DEAD ROAD: AI Zombie Survival
Text-Based Apocalypse RPG
Only for iPhone
Free · In‑App Purchases
Survive the 14-day zombie apocalypse.
DEAD ROAD is a text-based survival road-trip RPG where AI characters live and talk.
Civilization has collapsed. A party of survivors sets out by car for the last evacuation ship. Departure is in 14 days. Watch over their journey — and steer their fate with every choice.
◆ AI characters talk freely with each other
Around the campfire at night, the survivors talk about the day's events in their own words. Every conversation is generated on the spot — no conversation ever happens twice.
◆ Every choice means life or death
Events strike one after another along the way. Risk it all for supplies, or play it safe? AI turns the outcome of every choice into a different story.
◆ Fight, flee, or hide
Zombies are not the only threat out there. Your tactics decide who survives.
◆ In the dark ahead: supplies — or death
Scavenge ruined buildings room by room. The deeper you go, the bigger the haul — and the danger.
◆ The ship leaves in 14 days
Choose your route every morning. Manage fuel, food, and the hearts of your companions as you race for the coast.
◆ No two journeys are the same
The party, the events, the stories they weave — everything changes every run.
◆ Play in 10 languages
日本語 / English / Español / Deutsch / Français / Italiano / Bahasa Indonesia / 简体中文 / 繁體中文 / 한국어
• Free to play (contains ads)
• An internet connection is used to generate conversations and story text (falls back to preset text when offline)
more ■ Other Survivors
Meet other groups while exploring. Hear screams from a room under siege? Rush in and fight together. At a nest, another group may come to help. Hostile ones lie in ambush.
■ Enemy Legendaries
Rivals may wield legendary gear. Corner them and they may surrender, leaving their gear behind.
■ Bluffers
A bluffer may hijack a deal with tall tales.
■ Also
- Fled enemies keep their wounds
- Steadier AI chats outside Japanese
- Security update
- Bug fixes
Saves carry over.
2.2.0 10h ago
■ Spot Them First
Enemies only look ahead. Sneak up from behind to take one down silently, or open the fight first (first hit 1.5×).
■ Enemy Habits
Some hunt by sound, stand guard, play dead, grab supplies first, or run fast. Companions mutter a hint.
■ Flashlight
Switch it off to stay hidden, but see less. Night-sighted companions see farther.
■ Also
- Bites and claw marks show on screen
- Chasing enemies stand out
- New title screen
- Bug fixes
Saves carry over.
2.1.0 Oct 21
■ Music and Sound Effects
The road is no longer silent. Every scene has its own music, and campfire talks come with crackling fire and crickets.
■ Sound That Fits the Moment
Combat music follows the enemy, exploration music the place, and camp turns heavier after a loss. Weapons have distinct hits; enemies bite, growl, or shoot.
■ Volume
Set Music and Sound effects in Settings > Sound. Other apps' music keeps playing.
■ Also
- Redrew the Glass-Clad Zombie
- Bug fixes
Saves carry over.
Sound is muted while the iPhone is in Silent mode.
2.0.0 Oct 15
■ Survivor Records
A new Records screen on the title shows everything the journeys so far have uncovered: companions, gear, places, enemies, and endings. Anything not yet found stays hidden behind a "?", and legendary gear leaves a hint about where to look.
■ New Records at the End of Each Run
The results screen lists what that run recorded for the first time, and how many are left to complete each set. Runs already finished count too.
■ Also
- Minor tweaks and bug fixes
Saves carry over.
1.14.0 Oct 11
■ Guard and Focus, Now Visible
A blue Guard bar and up to three Focus crystals sit under each HP bar. Watch defenses break and power build.
■ A Trump Technique for Every Companion
At level 3, companions can learn a finisher that spends 3 Focus: a sweep across every enemy, a shot that ignores Guard, a call that lets everyone survive one lethal hit.
■ Smarter Auto Battles
- Companions use techniques they've learned and equipped
- They save Focus for their trump technique
Saves carry over.
