The Ledger Report

India 1947 stock-market saga

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

India, 1947. Five lives, free. Hard choices — and one final inquiry in 1966. FREE. All five original stories — every act, every ending — are now completely free. No ads, no subscriptions. One optional one-time purchase unlocks the new final story, THE ACCOUNT. A nation has been written into existence overnight. The bahi-khata ledgers of every household are open to a blank page. Yours has forty rupees in it, and a single torn entry your father left behind. THE LEDGER REPORT is a turn-based narrative strategy game about the stock market, trade, and family fortune in post-Independence India, told through five interwoven lives between 1947 and 1965 — and, in the finale, the 1966 inquiry that weighs them all. There is no levelling up, no energy timers, no pay-to-win. Every turn is a paragraph you read and a choice you make, and every choice moves the three numbers that decide who you will have been by the time the ledger closes. ▸ FIVE PROTAGONISTS, FIVE LEDGERS — ALL FREE Arjun, a broker's son in Bombay who walks back into the room that broke his father. Leela, a Cochin auditor's daughter who can read a balance sheet faster than she can read a face. Rahim, a Kashmiri customs clerk who knows what every crate at the Banihal Pass really contains. Amrita, a Jodhpur heiress whose grandmother left her a second ledger nobody else knows about. Wansuk, a Khasi-hills khadduh whose people's commons are about to be priced. Five starting decks. Five worlds. None of them ends the same way. ▸ THE ACCOUNT — THE FINAL STORY Bombay, 1966. Inspector Imtiaz Sayeed is handed the file everyone else refused to open: the Bhandari empire. Finish the five stories and the finale reads YOUR endings — the witnesses remember what your Arjun did, what your Leela buried, what your Wansuk refused. Thousands of combinations, one commission of inquiry, five ways it can end. The finale is the game's single one-time purchase — buy once, own it forever. ▸ HISTORY THAT BITES, NOT SCROLLS Gandhi's assassination in 1948. The 1949 rupee devaluation. The Korean War commodities boom. The 1956 Companies Act. The Bonus Shares bull market of 1957. The 1962 war with China. The 1965 war with Pakistan. Historical events fire mid-campaign and rewrite your ledger in ways you cannot anticipate. ▸ CHOICES ARE PERMANENT There is no save scumming. There is no rewind. Once you choose, the bahi-khata page closes and the next one opens. The game will not let you escape a story you wrote. ▸ THE TRUTH STAT Two of your stats are visible — Capital and Reputation. A third, Truth, stays hidden until you have seen enough. Crossing the threshold rewrites how the game shows you the world. Some endings only exist on the other side of that line. ▸ AN OIL-PAINTED WORLD Hand-painted backdrops in an oil-on-canvas style, historical event vignettes, and a cast of protagonists, witnesses and rivals — each with a painted face of their own, and a unique painting for every ending you reach. ▸ A PLAYTIME THAT ENDS A full run with one protagonist is 90 minutes to 2 hours. All five is a weekend, and the finale is one long evening in 1966. The game is finite by design — when the inspector's ledger closes, you have seen the whole picture, and the second playthrough is on you. ▸ NO ACCOUNT, NO ADS The game lives on your device — no login wall, no cloud save, no ads, no subscriptions, and no tracking of any kind. The game collects nothing about you — no identity, no contacts, no location, no analytics. Use Settings to erase all local data in a single tap. A young nation. Five lives. One ledger — and one man who reads it. Find the shortages. Own the future. Pay the price.

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THE ACCOUNT — the finale has arrived. The five original stories are now completely FREE. Finish all five and the new one-time-purchase finale reads YOUR endings: Inspector Imtiaz Sayeed's 1966 commission of inquiry makes your own witnesses testify — thousands of combinations, five ways it can end. Also in this update: refined dialogue-bubble and sprite spacing, localization fixes across 23 languages, and stability improvements.

The developer, Avinash Sreekumar, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    • Avinash Sreekumar
    Size
    • 124.8 MB
    Category
    • Strategy
    Compatibility
    Requires iOS 15.0 or later.
    • iPhone
      Requires iOS 15.0 or later.
    • iPad
      Requires iPadOS 15.0 or later.
    • iPod touch
      Requires iOS 15.0 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    Languages
    • English
    Age Rating
    13+
    • 13+
    • Infrequent
      Realistic Violence
      Mature or Suggestive Themes
    In-App Purchases
    Yes
    Copyright
    • © 2026 Avinash Sreekumar