Big Tech Tycoon

Computer Company Simulator

Expected Aug 1, 2026 · $7.99

Design operating systems, computers, chips, and software while competing in decades of evolving platform wars. The future of computing is under new management. Unfortunately, that management is you. Found a technology company between 1975 and 2000, then guide it from garage startup to global giant. Research technologies, hire talent, design software and hardware, build factories, launch campaigns, survive industry crises, and compete against rival corporations determined to own the future. BUILD THE STACK Create operating systems, productivity software, browsers, developer tools, social platforms, and communication apps. Design personal computers, servers, telephones, smartphones, processors, graphics cards, memory, storage, displays, and more. Balance performance, compatibility, security, reliability, cost, and style. Rush a launch or polish it for years. The reviewers will have opinions either way. RESEARCH TOMORROW Advance through 217 technologies spanning software, hardware, company operations, and semiconductor fabrication. Start with 8-bit processors and command lines, then progress through graphical interfaces, mobile computing, cloud platforms, machine learning, autonomous agents, and technologies that probably should have remained in the roadmap. Lead the market, follow it, license it, or confidently miss it while explaining that consumers “weren't ready.” BUILD IT OR PAY SOMEONE ELSE TO Construct assembly lines and semiconductor factories, design custom components, manage inventory, and expand production. Or outsource manufacturing and discover the timeless corporate tradition of blaming the supply chain. Keep components exclusive to your ecosystem or sell them to competitors. Vertical integration can make you powerful. It can also make every shortage your personal problem. PLATFORM WARS Operating systems are products, platforms, and ecosystems. Create your own OS, license a competitor's, attract developers, grow your installed base, and fight for market share. Every platform war creates winners, losers, and occasionally antitrust investigations. COMPETE FOR EVERY DESK, POCKET, AND SERVER RACK Five AI-controlled rivals research, manufacture, advertise, and launch products independently. They can dominate markets, copy your ideas, rush broken hardware to shelves, create successful platforms, or collapse under the weight of their own vision. Build buzz. Fight for attention. Remember: every revolutionary product is one bad keynote away from becoming inventory. SURVIVE THE INDUSTRY Face 155 dynamic events involving shortages, leaks, lawsuits, security breaches, celebrity endorsements, whistleblowers, patent disputes, market crashes, tax audits, and viral memes. Products can encounter problems before release, including beta leaks, scope creep, architecture failures, QA concerns, and release-candidate panic. Your choices create immediate and long-term consequences. WATCH THE REVIEWS Your products are judged by 20 fictional publications, dozens of suspiciously familiar industry personalities, and a review system that remembers your shortcuts. Reviews consider quality, pricing, reputation, technical debt, ecosystem strength, trends, competitors, and launch-day bugs. Marketing calls them “unexpected user journeys.” RUN THE COMPANY Hire engineers, researchers, designers, marketers, managers, QA staff, support specialists, and advisors. Manage salaries, morale, loans, departments, projects, contracts, manufacturing, and finances while trying not to run out of money. FROM FLOPPY DISKS TO CORPORATE IMMORTALITY Every company creates its own history: beloved products, expensive failures, market booms, patent wars, bankrupt competitors, questionable acquisitions, and technologies that seemed like a good idea during the keynote. Premium Game - One-time purchase shared between macOS and iOS - No advertisements - No subscriptions - No microtransactions Build products. Build fabs. Build platforms. Build an empire. Just remember to save before disrupting the industry.

The developer, Patryk Zurek, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

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    Seller
    • Patryk Zurek
    Size
    • 8.2 MB
    Category
    • Simulation
    Compatibility
    Requires iOS 26.2 or later.
    • iPhone
      Requires iOS 26.2 or later.
    • iPad
      Requires iPadOS 26.2 or later.
    • Mac
      Requires macOS 26.2 or later.
    • Apple Vision
      Requires visionOS 26.2 or later.
    Languages
    • English
    Age Rating
    4+
    Copyright
    • © Patryk Żurek 2026