1.13.0 Oct 7
■ Remove Ads
A one-time purchase that removes every ad in the game. Open "Purchase" on the title screen.
- Every ad in the game is gone
- One-time purchase, not a subscription
- The price is shown on the purchase page before you buy
■ Keeping the Purchase
- Switching devices or reinstalling? Tap "Restore Purchases" on the purchase page. The same store account is required
■ Also
- Battles can now play out on their own: just pick a tactic. To give orders yourself, tap "Command manually" in battle
- Fixed battles during exploration sometimes getting stuck on the results screen
- Small tweaks and fixes
Saves carry over.
1.12.2 Sep 29
■ Remove Ads
A one-time purchase that removes every ad in the game. Open "Purchase" on the title screen.
- Every ad in the game is gone
- One-time purchase, not a subscription
- The price is shown on the purchase page before you buy
■ Keeping the Purchase
- Switching devices or reinstalling? Tap "Restore Purchases" on the purchase page. The same store account is required
■ Also
- Small tweaks and fixes
Saves carry over.
1.12.0 Sep 28
■ A New Look for Exploration
The 3D view inside buildings has been rebuilt from the ground up: lighting, surfaces, enemies, and props.
- Your party's light now falls on the walls around you, and the distance fades into fog
- The factory and police station have new walls, floors, ceilings, and doors, so rooms that were too dark to read are visible again. Distant floors and walls no longer flicker in any facility
- All 44 enemies have distinct shapes: humanoid, crawler, four-legged, swarm, large, flying, and vehicle are recognizable at a glance. Their eyes glow, and they turn to face you once they notice you
- Gurneys, lockers, desks, store shelves, and crates are now real 3D models. Barricades, pipes, and the rest have wood and painted-metal surfaces, with variations in color and placement
■ Android Fix
- Fixed a rare case where the exploration 3D view appeared upside down
■ Also
- Rendering quality now adjusts automatically to your device
- Small tweaks and fixes
Saves carry over.
1.11.0 Sep 20
■ Rare Gear
18 new pieces—11 weapons and 7 armor—sit between common and legendary, marked with a silver ◆.
- Effect gear: adds bleed, stagger, and more
- Stat gear: no effect, but stronger than any common piece
Find them in exploration caches, from human enemies and rival groups, and in new events.
■ 20 New Gear Events
A handmade weapon by lamplight, a wrecked fire engine, a raiders' checkpoint, a hunters' cabin, a lifeboat flare gun, an abandoned patrol
car, a diver's boat waiting on the tide, and more. What you take—and what you leave behind—decides what you get. Each has its own
illustration.
■ Combat Tactics
Switch the whole party at once: Balanced, All-Out Attack, Safety First, or Save Supplies. Each companion's orders are now laid out in one
list.
■ For New Players
On day one, every destination offers a place to explore. That first run inside has fewer threats and more gear and ammo (except on Hard).
■ Also
- The exploration minimap now updates with line of sight
- Small tweaks and fixes
Saves carry over.
1.10.0 Sep 15
■ Legendary Gear
Each facility hides one named weapon or armor. Finding it plays a full-screen reveal; in combat it adds bleed, stagger or guard break.
■ Ten Ways to Find It
Gold cases, a dead owner, deep in a nest, a locked case, an unfleeable boss, the hospital pharmacy, roadside artisans and wrecks, high-stakes rewards, trades with survivors. A radio rumor marks your destination.
■ New Location Dramas
Bell Village and the Last Train Yard.
■ Also
Small fixes. Saves carry over.
1.9.0 Sep 12
■ Exploration, Rebuilt
Each facility is now a 3D space. Clear one floor in minutes and leave by the entrance or a second exit.
■ Combat, Rebuilt
See what enemies will do next, then order each companion to attack, guard, disrupt, or retreat. Auto-advance and speed control.
■ Weapons and Armor
Equip what you find. Each weapon changes visuals and ammo cost.
■ Also
Fixed Traditional Chinese reverting to Simplified. Camp prep, vaccines, fixes.
Saves carry over; new combat starts your next game.
1.8.1 Sep 3
■ Exploration, Rebuilt
Each facility is now a 3D space. Clear one floor in minutes and leave with supplies and gear by the entrance or a second exit.
■ Combat, Rebuilt
See what enemies will do next, then order each companion to attack, guard, disrupt, or retreat. Auto-advance and speed control.
■ Weapons and Armor
Equip what you find. Each weapon changes visuals and ammo or fuel cost.
■ Also
Streamlined camp prep, easier vaccines, fixes.
Saves carry over. New combat starts on your next game.
1.8.0 Sep 1
■ Character Dramas
18 companions each have a story of their own — seven chapters, written just for them. Their past unfolds on the road at night. The final chapter plays when you make it out.
■ Choose Whose Story to Follow
Travel with two companions who both have a drama and pick which one to follow before you leave. Character select now shows who has a story and how far you've read.
■ Also
- Rebalanced exploration supplies
- Added a reminder if you've been away a while
- Minor fixes
1.7.0 Aug 21
• Added 110 scene illustrations across the journey — exploration sites, tense encounters, high-stakes moments, and the prologue/epilogue — for a
far more immersive story
• The party panel is now collapsible, giving the narrative more room
• Minor fixes and improvements
1.6.1 Aug 12
• New cinematic cut-in when the party stumbles upon a zombie nest
• New emergency choice when a companion trips while fleeing a nest
• Improved location display on the road
• Minor improvements and fixes
1.6.0 Aug 11
Ver 1.5 Update
■ Choose your route
Pick your next destination every morning — play it safe, or chase the reward.
■ New locations
Casino, dam, subway, amusement park, and more.
■ Infection
The zombie virus creeps up on anyone, quietly. When the signs appear, hard choices follow.
■ Supply Log
Check Food, Fuel, Meds, and Ammo anytime via the button, even mid-combat or exploring. Gauges show full or empty at a glance.
Plus stability improvements.
1.5.1 Aug 8
Ver 1.5 Update
■ Choose your route
Pick your next destination every morning. Play it safe, or chase the bigger reward.
■ New locations
A casino, a dam, a subway, an amusement park, and more — new detours where danger and temptation live side by side.
■ Infection
The zombie virus is now a real threat. It creeps up on anyone, quietly — and when the signs appear, hard choices follow.
■ Supply Log
Check Food, Fuel, Meds, and Ammo anytime via the bag button, even mid-combat or while exploring. 20-segment gauges show how close you are to full or empty at a glance.
Plus stability improvements.
1.5.0 Aug 8
• A major polish pass on the English text — thousands of lines revised for natural, native-quality writing, from the prologue to events and
dialogue
• Clearer in-game warnings (e.g., the delay warning on the roadmap)
• Minor fixes and improvements
1.3.0 Jul 31
Choose your survivors and set out.
NEW: Character Select
From your second run onward, choose the two survivors who set out — freely, from all 36 characters. Take your time picking, or leave it to fate
with Auto-pick. With a different pair, that ending might have turned out differently...
Improvements:
- Tap to fast-forward story text
- No ads during the early days of your first run
- Other minor improvements and bug fixes
1.2.0 Jul 31
- Overhauled the AI text generation system for improved stability and security
- Added in-app announcements
- Adjusted the starting party members for your first and second journeys
- Improved the loading experience in the opening conversation
- Minor bug fixes and improvements
1.1.0 Jul 29
■ Other Survivors
Meet other groups while exploring. Hear screams from a room under siege? Rush in and fight together. At a nest, another group may come to help. Hostile ones lie in ambush.
■ Enemy Legendaries
Rivals may wield legendary gear. Corner them and they may surrender, leaving their gear behind.
■ Bluffers
A bluffer may hijack a deal with tall tales.
■ Also
- Fled enemies keep their wounds
- Steadier AI chats outside Japanese
- Security update
- Bug fixes
Saves carry over.
more Version 2.2.0 10h ago
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