gacha screen.
• Added support for Ask to Buy. Gems are delivered automatically once the purchase is approved.
• Purchases are now more reliable: gems are delivered even if the app closes right after buying.
Other
• The "How to play" guide for new games no longer gets in the way of controls.
• Improved performance when many squads are fighting and in Low Power Mode.
• Plus display fixes (such as the reforge cost description) and minor bug fixes.
1.2.12 Sep 30
Notice
• The class-based Solo Arena will be merged into the new all-class "Solo" and discontinued in the next version. Until then you can still play it as "Class Solo" in the Arena. Your highest-scoring class representative is automatically registered in the new Solo (points start from 0 in the new ranking).
Arena
• Added the PvP Arena, open to every class and monster: Solo (1 vs 1), Pair Tag (2 vs 2) and Quad (4 vs 4), each with its own weekly ranking.
• Points now reset every week, and weekly rewards (gems, Legendary monsters and more) are sent based on your final rank. Check "Rewards" on the PvP Arena screen for the daily and weekly amounts.
• Tamer-line classes can now enter the PvP Arena, fighting alongside their summoned beasts. Note that Tamer-line classes cannot enter the Normal Arena.
Classes
• Martial Artist line: the smaller its squad, the stronger it fights (up to ×3 damage when alone).
• Martial Artist line: lifetime kills now unlock unique perks (Shadow Clone, Shockwave, Heavy Knockback, Flurry Strikes), and kill-based stat growth is doubled.
Saves & more
• Fixed large save data sometimes failing to back up to the cloud or to save on the device.
• Plus various display and minor bug fixes.
1.2.11 Sep 29
Classes & battle
• Indirect-attack classes (the Spirit Archer, Nightstalker, Bolt Trooper, Prayer Archer, Light Caster, Elementalist, Zone Caster, Necromancer, Tamer, and Puppeteer lines) now keep their distance and attack from range instead of rushing into melee.
• Fixed ranged units sometimes not attacking in the Arena, Infinite Tower, dungeons, and similar battles.
• Fixed the leader and other allies sometimes circling far around the fight instead of joining it.
• Some new-class skills (Crippling Shot, Reaper's Arrow, Death Hex, Soulburn Hex, Veil Step, Shadow Glide, Oni War Cry, and more) and the "Ever-Zone" awakening now work as described.
Gacha & shop
• The Monster Gear 3-piece Set now always comes as a set that one class family (Warrior, Thief, Archer, or Mage) can fully equip.
Events & more
• Fixed purchased Arena and Subjugation Event tickets disappearing at the daily reset.
• A wipe in a Subjugation Event no longer costs gold.
• You can now receive the login bonus even if you keep playing past midnight.
• Plus various display and English-text fixes and performance improvements.
1.2.10 Sep 26
New: 7 new advanced classes
• Added 7 advanced classes formed by combining the base jobs — Heavy Ranger, Templar, Inquisitor, Shadowcaller, Seeker, Luminary, and Elementalist. This completes the full lineup of base-job combinations. Each grows through 3 tiers with its own skills, awakening, and a permanent passive.
Each class's permanent passive
• Heavy Ranger: basic attacks deal bonus damage equal to 50% of DEF.
• Templar: continuously self-heals about 1.5% of max HP per second while alive.
• Inquisitor: basic attacks hit harder the higher the target's remaining HP (up to +50% at full HP).
• Shadowcaller: +25% basic-attack damage while its shadow (summon) is near the target.
• Seeker: heals the most-wounded ally for 20% of its basic-attack damage.
• Luminary: heals the lowest-HP ally for 10% of its light-element skill damage.
• Elementalist: its summoned spirits gain +30% HP and ATK.
More improvements
• You can now expand the storage caps for equipment, captured monsters, and ally monsters by a further +500 each (expandable with gems).
1.2.9 Sep 24
Fixes
• Fixed an issue where monster signature equipment (e.g. Void Dragon's Staff) could display and be calculated at the wrong rarity ("Rare"). Signature gear you already own is automatically repaired to its correct rarity on launch (its level and defeat-growth are preserved).
• Improved cases where allies could get stuck on a terrain corner (town outer-wall corners) near towns.
1.2.8 Sep 22
[5 New Hero Classes]
Rune Knight, Spellblade Thief, Elemental Marksman, Shadowhunter and Oni-Clad Warlord join the battle — each with a unique signature ability, custom skills, and a Lv75 "Awakening." Unlock them by combining two Tier-3 classes.
[Class Tree]
See every job line at a glance and what unlocks what — and change jobs directly from the tree.
[Monster Equipment Gacha]
A new gacha for "Monster Equipment" that outclasses ordinary Mythic gear (3-piece set / single & 10-pull).
[Dungeons Progress Offline]
Field-dungeon cooldowns are halved and now advance even while you're away.
[Help Revamped]
Reorganized into category tabs with a tidy collapsible list; every class now shows its attack type, traits and awakening in a uniform format.
[Other Improvements & Fixes]
- Monsters are now drawn larger the higher their rarity.
- Fixed daily missions showing an unimplemented feature.
1.2.7 Sep 20
Field Dungeons
- Cleared dungeons can now be re-challenged after a cooldown
- Each enemy squad now has an "aura leader" — capture it to buff your whole squad based on its rarity
- Rebalanced rewards
Field / Map
- Cleared villages turn green, so you can tell your progress at a glance without opening the map
UI
- Capture / equipment drops / reincarnation now shown in the top log (filterable in settings)
- Tamer monster picker is color-coded and sorted by rarity
- Fixed a bug where "Signature" gear was checked by default in the sell list
1.2.6 Sep 18
Adjusted battle balance.
- Eased the situations where a wide-area Confuse turned your own units against each other and wiped the party at once (lowered its chance and duration). This covers the Sea Emperor and several other enemy skills that inflict Confuse.
- Fixed an issue where "bind/root" enemy skills fully disabled your units instead of only stopping their movement as intended. They now only halt movement; the unit can still attack and cast.
- Fixed an issue where a multi-hit skill applied its status effect more often than its set chance.
- Enemy self-splitting could keep multiplying without limit; it now follows the same cap as other summons.
- Toned down HP drain on enemy skills so a foe can no longer keep healing off area attacks and become nearly unkillable.
Made the map easier to read.
- The World Map now shows the locations of "Lairs" and "Bandit Forts" (with a legend added). Ones on cooldown after being cleared are shown dimmed.
- The fast-travel village list now shows whether each village's raid is "cleared" or "not cleared," making it easier to choose where to go.
Other minor adjustments and bug fixes.
1.2.5 Sep 17
New
• Tap the minimap to open the full World Map, even during battle.
• Added "Legendary & below" to auto-sell for gear and captured monsters. Mythics and Signature gear are never auto-sold, whatever the setting.
Changes
• The minimap now sits in the top-right corner and no longer moves during battle. It also shows the roads between villages.
• Auto Battle now moves to a nearby village and keeps fighting when no enemies can be reached on foot nearby.
Bug fixes
• Fixed minor issues.
more Version 2.0.2 1d ago
Data Not Linked to You The following data may be collected but it is not linked to your identity: